Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: ivory_guard on September 22, 2007, 06:36:13 pm

Title: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 06:36:13 pm
I have a problem w/ SCP whenever i run the game using OPEN GL. The game runs a lot smoother, but the fires that occur whenever your craft or an enemy craft are shot (ie. Fires, particles). The problem is that while the texture does show up, the fire texture is surrounded by a black box.  is there a problem w/ my video card or do i need the newest vp. or launcher files? I am running a NVIDIA Geforce4 5200 in an PCI slot, NOT PCI EXPRESS!
Title: Re: Problems with damage texture
Post by: Turey on September 22, 2007, 06:48:31 pm
what files are in freespace2/mediavps/ ?
Title: Re: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 07:58:02 pm
the most recent zpack, and adveffects.
Title: Re: Problems with damage texture
Post by: jr2 on September 22, 2007, 08:02:18 pm
...You have "show damage" feature on?  I thought it was removed for 3.6.9.  :confused: ... because it doesn't work good yet.  Or are you talking of something different?
Title: Re: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 08:04:51 pm
No, not the show damage feature; the particle effects after you shoot a naked (shieldless) hull. You know, smoke....fire...... The good stuff!
Title: Re: Problems with damage texture
Post by: jr2 on September 22, 2007, 08:19:15 pm
Ah, right... hmm, I remember something similar to this issue... where weapons fire was surrounded by black boxes.  I forget the fix, but can you post your argument list from your "Feature" tab in the Launcher here?  eg, mine is: (yes I know its a BtRL exe, that's fine)

C:\Games\FreeSpace2\fs2_open_3_6_9_BtRL.exe -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload  -ambient_factor 0 -no_emissive_light -fov 0.55 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1 -cap_object_update 0
Title: Re: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 08:32:33 pm
here's a link to a pic

http://i214.photobucket.com/albums/cc232/ivory_guard/screen0043.jpg
Title: Re: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 08:37:33 pm
BTW, here is everything in my features box:

C:\Games\Freespace 2\fs2_open_3_6_9.exe -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash
Title: Re: Problems with damage texture
Post by: Hades on September 22, 2007, 08:39:44 pm
It may be 2D_Poof
Title: Re: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 08:59:20 pm
no, that's not it. BTW, this only shows up in OPEN GL. I will NEVER go back to direct 3d unless it becomes more stable.
Title: Re: Problems with damage texture
Post by: jr2 on September 22, 2007, 09:26:01 pm
Do you have the latest drivers from nVidia (http://www.nvidia.com/content/drivers/drivers.asp)?
Title: Re: Problems with damage texture
Post by: ivory_guard on September 22, 2007, 09:26:56 pm
I got it fixed! I just needed the mp-710 patches from the media vp's page. Thanks anyway guys!
Title: Re: Problems with damage texture
Post by: jr2 on September 22, 2007, 09:27:56 pm
Glad to (try to) help!  :D  Oh, and,

:welcomeblue:
Title: Re: Problems with damage texture
Post by: Turey on September 22, 2007, 09:40:18 pm
I got it fixed! I just needed the mp-710 patches from the media vp's page. Thanks anyway guys!

I thought that's what it was, but then I went out to dinner and you figured it out yourself.