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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ShadowGorrath on September 28, 2007, 12:11:58 pm

Title: Destroyed ship models - are those available ?
Post by: ShadowGorrath on September 28, 2007, 12:11:58 pm
Are there some models of destroyed FreeSpace2 ships ? Like a half of an Orion , destroyed pre-explosion Fenris cruiser , damaged Hecate , pierced through GTD Legion ( I found that one though :)) or any other . For eyecandy , fighter dogfight and etc purposes in a mission , those would be nice . So are those made by someone , or available somewhere ?
Title: Re: Destroyed ship models - are those available ?
Post by: Mobius on September 28, 2007, 12:17:54 pm
I can only remember the GTD Legion(there are many versions of it)...I don't think there are more ship wrecks, thought they should be easy to create, I think :)
Title: Re: Destroyed ship models - are those available ?
Post by: TrashMan on September 28, 2007, 01:26:34 pm
IIRC, the HTL Hecates subsystems (some of htem) can be blow of, so if you damage it enouhg it will look like a hulk a bit.

AS for other hulks..there aren't any as far as I know.
Title: Re: Destroyed ship models - are those available ?
Post by: Knight Templar on September 28, 2007, 01:38:11 pm
You know what would be cool? FS ships that don't explode and disintegrate when their hull integrity drops to 0% (wtf? every ship has a warp core breach now?) but simply gets screwed beyond repair and is reduced to a pos hulking black mass. Probably beyond the engine's limits to do realistically though.

Alas...
Title: Re: Destroyed ship models - are those available ?
Post by: ShadowGorrath on September 28, 2007, 01:54:24 pm
Alright then . It would be cool to have dogfights in between a debris field of destroyed ships . Anyone know how I can make the HTL Fenris/Leviathan look like it's about to explode ( one part is blackened , burnt out , destroyed a little ) , and the other looks fine ?

And can someone post all of the GTD Legion hulk models ? Since there are no more hulk versions of other ships ...
Title: Re: Destroyed ship models - are those available ?
Post by: Knight Templar on September 28, 2007, 01:56:54 pm
The Legion is at Krackers' website.

You can already make debris fields in FRED, they're next to the "Asteroid field" check box. It'll throw up debris pieces instead of rocks. If that's too ghetto, you'll have to get creative or reskin some models and put them in.
Title: Re: Destroyed ship models - are those available ?
Post by: ShadowGorrath on September 28, 2007, 02:09:06 pm
The one I have is from hade-Combine ( no TBL file though  :doubt: ) .

And problem - I have no idea where's Krackers' website .

By the way , it would be awesome if someone made more destroyed ship models .
Title: Re: Destroyed ship models - are those available ?
Post by: Nuke on September 28, 2007, 05:26:45 pm
destroying something is a good way to get rid of any excess polies in the scene when they are no longer needed. its just sort of a way to keep the game running smoothly. like if you had space debrits from all 12 waves of htl fighters. it would sorta be like a mission where all the ships jumped in at the same time.

then again not every kill results in an explosion that vaporizes everything. seriously if you blow up an 8 km long chunk of metal, its gonna leave a little bit more behind than a few relatively small chunks. and with fighters, sometimes you hit the reactor, but sometimes you takeout the pilot or the control surfaces or the thrust ports or knock out the avionics. on the other hand theres alot of stuff on theese ships that if you hit them, nothing will happen. theres alot of empty space in there.

there are places you can hit to destroy the ship, there are places to hit to cripple the ship, and you can also hit the means to control that ship like the pilot or the avionics. sorta like in mw2 and probibly other mech games as well where you can shoot out the cockpit (and then salvage the chassis for the next mission).

its probibly easy to script or fred in such features though.

Title: Re: Destroyed ship models - are those available ?
Post by: Eviscerator on September 28, 2007, 07:50:28 pm
My mates and I have been trying to impliment a realistic damage model for FS2 for about 3 years now with little success. Our plan was to build new ship models that had many destructible areas that would also emit debris, escaping gas, objects, bodies, and the like when they were destroyed. The damage presented would depend on the actual damage inflicted, as well as the weapon-type that inflicted it. Basically each ship (that we've done so far) has been divided in sections that can present many different types of damage effects. Some ships, such as the Hectate, possess a couple dozen of these sections.

Unfortunantly, it does not appear that the engine can handle all of this in its current incarnantion. Work continues, but we are really beginning to doubt that it'll ever work. Reason I have not mentioned before. Well that and the fact that I post infrequently anyway..   :P

Title: Re: Destroyed ship models - are those available ?
Post by: Mad Bomber on September 28, 2007, 08:21:52 pm
I for one think wrecked scrapheap models would be a great addition. The wrecked hulk of half of an old Typhon would make a great pirate/HOL base.

On a few occasions, also, I've wanted just a Fenris engine bell but not the rest of the ship. (I.e. sawing the engine off and hitching it to a normally immobile station).

What would also be interesting is if a couple of wrecked ships were welded together into some sort of hideous scrapheap chimera. (One of the old Eden Project models was like that, but it didn't turn out as well as I thought at the time.)
Title: Re: Destroyed ship models - are those available ?
Post by: Nuke on September 28, 2007, 09:20:22 pm
we need a do not blow up flag in fred in the ship editor. if set the ship is not destroyed and removed from the game when you get down to zero hull. rather the ship is left in game as if it were a chunk of dibrits. then again im not fred expert and there might be a way to do the same thing with existing features.
Title: Re: Destroyed ship models - are those available ?
Post by: Getter Robo G on September 29, 2007, 04:01:20 am
To the others mentioning new models instead of just FRED options:

"Destroyed" Models as separate entries would take away from the ship table limit, keep that in mind

Title: Re: Destroyed ship models - are those available ?
Post by: Snail on September 29, 2007, 04:25:25 am
I was wondering if this would work:

Create a new objecttype called "debris". Set $Max Debris Speed: to 1 or 0. Create a copy of a Fenris and replace "cruiser" in the flags section with "debris", and then check in FRED "Destroy before mission"

Would that work?
Title: Re: Destroyed ship models - are those available ?
Post by: TrashMan on September 29, 2007, 05:46:47 am
The one I have is from hade-Combine ( no TBL file though  :doubt: ) .

And problem - I have no idea where's Krackers' website .

By the way , it would be awesome if someone made more destroyed ship models .

Which one? Tehre are 2 or 3 Legions hulks out there. As far as I know, mine is hte most detailed one and has the tbl file included...
Title: Re: Destroyed ship models - are those available ?
Post by: Snail on September 29, 2007, 06:01:47 am
Problem is, yours isn't the same style as Bob's.
Title: Re: Destroyed ship models - are those available ?
Post by: ShadowGorrath on September 29, 2007, 07:18:51 am
I have 2 versions now . One from hades-combine , another from flames of war campaign .

Yet , I want to have some cruiser hulks and maybe a destroyed Colossus version . Too bad there are none of them made .  :(
Title: Re: Destroyed ship models - are those available ?
Post by: TrashMan on September 29, 2007, 12:23:40 pm
Problem is, yours isn't the same style as Bob's.

Allmost the same... the legion hulk isn't HTL itself..it's mid-range.. I might get around to making a HTL verison...maby...someday..
Title: Re: Destroyed ship models - are those available ?
Post by: ShadowGorrath on September 29, 2007, 12:39:54 pm
There are a lot of GTD Legion's hulk models ... But no other ship hulks ...  :doubt:

Maybe instead of remaking the GTD Legion , make the destroyed Colossus , or some other model ?
Title: Re: Destroyed ship models - are those available ?
Post by: Mobius on September 29, 2007, 05:42:28 pm
Maybe instead of remaking the GTD Legion , make the destroyed Colossus , or some other model ?

Not the destroyed Colossus, please. Its shreds got vaporized after the explosion of Capella, so its use would be limited... :blah:
Title: Re: Destroyed ship models - are those available ?
Post by: Stardust on September 30, 2007, 10:55:13 am
Random thought - for debris, would it be possible to simply edit a ship's model file and break it into hunks? i.e. the aft end of a Leviathan cruiser, the ventral engine on a Deimos, etc, etc.....
Title: Re: Destroyed ship models - are those available ?
Post by: ShadowGorrath on September 30, 2007, 10:59:04 am
Well , maybe not the Colossus then ... Still , there should be some more destroyed ship models .
Title: Re: Destroyed ship models - are those available ?
Post by: Excalibur on October 01, 2007, 06:17:51 pm
You could just create lots of subsystems that blow up and leave a burn mark, piece of debris, crushed model etc. couldn't you?

And does ship guardian mean you can still destroy turrets and subsystems? Then this theory could work, if it does.
Title: Re: Destroyed ship models - are those available ?
Post by: Mad Bomber on October 01, 2007, 11:17:50 pm
Random thought - for debris, would it be possible to simply edit a ship's model file and break it into hunks? i.e. the aft end of a Leviathan cruiser, the ventral engine on a Deimos, etc, etc.....

Yeah. Like i said, there are lots of uses for a disembodied cruiser engine.
Title: Re: Destroyed ship models - are those available ?
Post by: Black Wolf on October 02, 2007, 11:48:53 am
This would be awesome, but might be more work than people are anticipating, expecially now that we have HTL to worry about. That said, if someone's in the mood... half completed ships for shipyard missions?