Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Locutus of Borg on October 01, 2007, 03:50:48 pm
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I have a question, if I load up a mission, and send all my wingmen home, then set the ship on a course for open space and leave it for weeks at top speed. IS there a distance cap, or will the distance still incriment? Obviously the engine cannot support an infinite map, so how does it work?
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There was some distance that had a 6 in it, measured from the player's starting point, if I remember it correctly. If you exceed that limit, you'll self-destruct.
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I think it's like 600,000km. When I was ****ing around with the tables I thought it would be hilarious to set my afterburners to 1000 m/s. Held it down too long, poof.
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lol
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Yep you'll explode if you go too far!
I think someone tried this when the Descent: FreeSpace demo came out originally. The Volition guys thought it was pretty funny that anyone even bothered :)
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Apparently the AI don't blow up - has anyone tried seeing how far they can go? Would be funny.
Hmm....I like pushing games to their limits and seeing the complaints that come up. :nod:
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I tried going in one direction for a while before. Eventually I got bored and turned back and apparently I didn't go very far. It's like after a certain limit, you'll stop actually moving forward. This reminds me of a game called Streets of Sim City where I drove in one direction while crossing this huge desert area that had no trees or landmarks for like 20 minutes and ended up on the other side of the map. Apparently I went around the globe or something.
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It's actually 60km, as far as player-wise. After you hit 60km, Command tells you to return to the battlefield. If you don't, you blow up. Go figure.
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Actually no one's gotten it right so far. Cobra has the wrong units and KT is off by an order of magnitude; it's 600000 m. ;)
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Your mom. :P
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I tried going in one direction for a while before. Eventually I got bored and turned back and apparently I didn't go very far. It's like after a certain limit, you'll stop actually moving forward. This reminds me of a game called Streets of Sim City where I drove in one direction while crossing this huge desert area that had no trees or landmarks for like 20 minutes and ended up on the other side of the map. Apparently I went around the globe or something.
I think that you probably just arced around.
redsniper is right, it is 600000m or 600km.
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DUDE! Streets of Sim City ROCKED!
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Well holy crap. I didn't think anyone else in the known world aside from me had played that game. :eek2:
You would think if you were 600km off from where the objectives are that Command would allow you to use your jump drives to get closer to the objective site.
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redsniper is right, it is 600000m or 600km.
Actually no one has been right yet.
Retail has a 70km warning distance and a 75km distance at which you would be destroyed. Phreak raised these for the SCP to 700km and 750km 4 years ago.
I guess no one spotted that since I've never heard those figures used and I only know what they are since I took a look at the code a few minutes ago.
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In my defense, I was going hella fast when I tested this so I didn't have much time to read the distance. :p
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Use FRED to check the distance :)
I usually use a single Steadfast model, used both in landings and take off(I always reach the limit of ships :mad:). That warship is huge, so I have to place it far from the player(many hundred kilometers). There are no problems with the distance since it's friendly ;)
I like playing around with distances :lol:
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To answer the original question, the AI has no distance limit (eg the Sathanas blips), but the game will crash if you place something a billion or so miles off the origin, probably only because of the limitations of the INT, FLOAT, or whatever type that the programmers are using. Go into FRED or Notepad and try placing a ship however far away you want, and you'll see.
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It's definitly over 100km, because in the optional mission Knossos # 3 is 100km away from #2
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They just said that the AI wasn't affected, dude. :wtf:
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DUDE! Streets of Sim City ROCKED!
I wish my disc wasn't scratched to hell :(
That and SimCopter were awesome
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DUDE! Streets of Sim City ROCKED!
I loved that game too. You had to use the software mode though. If you had a 3dfx card, the game automatically switched to its Glide mode, which was horribly unoptimized and ran at 2-3fps at all times.
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That and SimCopter were awesome
QFT!
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That and SimCopter were awesome
QFT!
QFT2 For SoSC. Don't know about SimCopter, though.