Hard Light Productions Forums
FreeSpace Releases => Mission & Campaign Releases => Topic started by: SF-Junky on September 30, 2007, 09:50:02 am
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Storm Front I has been re-released. Be check out this thread http://www.hard-light.net/forums/index.php?topic=67097.0
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Cool.
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Sounds like fun.
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Plays like a professional campaign. A few mistakes here and there (plus a bit of untranslated German) but I respect that it's a lot of hard work trying to translate an entire campaign, and then get rid of all the grammar hiccups (trust me, I've tried).
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That's one of your campaigns, finally in English. Nice, SF-Junky! :D
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Plays like a professional campaign. A few mistakes here and there (plus a bit of untranslated German) but I respect that it's a lot of hard work trying to translate an entire campaign, and then get rid of all the grammar hiccups (trust me, I've tried).
Thanks, that's exactly the kind of comment I'd expected. :D In the future I will surely do another overwork of SF1, but atm I'm focusing on finishing and translating the second part, and several other projects. And before I forget: Thanks for highlighting the thread, karajorma. :cool:
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Not a problem.
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I really like this campaign, it seems really well done. Although there were grammar mistakes, they were understandable and also minor and easily tolerable. Maybe I'll go through and correct mistakes, or translate if I can (I know some German). Keep up the good work.
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Thank you, Jake. Feel free to correct any mistakes - to be honest, I actually hoped that somebody would volunteer for that task. :D
EDIT: Oops, I just remembered that there is also a nodemap available. But be careful, there is a major Spoiler for "Storm Front II"!!!! Download Nodemap (http://sebastian.ramrod-network.de/Freespace/images/Nodemap_StormFront_1+2.jpg)
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Mirror'd:
http://www.nukelol.com/downloads/freespacefiles/campaigns/stormfront/StormFront12_root.7z
http://www.nukelol.com/downloads/freespacefiles/campaigns/stormfront/StormFront1_missions.7z
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Not bad...stzill havn't finished it...some missions are friggin hard, eve nfor me..has to do with the timing as you sometimes have to defend 2-3 targets that are on the oposite sides of the battlefield.
Fast fighters are cruical in this campaign. You need to work on your timing a bit...and when you make such demangin mission, it would be prudent to not flag "protect every single ship" as a primary objective...rather make a it a bonus or something.
Other than thata good campaing with a polished feel. Translation could use some more work.
EDIT - Damn, I was playing the mission where you have to defend the Constellation from that corvette & bombers..and 3 times in a row at the end of the mission I was sliced by a beam. I allready started to think it was a sexp triggering that fired a beam at me...LOL
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Not bad...stzill havn't finished it...some missions are friggin hard, eve nfor me..has to do with the timing as you sometimes have to defend 2-3 targets that are on the oposite sides of the battlefield.
Fast fighters are cruical in this campaign. You need to work on your timing a bit...and when you make such demangin mission, it would be prudent to not flag "protect every single ship" as a primary objective...rather make a it a bonus or something.
Other than thata good campaing with a polished feel. Translation could use some more work.
EDIT - Damn, I was playing the mission where you have to defend the Constellation from that corvette & bombers..and 3 times in a row at the end of the mission I was sliced by a beam. I allready started to think it was a sexp triggering that fired a beam at me...LOL
I would definately agree. Having to restart over and over is especially annoying when FSOpen takes like 3 minutes to load the mission.
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and hte mission before the very last one - the departure trigger doesn't trigger.
And hte mission where you have to capture the Cairo installation? It's a whole new level of difficult.
You got to do like 10 opposing thigs at the same time - did you even playtest this thing?
How am I supposed to disarm the stations main guns (lots of HP, quite a few guns, no cyclops available), doge a whole lot of fighters, protect my frigate (thats shot at by hte station and 2 other enemy warships) and protect 2 transports (that can be shot at by the station, enemy warships and 3-4 enemy fighter wings that pop up)??
I edited the mission and added one more friendly wing and gave the transports 3 times the HP.. Still failed, since the frigate was destroyed.
It stoped being fun and became irritati. I mananged to beat it tough, but it was really too much, since the transports don't wait.
They jump in in the middle of the fight and by that time you must have disarmed both the station and the enemy corvette, which is a royal pain in the butt..
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Not bad...stzill havn't finished it...some missions are friggin hard, eve nfor me..has to do with the timing as you sometimes have to defend 2-3 targets that are on the oposite sides of the battlefield.
Fast fighters are cruical in this campaign. You need to work on your timing a bit...and when you make such demangin mission, it would be prudent to not flag "protect every single ship" as a primary objective...rather make a it a bonus or something.
Hm... what specific mission do you mean here?
nd hte mission where you have to capture the Cairo installation? It's a whole new level of difficult.
You got to do like 10 opposing thigs at the same time - did you even playtest this thing?
How am I supposed to disarm the stations main guns (lots of HP, quite a few guns, no cyclops available), doge a whole lot of fighters, protect my frigate (thats shot at by hte station and 2 other enemy warships) and protect 2 transports (that can be shot at by the station, enemy warships and 3-4 enemy fighter wings that pop up)??
I edited the mission and added one more friendly wing and gave the transports 3 times the HP.. Still failed, since the frigate was destroyed.
It stoped being fun and became irritati. I mananged to beat it tough, but it was really too much, since the transports don't wait.
They jump in in the middle of the fight and by that time you must have disarmed both the station and the enemy corvette, which is a royal pain in the butt..
On what skill level are you playing? Maybe the missions are a bit too optimized for "medium". I will have a look at the Cairo capture mission again, but I never had great problems to disarm the installation in time with my Trebs and Stilettos. You can ignore the Khyra'Wher btw. The Lima should deal with the corvette on her own.
And, btw, I think that your FoW-Campaign isn't very easy, too. Actuallay, I could say the very same things about it, as far as I have played it yet. ;-)
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On what skill level are you playing? Maybe the missions are a bit too optimized for "medium". I will have a look at the Cairo capture mission again, but I never had great problems to disarm the installation in time with my Trebs and Stilettos. You can ignore the Khyra'Wher btw. The Lima should deal with the corvette on her own.
I played on medium. Yeah, normally the Lima should do the trick but she was defanged by the station and corvette.
And, btw, I think that your FoW-Campaign isn't very easy, too. Actuallay, I could say the very same things about it, as far as I have played it yet. ;-)
Rly? Which missions? I had it play-tested by several people ...no one complained. there were a few missions I deliberately made a bit harder, but nothing too hard tough.
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On what skill level are you playing? Maybe the missions are a bit too optimized for "medium". I will have a look at the Cairo capture mission again, but I never had great problems to disarm the installation in time with my Trebs and Stilettos. You can ignore the Khyra'Wher btw. The Lima should deal with the corvette on her own.
I played on medium. Yeah, normally the Lima should do the trick but she was defanged by the station and corvette.
And, btw, I think that your FoW-Campaign isn't very easy, too. Actuallay, I could say the very same things about it, as far as I have played it yet. ;-)
Rly? Which missions? I had it play-tested by several people ...no one complained. there were a few missions I deliberately made a bit harder, but nothing too hard tough.
The mission here you had to protect the Memphis was pretty tough, as well as the mission at the civilian installation (FoW)
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So, I've done a li'll overwork over "Swichting off the Light" and "Hot Zone". Should work now. Just re-download the StormFront1_missions.7z from the link in the first post. :)
Rly? Which missions? I had it play-tested by several people ...no one complained. there were a few missions I deliberately made a bit harder, but nothing too hard tough.
In every mission, to be honest (Now I hang in the mission with the Blue Point Installation). I don't like these "Fight of 10 waves of alle the same five wings" missions. But I also have to admit that I'm not that a good pilot. That's the reason why I wonder a bit that there a people having difficulty probs with SF. Until today I thought that my campaign would be one of the easier ones. I even estimated that people would complain that it is too easy. :warp:
But I'm happy that at least somebody played it at all. :nod:
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Now that is indeed a hard mission.
Just FYI, alltough that superliner is in the directive you can ignore it. If it goes boom is not your fault as Beta wing is assigned to guard it.
Basicly, just get to the convoy as fast as possible and shoot down bombs, and when the bombers attack the station kill em fast and return to the convoy.
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Now that is indeed a hard mission.
Just FYI, alltough that superliner is in the directive you can ignore it. If it goes boom is not your fault as Beta wing is assigned to guard it.
Basicly, just get to the convoy as fast as possible and shoot down bombs, and when the bombers attack the station kill em fast and return to the convoy.
yeah, thats how i beat it, it just took a few tries, also the mission where the fury escapes is difficult
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I've got a problem. In the mission On A Silken Thread, I can play up to the part where the Lima jumps in, but when it does, it's a Ulysses, not a capital ship. I'm apparently missing something. Does anyone know if it's the model or the table file? If so, then is there a way I can get it.
BTW, I'm using FSO 3.6.9, installed with Turey's installer.
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Hm...
sebastian.ramrod-network.de/Freespace/ships.7z (http://sebastian.ramrod-network.de/Freespace/ships.7z)
Unpack this into your FreeSpace2\StormFront12\data\tables folder and try again.
€: Yeah, Page 2. :D
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Gah...I hate to be the guy to keep posting things like this, but I've got another error now. I've completed On A Silken Thread, but on the load screen for the next mission, I consistently get an error asking for the file fighter02.pof. Where can I get this file?
I'm sure these problems are localized to my install of FSO, but I'm not sure why...
And I would definitely be remiss if I didn't say that this is definitely a most awesome campaign. Nice work!
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Gah...I hate to be the guy to keep posting things like this, but I've got another error now. I've completed On A Silken Thread, but on the load screen for the next mission, I consistently get an error asking for the file fighter02.pof. Where can I get this file?
I'm sure these problems are localized to my install of FSO, but I'm not sure why...
That's odd. The fighter02.pof is included in the StormFront12_root.vp. It seems that you FS doesn't read this .vp, but don't ask be why. I suggest that you download qvp (Link (http://sebastian.ramrod-network.de/Freespace/qvp03.zip)) and extract all the data directly into your StormFront folder. :)
And I would definitely be remiss if I didn't say that this is definitely a most awesome campaign. Nice work!
Many thanks! :)
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Im having a problem with your campain after the seccond mission i cannot continue beacuse it come up a debug screen and crashes my game is there any files that you missed or anything you can post to fix this issue i realy wana play this campain but i just cant get passed the 2nd mission because i basicly cant get to it. :mad:
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Can you be a bit more descriptive? That's a very vague report and there's little that can be worked to from there.
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for some god forsaken reasion i cannot even play this caimpain it says files are missiong i was wondering can you please post an updated link to the files and the qvq ling is currupted... please is there a auto installer that i could download. or if you can please post another method because i cannot load the caimpain.
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I played it just fine. You download the VP, put it in its own folder in the FS2 directory, and use the FSO launcher's Mod function to point to that folder.
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I've just uploaded a new root.vp, since I saw that there was a mistake in the old one (Two data folders, me Idiot me!). Use the link in the first post.
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Im stuck at the mission were you have to defend the plymouthstation. im playing on very easy, aint a bad pilot and still its not possible and its really frustrating (playing 20 minutes just to fail at the very and and to play it all again). it requiers rebalance (maybe remove some anti fighter beams on the last cruiser.
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And I thought this would be one of the easiest fan campaigns... :(
What ship/weapons did you choose?
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Found a FRED error in Switching off the Light. I successfully escorted the two transports to the station, with about 30% hull integrity each. The mission then told me I completed one of the primary objectives. As I was destroying the gunships, one of the transports was destroyed. As a result, all the allied ships pulled out. I managed to complete the mission, but in the debriefing, it tells me that the mission was a great success, then two paragraphs later, tells me the mission was a failure.
Thought you might want to know. Easiest fix might be making the transports invulnerable after they dock.
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Thank you, Tyrian. :) Fixed Version will be uploaded these days.
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Has the campaign been updated to include this table and other fixes?
I uploaded the new mission.vp yesterday, but if a table works or not has nothing to do with the camapaign itself. That the older tables didn't work properly with some users was because I got the packing into vp wrong. :)
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When can we expect to see Storm Front II?
Eeerrrmmm.... :nervous:... Next question, please. :P
Sorry, can't say that. I hope it'll be finished until January, but don't bet on it.
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Sooooo....
SFII has finally entered Alpha testing. I expect to have this finished within the next two or three days. Then I will give Episode I an overwork, then Beta test Ep II and then finally release it.
In what missions did you have the most problems, TrashMan & co.? And will pay special attention to those ones in my edit. :)
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Naked women eh!! :nervous: Hehehe..
Guess this will get a lot of hits. :D
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It does. The thread has twice as much hits per page than Blue Planet has. :D
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The updated version of StormFront I has just been released. Use the DL link in the first post. the root files have also been updated and you have to re-download them as well, for what I'm sorry. That wasn't initially planned, but many things in Episode II changed since the first version. Ep II ist also finished, but needs another testing run yet. It will be released on February 1, 2008. :nod:
And now for my new Project with the nice abbreviation: "What If - AGW"
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A Screenshot of SF2 has shown up:
WOOSH (http://sebastian.ramrod-network.de/Freespace/images/SF2_Screen01.jpg)
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Shivans, huh? Not that exciting anymore... But anyway. :yes:
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Shivans, huh? Not that exciting anymore...
Hm. why?
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They're in 90% of all FS2 campaigns.
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Okay, I see your point. I also think that StormFront II isn't as good as the first part. In retrospect it may not have been the best idea to bring in the Shivans so early. But SFII it is a necessary basis for later (Episode IV).
But in Episode III there won't be any Shivans. :)
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They're in 90% of all FS2 campaigns.
As are pirates, or rebels or a hostile Sol Faction and so on. It's nearly impossible to do something completely new or never-seen-before. After ten years it's only natural that we run out of ideas. Also Shivans are The-Big-Bad-EnemyTM of Freespace.
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As are pirates, or rebels or a hostile Sol Faction and so on. It's nearly impossible to do something completely new or never-seen-before. After ten years it's only natural that we run out of ideas. Also Shivans are The-Big-Bad-EnemyTM of Freespace.
Usually though they have new weapons. I hope that SF2 will have some cool-looking Shivans rather than reuse the old Shivan ships we're all familiar with.
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New ships? Uh, oh. I fear, you will really disappointed by the campaign. This plays just two years after Capella. So there won't be any new ships. :(
Edit: By the way, I like the speed in which you have been doing the releases. How many missions does part II have? Hopefully as many as part I or a least more than 10. The fact that you are able to release it so fast though makes me worry that there aren't many missions in part II.
22 missions. But not all of them are brand new. The original version of Part II was finished about a year ago, but since then MANY things changed dramatically. Only eight or nine missions of the original campaign remain in the final release.
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Nice campaign so far. Ok, I have troubles getting Lambda out of the trap in the junkyard in SF:1, but well, guess I'll just have to try harder.
Only thing that I found a bit odd was the changing avaibility of the ships - one mission I get the Erinyes, next one I don't. One mission I get the Tauret, next one there's none.
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Only thing that I found a bit odd was the changing avaibility of the ships - one mission I get the Erinyes, next one I don't. One mission I get the Tauret, next one there's none.
That's just in a few missions, because some of them would've been a bit too easy with such heavy fighters in my eyes.
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Only thing that I found a bit odd was the changing avaibility of the ships - one mission I get the Erinyes, next one I don't. One mission I get the Tauret, next one there's none.
That's just in a few missions, because some of them would've been a bit too easy with such heavy fighters in my eyes.
Yeah, I think so too, but as far as I saw it, the heavy ones wouldn't really be necessary anyway, so maybe just scrap them and give them a bit later to the player?
But well, before I just argue over a really minor thing, let me say again: great campaign. If I find the time, I might even go over some of the missing translations if thats ok for you?
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But well, before I just argue over a really minor thing, let me say again: great campaign. If I find the time, I might even go over some of the missing translations if thats ok for you?
Thank you. :) It's okay for me, though I myself couldn't find any more missing translations in my last overwork.
@High Max
I updated several things in the tbls (Some balance issius with the new weapons). Mainly, I made several missions a lot easier, e.g. hostiles don't use the Prometheus S anymore - only in a very few missions at the end.
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Sure. ;) Why shouldn't I?
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So are the links on the front page for the "bug free" version, I figured I'd wait until stuff got smoothed out before I download.
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So are the links on the front page for the "bug free" version
I hope so. ;-)
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New ships? Uh, oh. I fear, you will really disappointed by the campaign. This plays just two years after Capella. So there won't be any new ships. :(
∞ Why not? There might be new GTVA and Shivan ships. Please note how during the main FS2 campaign technologies that were being developed became available to use...there must have been more WIP ships and weapons that didn't become available before the end of the conflict. ∞
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Since I'm no ship designer, you wouldn't meet any ships you didn't know from over mods already, anyway. In future StormFront Episodes, there will be some new ships and weapons, but for now it's just the Amalthea class (My own tbl-mod after all. ;-)) and the Cairo installation.
I didn't know that new ship/weapons mods are such important for the campaign players here. :)
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Okay, I was finally able to download this, but for some reason it tells me the root files are an unsupported archive. The mission files extracted just fine. Help Please.
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Here it is as .rar (http://sebastian.ramrod-network.de/Freespace/StormFront12_root.rar)
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It worked, thanks.
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Hi guys!
I´m playing (and enjoying a lot) the stormfront campaign. However, the mission smoke screen i have to scan the cthullu, a gtf ulysses (it must to be a joke with the Lucifer...) and, although i can scan all the subsystems i can´t have a whole ship scan... and the mission simply never end...
Whta should i do?
thanks!
Helio
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gtf uly is the default model for a ship model that cant be found
and why oh why didnt you ask for help with your spelling ? so many language errors :(
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Ok, I'm stuck. Could someone please help.
In the mission Hot Zone, at the end of the mission when it asks you to dock with the Hecate, what do you do?
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Just fly into the fighterbay. ;)
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Just fly into the fighterbay. ;)
That was actually the first thing I tried, all that happens, is I collide with the ship. Could it be a Fred error?
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Here (http://sebastian.ramrod-network.de/Freespace/SF_I_E3M5.7z) is the latest version of that mission, tested only a few weeks ago. Unpack into Freespace2/StormFront12/data/missions.
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Here (http://sebastian.ramrod-network.de/Freespace/SF_I_E3M5.7z) is the latest version of that mission, tested only a few weeks ago. Unpack into Freespace2/StormFront12/data/missions.
Thank you! :p
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wow - awesome campaign. Some really riveting, seat-of-the-pants missions that I will have to play again at some point. Now I'll have to check out episode II.
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;-)
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1. I never said that I would give up fredding. I just said that I need a break. ;-)
2. Those break has been over for more than months - if everything goes well, you will see a rather bug-free Release II of both Storm Front Episodes I and II and What If.
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Very fun campaign, did not try it until now. For whatever reason however, mission: Ghost Ship crashes after a few seconds of starting.
What I most like is how the tension builds up during the campaign, not giving the regular anti-climax some campaigns provide. I'm looking forward to trying part 2. ;)
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:welcome:
Welcome to HLP! Speaking of the campaign, I think that it was really well made. There were many moments of it (to me) that I enjoyed. And like you said, it didn't give the anti-climax ending. Here is the link to Part two, if you need it. :D http://www.freespacemods.net/download.php?view.87