Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: AZONIC on January 31, 2001, 06:39:00 am

Title: Help
Post by: AZONIC on January 31, 2001, 06:39:00 am
Ok-I know made the submodels for the rotating parts for my model, everything shows up perfect in model view.  When I click ctrl-click to place the ship in FRED2 i get an illegal operation-must be shut down screen.  The poly count it 1412 and vert 1426, shows up PERFECT in MV, what is wrong?

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Title: Help
Post by: AZONIC on January 31, 2001, 06:44:00 am
I even just took off the rotating data and it didn't work.
Title: Help
Post by: Robin Varley on January 31, 2001, 08:30:00 am
This could well be a problem with the model, go back to truspace or whatever you use and just save the main hull - no other objects - convert it to a pof, load it up in FSMM2 then save it again.  now try it in FRED2 if it crashes basically the model is screwed, I've had it happen to me a few times, you could try the "attempt to fix bad geometry" button in truspace, other than that there is little you can do.
Title: Help
Post by: Wraith on January 31, 2001, 03:45:00 pm
What is the largest poly count for one subobject? If it is over 750(?) it sometimes causes FRED2 to crash. Bobboau calls this the infamous "Shardz O' Death". Try breaking any 750+ subobject into two.
Title: Help
Post by: Setekh on February 01, 2001, 01:47:00 am
 
Quote
Originally posted by Wraith:
750(?)

800  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Thanks to JakeLogan for that one  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Help
Post by: AZONIC on February 07, 2001, 02:00:00 pm
Thanks for all the help!  I finally redid the model and got the rotating objects working.  Here are a few images.  It is the GTM Obassi
  (http://freespace.volitionwatch.com/us/images/mods/obassi1.gif)  
This is a size comparsion.  It is the 2nd to last on the right.  (http://freespace.volitionwatch.com/us/images/mods/obassi2.gif)
Title: Help
Post by: Jabu on February 07, 2001, 02:10:00 pm
A medical frigate?
Pretty big  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Help
Post by: AZONIC on February 07, 2001, 04:15:00 pm
Ya...Well I am not sure if it will be Medical or a Cv yet
Title: Help
Post by: Bushwacker on February 10, 2001, 11:50:00 pm
I'm assuming the 2 arms are the rotating objects, correct?

Design-wise, I can see that those arms might be hazardous materials storage (using cetrifuge-esque forces instead of gravity generators) to hold the materials in the end pods.  Then you just dump whatever down a big chute and the rotating motion pulls it into the pod.

Well, that's my opinion.  BTW, what's that red ship next to the Orion and the gray one to the right of the Fenris/Leviathan?

[This message has been edited by Bushwacker (edited 02-10-2001).]
Title: Help
Post by: AZONIC on February 11, 2001, 06:46:00 am
Next to the Orion is a new ship.....Wait 11 days and you will see more.