Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Macfie on September 19, 2007, 08:11:12 pm

Title: Release: Eagle takes flight
Post by: Macfie on September 19, 2007, 08:11:12 pm
This is a campaign written by Robert Carroll for FS1.  It is a 4 mission campaign chronicling the birth of Eagle securities.  It has been converted to FS2 and requires FSOpen and fsport.  I enjoyed this campaign in FS1 so I wanted to update it to use the fsport mod.  I added backgrounds and did some minor tweaks to correct problems.  This is really in a way a teaser.
Mad Bomber is doing an update and extension which brings the campaign's premise into better sync with established canon and a few existing campaigns. E.G. it now takes place a year after the GTI rebellion, during the events of Shrouding the Light, and mainly involves the birth of the Antares Federation.  Until it is released enjoy

http://hades-combine.com/web/index.php?ind=downloads&op=download_file&ide=351&file=Eagle.zip
Title: Re: Release: Eagle takes flight
Post by: Mad Bomber on September 20, 2007, 02:31:11 pm
I'm holding out for dynamic inventory being implemented before I get really, really into ETF again, but mission work is going on behind the scenes.

A note about the original Eagle: It was the first campaign to employ custom ANIs, and one of the earliest to employ TBL changes. Twas the one that got me into modding in the first place.  :nod:
Title: Re: Release: Eagle takes flight
Post by: Admiral Nelson on September 20, 2007, 04:08:20 pm
This is a nice conversion.  Converted FS1 missions are sooo ugly without backgrounds.  The atmosphere is good, which is no doubt why Mad Bomber was inspired. :)

I can't seem to beat mission 2 -- no matter what I do the Elysium departs before the Amazon can do more than fire a few disruptor bolts.

I have a set of maps for a cockpitted Amazon that might be nice to include in this campaign, if you would like them.
Title: Re: Release: Eagle takes flight
Post by: Macfie on September 20, 2007, 05:31:56 pm
I found in the second mission that you had to hit the engine on the Elysium yourself a few times to allow enough time for Rocky to disable it.  Do the maps include a model file to incorporate the cockpit? 
Title: Re: Release: Eagle takes flight
Post by: Admiral Nelson on September 20, 2007, 05:39:01 pm
They are just textures, for a TVWP model now binned:

(http://tvwp.hard-light.net/website/techship/falcon.jpg)
Title: Re: Release: Eagle takes flight
Post by: Macfie on September 20, 2007, 05:59:48 pm
I like the looks of it.  Unfortunately I haven't ventured into the realm of modeling, so I can't do much with it.  Maybe Mad Bomber would be interested.
Title: Re: Release: Eagle takes flight
Post by: colecampbell666 on September 20, 2007, 07:01:24 pm
I'm holding out for dynamic inventory being implemented
Which is?
Title: Re: Release: Eagle takes flight
Post by: Mad Bomber on September 20, 2007, 11:28:50 pm
Warning! The dynamic inventory post may drag this thread off topic! Split here if necessary!

Dynamic inventory would most probably work with some sort of new persistent variable, and would be FREDable as an event:

(Add to stash 2)
when
   and
      is-docked-delay
         Ethel
         Cargo fulla stuff
      has-departed-delay
         Ethel
         0
      has-departed-delay
         Cargo fulla stuff
         0
   add-inventory-weapons
      Avenger
         4
      ML-16
         2
      Fury
         289
      Barracuda
         28
   add-inventory-ships
      GTF Angel
         1

And a ship flag that (if checked) tracks a ship, and subtracts the amount of ordnance they fire from your tally. It also subtracts their guns and remaining secondary ammo also if they're killed (not to mention the lost ships themselves).

I understand it would be a massive hassle for the SCP programmers to code all this, but I was under the impression it was at least possible to do. I'm certain there was a thread about it somewhere, too. (Couldn't find it by searching for "inventory" and too lazy for an exhaustive search.)

So that's a feature i'm holding out for (unless I'm told point-blank by the coders that it ain't happening).


As for the scrapped pseudo-drone, I immediately thought of repurposing it for the Wally when I first saw it. :D
Title: Re: Release: Eagle takes flight
Post by: rbxplayer on January 06, 2008, 04:11:12 pm
Guys, you should post releases in the Freespace Wiki, it is hell for a newbie to find out campaigns. I am doing my part in including the ones I find, but the question is, what's the use of building a campaign and then not make it easy to find?
Title: Re: Release: Eagle takes flight
Post by: colecampbell666 on January 06, 2008, 05:09:23 pm
:necro: much?

@ rbx: http://www.hard-light.net/wiki/index.php/User-made_Campaigns_%28FS2%29
http://www.hard-light.net/forums/index.php/board,139.0.html
Title: Re: Release: Eagle takes flight
Post by: rbxplayer on January 06, 2008, 05:14:28 pm
problem is that they are not complete... :)
Title: Re: Release: Eagle takes flight
Post by: Snail on January 06, 2008, 05:14:49 pm
But create new threads in the future, necro'ing threads is black magic.
Title: Re: Release: Eagle takes flight
Post by: colecampbell666 on January 06, 2008, 05:23:07 pm
That was Mad Bomber who necro'd it.
Title: Re: Release: Eagle takes flight
Post by: Snail on January 06, 2008, 05:26:38 pm
Actually this zombie has been necro'd twice.
Title: Re: Release: Eagle takes flight
Post by: colecampbell666 on January 06, 2008, 05:47:05 pm
When? I only see one necro.
Title: Re: Release: Eagle takes flight
Post by: Snail on January 07, 2008, 01:52:06 pm
*snip*

*snip*

Look art the dates.
Title: Re: Release: Eagle takes flight
Post by: Mad Bomber on January 07, 2008, 03:17:20 pm
Four hours is so not necroage.
Title: Re: Release: Eagle takes flight
Post by: colecampbell666 on January 07, 2008, 03:38:43 pm
That's the only necro in the topic.