Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: kamahl on September 29, 2007, 06:19:08 am
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In file included from cutscene/mveplayer.cpp:53:
./sound/ds.h:204:20: error: AL/al.h: No such file or directory
./sound/ds.h:205:21: error: AL/alc.h: No such file or directory
./sound/ds.h:253: error: ‘ALuint’ does not name a type
From the CVS. The whole folder is missing...
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You need to make sure that you have the OpenAL development package installed.
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libopenal, libopenal-dev were the names, right?
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libopenal, libopenal-dev were the names, right?
On Fedora at least. With Ubuntu it's something like libopenal0a and libopenal-dev, which is pretty close. Not sure about something like SuSE, but undoubtedly it's about the same as Fedora.