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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: kamahl on September 29, 2007, 06:19:08 am

Title: Compile Error
Post by: kamahl on September 29, 2007, 06:19:08 am
Quote
In file included from cutscene/mveplayer.cpp:53:
./sound/ds.h:204:20: error: AL/al.h: No such file or directory
./sound/ds.h:205:21: error: AL/alc.h: No such file or directory
./sound/ds.h:253: error: ‘ALuint’ does not name a type

From the CVS.  The whole folder is missing...
Title: Re: Compile Error
Post by: taylor on September 29, 2007, 06:26:36 am
You need to make sure that you have the OpenAL development package installed.
Title: Re: Compile Error
Post by: Herra Tohtori on September 29, 2007, 06:52:08 am
libopenal, libopenal-dev were the names, right?
Title: Re: Compile Error
Post by: taylor on September 29, 2007, 07:01:25 am
libopenal, libopenal-dev were the names, right?
On Fedora at least.  With Ubuntu it's something like libopenal0a and libopenal-dev, which is pretty close.  Not sure about something like SuSE, but undoubtedly it's about the same as Fedora.