Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: razorjack on September 28, 2007, 06:44:53 pm
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Hello,
Can anybody tell me why does FS2 have two different camera transformation pairs?
One is (Eye_position, Eye_matrix) and the other is (View_position, View_matrix).
Thank you in advance for any answer
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Perhaps one is the cockpit normal view, and the other is the external ship view. ?
http://www.hard-light.net/forums/index.php/topic,1151.msg16679.html#msg16679
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I'Ve tried to look at both. For me it seems like the View_matrix variable is the inversion of Eye_matrix.
But I'm not 100% sure, FS2 source is somewhere redundant and a little confusing.