Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jermeleon on February 03, 2001, 11:23:00 am
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I made a Fenris and added gunpoints, and missile points on it. I also re-edited the TBL information ot make it have more armor and be more Manueverable. I did that same with the Aeolus. Then i wanted flak for the ships that could fire out of gunslots. So I made a missile like tempest but it has no pof and has the flag "Particle spew" and all the stats of flak. The result is flak the fires out of missile points and works just as good as normal flak.
Playing with these cruisers on 2 players is one of the funnest expierences ive had on Freespace 2.
The only problem with the flak is that it only shoots straight in front of you but each time the flak is fired it comes out of the different slots of the missile point. I thought that making a flak that explodes as soon as it is fired would work if the missile points in the ship were all about 100-400 meters away from the ship. That way the flak would explode on all sides of the ship instead of just firing in front of you. It would give some protection form fighters and bombs and bombers.
So whaddaya think of the idea?
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Carnivore
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That's a great idea! Especially about placing the gunpoints far away from the ship. To make the flak explode as soon as it is fired, make the lifetime of the flak something like 0.5 seconds. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Whoa thats awsome!
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Great idea dude! Can you publish that mod some time?
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ive had these self made mods for almost a year now. I make a lot of good mods but usually I use them to play in multi player here at home. I might put these mods on a website as downloadable, maybe .... some day.
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Carnivore
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Originally posted by Jermeleon:
ive had these self made mods for almost a year now. I make a lot of good mods but usually I use them to play in multi player here at home. I might put these mods on a website as downloadable, maybe .... some day.
*COUGH!* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ("http://www.3dap.com/hlp/upload.shtml")
[This message has been edited by Setekh (edited 02-09-2001).]
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Wait a minute...you got the "particle spew" flag to work on secondaries? I tried that once, and FS promptly cursed me in machine lingo.
You could have a player-controllable beam cannon, too, with a little creativity with the SEXPs. Something like: (and forgive me if I didn't write the code in the proper unparsed format)
$Event
(when
(key-pressed X[or some unmapped key])
(fire-beam
playership
beamturret
sometarget)
)
Then give it some insane repeat count, and a 15 second delay.
Unfortunately, you'd need a separate key and separate SEXP for each target you'd be able to fire the beam at. Shouldn't be too big a hassle for the experienced FREDers out there.
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Originally posted by Bushwacker:
Shouldn't be too big a hassle for the experienced FREDers out there.
Depending on how many targets there are, of course! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Bushwacker, do you have ICQ? My number is 60979863.
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Originally posted by Setekh:
Depending on how many targets there are, of course!
Then you make liberal use of Copy and Paste (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Do I have ICQ? Nope. And I don't intend on getting it again any time soon...unless someone's a really good negotiator (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by Bushwacker (edited 02-09-2001).]
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Originally posted by Bushwacker:
Then you make liberal use of Copy and Paste (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Ah, I see - very high-tech way of doing it I see (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Originally posted by Bushwacker:
Do I have ICQ? Nope. And I don't intend on getting it again any time soon...unless someone's a really good negotiator (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Darn. And I had some cool stuff to talk to you about too. *cough* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ("http://www.icq.com") (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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*sigh* I can take a hint