Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Photoncody on September 26, 2007, 06:33:50 pm

Title: 2 questions
Post by: Photoncody on September 26, 2007, 06:33:50 pm
Is there such a thing as autopilot enabling that is not enabled from FRED? If so, what commands can it accept?

Oh, and is there any way to unlock all beams without having to program it in FRED, or just unlocking the beams from the ships.tbl?

Please help

-Photoncody

EDIT: Oh, I just want to know if you can implement a cheat that spawns like the way the cheat arrrrwalktheplank does. Can you add a another cheat like that? because I keep editing the last entry in the ships.tbl, because that usually is where the arrrrwalktheplank cheat feeds off of. I just want to know if you could make a cheat that feeds off the SECOND to last thing on the list in ships.tbl.
Title: Re: 2 questions
Post by: colecampbell666 on September 26, 2007, 06:38:20 pm
You need to create missions in FRED, anyway. On the "Mission Specs" menu, check "Beam-freed by default".

EDIT: Select "Toggle Features for the Wing Commander Saga". Don't know what other effects this would have, though.
Title: Re: 2 questions
Post by: Turey on September 26, 2007, 07:00:35 pm
Is there such a thing as autopilot enabling that is not enabled from FRED? If so, what commands can it accept?
No idea what you're talking about. Ask Kazan.

Oh, and is there any way to unlock all beams without having to program it in FRED, or just unlocking the beams from the ships.tbl?
No.

EDIT: Oh, I just want to know if you can implement a cheat that spawns like the way the cheat arrrrwalktheplank does. Can you add a another cheat like that? because I keep editing the last entry in the ships.tbl, because that usually is where the arrrrwalktheplank cheat feeds off of. I just want to know if you could make a cheat that feeds off the SECOND to last thing on the list in ships.tbl.
It'd be trivially easy, but why?

EDIT: Select "Toggle Features for the Wing Commander Saga". Don't know what other effects this would have, though.

All WCSaga autopilots are FREDed.
Title: Re: 2 questions
Post by: Photoncody on September 27, 2007, 03:26:05 pm

EDIT: Oh, I just want to know if you can implement a cheat that spawns like the way the cheat arrrrwalktheplank does. Can you add a another cheat like that? because I keep editing the last entry in the ships.tbl, because that usually is where the arrrrwalktheplank cheat feeds off of. I just want to know if you could make a cheat that feeds off the SECOND to last thing on the list in ships.tbl.
It'd be trivially easy, but why?
Well, because I wanted to have a voltition pirate ship surrounded by custom fighters to guard it (not like it needs to be guarded)
Or an entire armada of ships ranging from crusiers to destroyers
Title: Re: 2 questions
Post by: Turey on September 27, 2007, 06:14:46 pm
Well, because I wanted to have a voltition pirate ship surrounded by custom fighters to guard it (not like it needs to be guarded)
Or an entire armada of ships ranging from crusiers to destroyers

And you can't use FRED why?
Title: Re: 2 questions
Post by: Photoncody on September 27, 2007, 06:30:29 pm
Because I want to do the missions in other campaigns the way there supposed to be played and have a voltition pirate ship and a wing of generated fighters. I just want to know how to make another cheat similar to the arrrrwalktheplank cheat.
Title: Re: 2 questions
Post by: Photoncody on October 05, 2007, 03:54:56 pm
Hello? I'm sorry if this is spamming, but no people have responded to this post yet.
THIS still is an unresolved post! Can someone please answer!?
(Preferably Turey)

-Photoncody
Title: Re: 2 questions
Post by: Turey on October 05, 2007, 04:12:36 pm
Hello? I'm sorry if this is spamming, but no people have responded to this post yet.
THIS still is an unresolved post! Can someone please answer!?
(Preferably Turey)

-Photoncody

It's doable, but it's VERY unlikely that it will get done unless you do it yourself.
Title: Re: 2 questions
Post by: CP5670 on October 05, 2007, 04:19:40 pm
That would actually be fun to play around with. Many games have a spawn command like that. I have spent hundreds of hours fooling around in Deus Ex with such cheats. :D
Title: Re: 2 questions
Post by: Photoncody on October 05, 2007, 04:23:17 pm
just have to tell me HOW to do it.

-Photoncody
Title: Re: 2 questions
Post by: Turey on October 05, 2007, 06:17:15 pm
First, you have to get the source code compiling.
Title: Re: 2 questions
Post by: Photoncody on October 05, 2007, 06:26:08 pm
Tried that. Failed building it because it was missing windows.h and winsock.h and also afxwin.h.

P.S. This is from my compiling of the Razorjack's SolarSystem Engine.
Title: Re: 2 questions
Post by: Turey on October 05, 2007, 06:57:32 pm
Tried that. Failed building it because it was missing windows.h and winsock.h and also afxwin.h.

P.S. This is from my compiling of the Razorjack's SolarSystem Engine.

You need to get the full source from CVS.
Title: Re: 2 questions
Post by: Photoncody on October 05, 2007, 08:10:18 pm
I did.
Title: Re: 2 questions
Post by: Turey on October 05, 2007, 11:41:06 pm
What compiler are you using?
Title: Re: 2 questions
Post by: karajorma on October 06, 2007, 04:42:52 am
From the other thread he mentioned 2005.

I seem to vaguely remember that certain versions of 2005 require a platform SDK or something. Given that the header files which are missing aren't things I'd expect to be in the FS2_Open source (windows.h and winsock.h) that's probably the missing element.
Title: Re: 2 questions
Post by: Photoncody on October 06, 2007, 10:14:31 am
From the other thread he mentioned 2005.

I seem to vaguely remember that certain versions of 2005 require a platform SDK or something. Given that the header files which are missing aren't things I'd expect to be in the FS2_Open source (windows.h and winsock.h) that's probably the missing element.

Yes, Yes! Finally! Someone knows what i'm talking about!
Title: Re: 2 questions
Post by: Turey on October 06, 2007, 01:58:27 pm
From the other thread he mentioned 2005.

I seem to vaguely remember that certain versions of 2005 require a platform SDK or something. Given that the header files which are missing aren't things I'd expect to be in the FS2_Open source (windows.h and winsock.h) that's probably the missing element.

Yes, Yes! Finally! Someone knows what i'm talking about!

I just helped Mongoose through this, so he'd be the person to ask.
Title: Re: 2 questions
Post by: Mongoose on October 17, 2007, 02:44:48 am
Better late than never, I guess. :p

If you're using VC++ 2005 (or at least, the most recent version available from the MS site), you'll need to download the Microsoft Platform SDK for Windows Server 2003.  (A quick search on the site should turn it up.)  After you have it installed, you'll need to copy the bin, lib, and include folders from its program folder to the following folder: MS Visual Studio 8\VC\PlatformSDK.  After you do that, you should be able to uninstall the Platform SDK.  (There's also a way to set up the proper paths within VC++, apparently, but this is supposed to be the simplest solution, and it worked for me.)  I managed to stumble across this in an MS support forum thread while in the middle of a much-appreciated help session with Turey; apparently, the absence of these library files from VC++ was "by design," which seemed to rather annoy many of the developers in said thread. :p

Now I just have to find time to start looking over the code and learning what's what...

Edit: Whoops, looks like this was already addressed elsewhere.
Title: Re: 2 questions
Post by: karajorma on October 17, 2007, 12:49:34 pm
Yeah but you probably did a better job of explaining than I did :)