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FreeSpace Releases => Mission & Campaign Releases => Topic started by: SF-Junky on September 30, 2007, 09:50:02 am

Title: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on September 30, 2007, 09:50:02 am
Storm Front I has been re-released. Be check out this thread http://www.hard-light.net/forums/index.php?topic=67097.0
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Snail on September 30, 2007, 09:52:11 am
Cool.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Hades on September 30, 2007, 10:24:47 am
Sounds like fun.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Snail on September 30, 2007, 10:33:31 am
Plays like a professional campaign. A few mistakes here and there (plus a bit of untranslated German) but I respect that it's a lot of hard work trying to translate an entire campaign, and then get rid of all the grammar hiccups (trust me, I've tried).
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Mobius on September 30, 2007, 10:50:13 am
That's one of your campaigns, finally in English. Nice, SF-Junky! :D
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on October 01, 2007, 09:27:41 am
Plays like a professional campaign. A few mistakes here and there (plus a bit of untranslated German) but I respect that it's a lot of hard work trying to translate an entire campaign, and then get rid of all the grammar hiccups (trust me, I've tried).
Thanks, that's exactly the kind of comment I'd expected. :D In the future I will surely do another overwork of SF1, but atm I'm focusing on finishing and translating the second part, and several other projects. And before I forget: Thanks for highlighting the thread, karajorma. :cool:
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: karajorma on October 02, 2007, 01:11:48 pm
Not a problem.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Jake2447 on October 04, 2007, 08:50:54 pm
I really like this campaign, it seems really well done.  Although there were grammar mistakes, they were understandable and also minor and easily tolerable.  Maybe I'll go through and correct mistakes, or translate if I can (I know some German).  Keep up the good work.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on October 05, 2007, 10:18:25 am
Thank you, Jake. Feel free to correct any mistakes  - to be honest, I actually hoped that somebody would volunteer for that task. :D

EDIT: Oops, I just remembered that there is also a nodemap available. But be careful, there is a major Spoiler for "Storm Front II"!!!! Download Nodemap (http://sebastian.ramrod-network.de/Freespace/images/Nodemap_StormFront_1+2.jpg)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: achtung on October 09, 2007, 10:52:31 pm
Mirror'd:

http://www.nukelol.com/downloads/freespacefiles/campaigns/stormfront/StormFront12_root.7z

http://www.nukelol.com/downloads/freespacefiles/campaigns/stormfront/StormFront1_missions.7z
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: TrashMan on October 13, 2007, 07:41:40 am
Not bad...stzill havn't finished it...some missions are friggin hard, eve nfor me..has to do with the timing as you sometimes have to defend 2-3 targets that are on the oposite sides of the battlefield.
Fast fighters are cruical in this campaign. You need to work on your timing a bit...and when you make such demangin mission, it would be prudent to not flag "protect every single ship" as a primary objective...rather make a it a bonus or something.

Other than thata good campaing with a polished feel. Translation could use some more work.

EDIT - Damn, I was playing the mission where you have to defend the Constellation from that corvette & bombers..and 3 times in a row at the end of the mission I was sliced by a beam. I allready started to think it was a sexp triggering that fired a beam at me...LOL
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Jake2447 on October 13, 2007, 05:22:16 pm
Not bad...stzill havn't finished it...some missions are friggin hard, eve nfor me..has to do with the timing as you sometimes have to defend 2-3 targets that are on the oposite sides of the battlefield.
Fast fighters are cruical in this campaign. You need to work on your timing a bit...and when you make such demangin mission, it would be prudent to not flag "protect every single ship" as a primary objective...rather make a it a bonus or something.

Other than thata good campaing with a polished feel. Translation could use some more work.

EDIT - Damn, I was playing the mission where you have to defend the Constellation from that corvette & bombers..and 3 times in a row at the end of the mission I was sliced by a beam. I allready started to think it was a sexp triggering that fired a beam at me...LOL

I would definately agree.  Having to restart over and over is especially annoying when FSOpen takes like 3 minutes to load the mission.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: TrashMan on October 14, 2007, 07:47:46 am
and hte mission before the very last one - the departure trigger doesn't trigger.


And hte mission where you have to capture the Cairo installation? It's a whole new level of difficult.


You got to do like 10 opposing thigs at the same time - did you even playtest this thing?

How am I supposed to disarm the stations main guns (lots of HP, quite a few guns, no cyclops available), doge a whole lot of fighters, protect my frigate (thats shot at by hte station and 2 other enemy warships) and protect 2 transports (that can be shot at by the station, enemy warships and 3-4 enemy fighter wings that pop up)??

I edited the mission and added one more friendly wing and gave the transports 3 times the HP.. Still failed, since the frigate was destroyed.
It stoped being fun and became irritati. I mananged to beat it tough, but it was really too much, since the transports don't wait.

They jump in in the middle of the fight and by that time you must have disarmed both the station and the enemy corvette, which is a royal pain in the butt..
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on October 14, 2007, 08:19:57 am
Not bad...stzill havn't finished it...some missions are friggin hard, eve nfor me..has to do with the timing as you sometimes have to defend 2-3 targets that are on the oposite sides of the battlefield.
Fast fighters are cruical in this campaign. You need to work on your timing a bit...and when you make such demangin mission, it would be prudent to not flag "protect every single ship" as a primary objective...rather make a it a bonus or something.
Hm... what specific mission do you mean here?

Quote
nd hte mission where you have to capture the Cairo installation? It's a whole new level of difficult.


You got to do like 10 opposing thigs at the same time - did you even playtest this thing?

How am I supposed to disarm the stations main guns (lots of HP, quite a few guns, no cyclops available), doge a whole lot of fighters, protect my frigate (thats shot at by hte station and 2 other enemy warships) and protect 2 transports (that can be shot at by the station, enemy warships and 3-4 enemy fighter wings that pop up)??

I edited the mission and added one more friendly wing and gave the transports 3 times the HP.. Still failed, since the frigate was destroyed.
It stoped being fun and became irritati. I mananged to beat it tough, but it was really too much, since the transports don't wait.

They jump in in the middle of the fight and by that time you must have disarmed both the station and the enemy corvette, which is a royal pain in the butt..
On what skill level are you playing? Maybe the missions are a bit too optimized for "medium". I will have a look at the Cairo capture mission again, but I never had great problems to disarm the installation in time with my Trebs and Stilettos. You can ignore the Khyra'Wher btw. The Lima should deal with the corvette on her own.

And, btw, I think that your FoW-Campaign isn't very easy, too. Actuallay, I could say the very same things about it, as far as I have played it yet. ;-)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: TrashMan on October 14, 2007, 09:41:25 am
On what skill level are you playing? Maybe the missions are a bit too optimized for "medium". I will have a look at the Cairo capture mission again, but I never had great problems to disarm the installation in time with my Trebs and Stilettos. You can ignore the Khyra'Wher btw. The Lima should deal with the corvette on her own.

I played on medium. Yeah, normally the Lima should do the trick but  she was defanged by the station and corvette.

Quote
And, btw, I think that your FoW-Campaign isn't very easy, too. Actuallay, I could say the very same things about it, as far as I have played it yet. ;-)

Rly? Which missions? I had it play-tested by several people ...no one complained. there were a few missions I deliberately made a bit harder, but nothing too hard tough.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Jake2447 on October 14, 2007, 10:11:40 am
On what skill level are you playing? Maybe the missions are a bit too optimized for "medium". I will have a look at the Cairo capture mission again, but I never had great problems to disarm the installation in time with my Trebs and Stilettos. You can ignore the Khyra'Wher btw. The Lima should deal with the corvette on her own.

I played on medium. Yeah, normally the Lima should do the trick but  she was defanged by the station and corvette.

Quote
And, btw, I think that your FoW-Campaign isn't very easy, too. Actuallay, I could say the very same things about it, as far as I have played it yet. ;-)

Rly? Which missions? I had it play-tested by several people ...no one complained. there were a few missions I deliberately made a bit harder, but nothing too hard tough.

The mission here you had to protect the Memphis was pretty tough, as well as the mission at the civilian installation (FoW)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on October 14, 2007, 10:22:15 am
So, I've done a li'll overwork over "Swichting off the Light" and "Hot Zone". Should work now. Just re-download the StormFront1_missions.7z from the link in the first post. :)

Rly? Which missions? I had it play-tested by several people ...no one complained. there were a few missions I deliberately made a bit harder, but nothing too hard tough.
In every mission, to be honest (Now I hang in the mission with the Blue Point Installation). I don't like these "Fight of 10 waves of alle the same five wings" missions. But I also have to admit that I'm not that a good pilot. That's the reason why I wonder a bit that there a people having difficulty probs with SF. Until today I thought that my campaign would be one of the easier ones. I even estimated that people would complain that it is too easy.  :warp:

But I'm happy that at least somebody played it at all.  :nod:
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: TrashMan on October 14, 2007, 11:17:27 am
Now that is indeed a hard mission.

Just FYI, alltough that superliner is in the directive you can ignore it. If it goes boom is not your fault as Beta wing is assigned to guard it.

Basicly, just get to the convoy as fast as possible and shoot down bombs, and when the bombers attack the station kill em fast and return to the convoy.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Jake2447 on October 14, 2007, 11:28:57 am
Now that is indeed a hard mission.

Just FYI, alltough that superliner is in the directive you can ignore it. If it goes boom is not your fault as Beta wing is assigned to guard it.

Basicly, just get to the convoy as fast as possible and shoot down bombs, and when the bombers attack the station kill em fast and return to the convoy.

yeah, thats how i beat it, it just took a few tries, also the mission where the fury escapes is difficult
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Tyrian on October 17, 2007, 05:34:36 pm
I've got a problem.  In the mission On A Silken Thread, I can play up to the part where the Lima jumps in, but when it does, it's a Ulysses, not a capital ship.  I'm apparently missing something.  Does anyone know if it's the model or the table file?  If so, then is there a way I can get it.

BTW, I'm using FSO 3.6.9, installed with Turey's installer.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on October 18, 2007, 10:22:30 am
Hm...
sebastian.ramrod-network.de/Freespace/ships.7z (http://sebastian.ramrod-network.de/Freespace/ships.7z)
Unpack this into your FreeSpace2\StormFront12\data\tables folder and try again.

€: Yeah, Page 2. :D
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Tyrian on October 19, 2007, 09:08:26 pm
Gah...I hate to be the guy to keep posting things like this, but I've got another error now.  I've completed On A Silken Thread, but on the load screen for the next mission, I consistently get an error asking for the file fighter02.pof.  Where can I get this file?

I'm sure these problems are localized to my install of FSO, but I'm not sure why...

And I would definitely be remiss if I didn't say that this is definitely a most awesome campaign.  Nice work!
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on October 20, 2007, 06:57:00 am
Gah...I hate to be the guy to keep posting things like this, but I've got another error now.  I've completed On A Silken Thread, but on the load screen for the next mission, I consistently get an error asking for the file fighter02.pof.  Where can I get this file?

I'm sure these problems are localized to my install of FSO, but I'm not sure why...
That's odd. The fighter02.pof is included in the StormFront12_root.vp. It seems that you FS doesn't read this .vp, but don't ask be why. I suggest that you download qvp (Link (http://sebastian.ramrod-network.de/Freespace/qvp03.zip)) and extract all the data directly into your StormFront folder. :)

Quote
And I would definitely be remiss if I didn't say that this is definitely a most awesome campaign.  Nice work!
Many thanks! :)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: rage2010 on November 02, 2007, 10:04:38 am
Im having a problem with your campain after the seccond mission i cannot continue beacuse it come up a debug screen and crashes my game is there any files that you missed or anything you can post to fix this issue i realy wana play this campain but i just cant get passed the 2nd mission because i basicly cant get to it. :mad:
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Snail on November 02, 2007, 10:27:48 am
Can you be a bit more descriptive? That's a very vague report and there's little that can be worked to from there.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: rage2010 on November 02, 2007, 11:43:05 pm
for some god forsaken reasion i cannot even play this caimpain it says files are missiong i was wondering can you please post an updated link to the files and the qvq ling is currupted... please is there a auto installer that i could download. or if you can please post another method because i cannot load the caimpain.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: G0atmaster on November 03, 2007, 12:28:20 am
I played it just fine.  You download the VP, put it in its own folder in the FS2 directory, and use the FSO launcher's Mod function to point to that folder.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on November 04, 2007, 11:56:17 am
I've just uploaded a new root.vp, since I saw that there was a mistake in the old one (Two data folders, me Idiot me!). Use the link in the first post.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Roflcore on November 07, 2007, 11:03:46 am
Im stuck at the mission were you have to defend the plymouthstation. im playing on very easy, aint a bad pilot and still its not possible and its really frustrating (playing 20 minutes just to fail at the very and and to play it all again). it requiers rebalance (maybe remove some anti fighter beams on the last cruiser.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on November 07, 2007, 12:42:25 pm
And I thought this would be one of the easiest fan campaigns... :(

What ship/weapons did you choose?
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Tyrian on November 08, 2007, 11:39:28 am
Found a FRED error in Switching off the Light.  I successfully escorted the two transports to the station, with about 30% hull integrity each.  The mission then told me I completed one of the primary objectives.  As I was destroying the gunships, one of the transports was destroyed.  As a result, all the allied ships pulled out.  I managed to complete the mission, but in the debriefing, it tells me that the mission was a great success, then two paragraphs later, tells me the mission was a failure. 

Thought you might want to know.  Easiest fix might be making the transports invulnerable after they dock.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on November 08, 2007, 02:04:42 pm
Thank you, Tyrian. :) Fixed Version will be uploaded these days.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on November 14, 2007, 11:27:33 am
Has the campaign been updated to include this table and other fixes?
I uploaded the new mission.vp yesterday, but if a table works or not has nothing to do with the camapaign itself. That the older tables didn't work properly with some users was because I got the packing into vp wrong. :)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on November 20, 2007, 12:52:23 pm
When can we expect to see Storm Front II?
Eeerrrmmm.... :nervous:... Next question, please. :P




Sorry, can't say that. I hope it'll be finished until January, but don't bet on it.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on December 25, 2007, 04:22:42 pm
Sooooo....

SFII has finally entered Alpha testing. I expect to have this finished within the next two or three days. Then I will give Episode I an overwork, then Beta test Ep II and then finally release it.

In what missions did you have the most problems, TrashMan & co.? And will pay special attention to those ones in my edit. :)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Whitelight on December 25, 2007, 06:56:24 pm
Naked women eh!! :nervous:  Hehehe..
   
Guess this will get a lot of hits.  :D
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on December 26, 2007, 06:36:54 am
It does. The thread has twice as much hits per page than Blue Planet has. :D
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on December 31, 2007, 08:00:37 am
The updated version of StormFront I has just been released. Use the DL link in the first post. the root files have also been updated and you have to re-download them as well, for what I'm sorry. That wasn't initially planned, but many things in Episode II changed since the first version. Ep II ist also finished, but needs another testing run yet. It will be released on February 1, 2008. :nod:

And now for my new Project with the nice abbreviation: "What If - AGW"
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 26, 2008, 01:18:14 pm
A Screenshot of SF2 has shown up:
WOOSH (http://sebastian.ramrod-network.de/Freespace/images/SF2_Screen01.jpg)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Snail on January 26, 2008, 01:24:02 pm
Shivans, huh? Not that exciting anymore... But anyway. :yes:
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 27, 2008, 10:05:14 am
Shivans, huh? Not that exciting anymore...
Hm. why?
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Snail on January 27, 2008, 11:27:22 am
They're in 90% of all FS2 campaigns.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 27, 2008, 12:08:32 pm
Okay, I see your point. I also think that StormFront II isn't as good as the first part. In retrospect it may not have been the best idea to bring in the Shivans so early. But SFII it is a necessary basis for later (Episode IV).

But in Episode III there won't be any Shivans. :)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Koth on January 27, 2008, 12:10:46 pm
Quote
They're in 90% of all FS2 campaigns.

As are pirates, or rebels or a hostile Sol Faction and so on. It's nearly impossible to do something completely new or never-seen-before. After ten years it's only natural that we run out of ideas. Also Shivans are The-Big-Bad-EnemyTM of Freespace.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Snail on January 27, 2008, 01:05:08 pm
As are pirates, or rebels or a hostile Sol Faction and so on. It's nearly impossible to do something completely new or never-seen-before. After ten years it's only natural that we run out of ideas. Also Shivans are The-Big-Bad-EnemyTM of Freespace.

Usually though they have new weapons. I hope that SF2 will have some cool-looking Shivans rather than reuse the old Shivan ships we're all familiar with.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 28, 2008, 07:08:44 am
New ships? Uh, oh. I fear, you will really disappointed by the campaign. This plays just two years after Capella. So there won't be any new ships. :(

Edit: By the way, I like the speed in which you have been doing the releases. How many missions does part II have? Hopefully as many as part I or a least more than 10. The fact that you are able to release it so fast though makes me worry that there aren't many missions in part II.
22 missions. But not all of them are brand new. The original version of Part II was finished about a year ago, but since then MANY things changed dramatically. Only eight or nine missions of the original campaign remain in the final release.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Ole on January 28, 2008, 10:06:52 am
Nice campaign so far. Ok, I have troubles getting Lambda out of the trap in the junkyard in SF:1, but well, guess I'll just have to try harder.

Only thing that I found a bit odd was the changing avaibility of the ships - one mission I get the Erinyes, next one I don't. One mission I get the Tauret, next one there's none.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 28, 2008, 10:22:51 am
Only thing that I found a bit odd was the changing avaibility of the ships - one mission I get the Erinyes, next one I don't. One mission I get the Tauret, next one there's none.
That's just in a few missions, because some of them would've been a bit too easy with such heavy fighters in my eyes.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Ole on January 28, 2008, 04:56:38 pm
Only thing that I found a bit odd was the changing avaibility of the ships - one mission I get the Erinyes, next one I don't. One mission I get the Tauret, next one there's none.
That's just in a few missions, because some of them would've been a bit too easy with such heavy fighters in my eyes.

Yeah, I think so too, but as far as I saw it, the heavy ones wouldn't really be necessary anyway, so maybe just scrap them and give them a bit later to the player?

But well, before I just argue over a really minor thing, let me say again: great campaign. If I find the time, I might even go over some of the missing translations if thats ok for you?
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 29, 2008, 06:20:34 am
But well, before I just argue over a really minor thing, let me say again: great campaign. If I find the time, I might even go over some of the missing translations if thats ok for you?
Thank you. :) It's okay for me, though I myself couldn't find any more missing translations in my last overwork.

@High Max
I updated several things in the tbls (Some balance issius with the new weapons). Mainly, I made several missions a lot easier, e.g. hostiles don't use the Prometheus S anymore - only in a very few missions at the end.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on January 30, 2008, 07:09:11 am
Sure. ;) Why shouldn't I?
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Retsof on February 01, 2008, 08:07:10 pm
So are the links on the front page for the "bug free" version, I figured I'd wait until stuff got smoothed out before I download.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on February 02, 2008, 06:18:20 am
So are the links on the front page for the "bug free" version
I hope so. ;-)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Mobius on February 02, 2008, 03:34:06 pm
New ships? Uh, oh. I fear, you will really disappointed by the campaign. This plays just two years after Capella. So there won't be any new ships. :(

∞ Why not? There might be new GTVA and Shivan ships. Please note how during the main FS2 campaign technologies that were being developed became available to use...there must have been more WIP ships and weapons that didn't become available before the end of the conflict. ∞
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on February 02, 2008, 03:41:33 pm
Since I'm no ship designer, you wouldn't meet any ships you didn't know from over mods already, anyway. In future StormFront Episodes, there will be some new ships and weapons, but for now it's just the Amalthea class (My own tbl-mod after all. ;-)) and the Cairo installation.

I didn't know that new ship/weapons mods are such important for the campaign players here. :)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Retsof on February 17, 2008, 06:32:55 pm
Okay, I was finally able to download this, but for some reason it tells me the root files are an unsupported archive.  The mission files extracted just fine.  Help Please.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on February 18, 2008, 11:22:37 am
Here it is as .rar  (http://sebastian.ramrod-network.de/Freespace/StormFront12_root.rar)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Retsof on February 20, 2008, 05:34:13 pm
It worked, thanks.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: lobisomem on April 17, 2008, 04:20:28 pm
Hi guys!
I´m playing (and enjoying a lot) the stormfront campaign. However, the mission smoke screen i have to scan the cthullu, a gtf ulysses (it must to be a joke with the Lucifer...) and, although i can scan all the subsystems i can´t have a whole ship scan... and the mission simply never end...
Whta should i do?
thanks!
Helio
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Ashrak on May 16, 2008, 11:09:33 am
gtf uly is the default model for a ship model that cant be found


and why oh why didnt you ask for help with your spelling ? so many language errors :(
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: LoneFan on July 12, 2009, 01:11:20 am
Ok, I'm stuck. Could someone please help.
In the mission Hot Zone, at the end of the mission when it asks you to dock with the Hecate, what do you do?
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on July 12, 2009, 09:49:26 am
Just fly into the fighterbay. ;)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: LoneFan on July 12, 2009, 10:46:37 am
Just fly into the fighterbay. ;)

That was actually the first thing I tried, all that happens, is I collide with the ship. Could it be a Fred error? 
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on July 12, 2009, 11:01:10 am
Here (http://sebastian.ramrod-network.de/Freespace/SF_I_E3M5.7z) is the latest version of that mission, tested only a few weeks ago. Unpack into Freespace2/StormFront12/data/missions.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: LoneFan on July 12, 2009, 02:05:02 pm
Here (http://sebastian.ramrod-network.de/Freespace/SF_I_E3M5.7z) is the latest version of that mission, tested only a few weeks ago. Unpack into Freespace2/StormFront12/data/missions.

Thank you! :p
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: squidsquasher on July 30, 2009, 09:33:28 pm
wow - awesome campaign. Some really riveting, seat-of-the-pants missions that I will have to play again at some point. Now I'll have to check out episode II.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: High Max on August 01, 2009, 02:59:40 pm
;-)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: SF-Junky on August 02, 2009, 06:39:46 am
1. I never said that I would give up fredding. I just said that I need a break. ;-)

2. Those break has been over for more than months - if everything goes well, you will see a rather bug-free Release II of both Storm Front Episodes I and II and What If.
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: Sara on December 24, 2009, 07:43:59 am
Very fun campaign, did not try it until now. For whatever reason however, mission: Ghost Ship crashes after a few seconds of starting.

What I most like is how the tension builds up during the campaign, not giving the regular anti-climax some campaigns provide. I'm looking forward to trying part 2. ;)
Title: Re: RELEASE: Storm Front I - Prophecy
Post by: dragonsniper on December 24, 2009, 07:59:30 am
:welcome:

Welcome to HLP! Speaking of the campaign, I think that it was really well made. There were many moments of it (to me) that I enjoyed. And like you said, it didn't give the anti-climax ending. Here is the link to Part two, if you need it. :D http://www.freespacemods.net/download.php?view.87