Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hades on October 06, 2007, 10:55:13 am

Title: New ship I have been working on.
Post by: Hades on October 06, 2007, 10:55:13 am
Well it has been a while since a WIP, and I was bored so I decided to make a destroyer.
I am out of ideas of how to detail it.its like 400 polys.

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Title: Re: New ship I have been working on.
Post by: Warp Shadow on October 06, 2007, 01:40:37 pm
Maybe some pods [better word? sections? :confused:] on the sides. 2, 4, 6 whatever. Then you can put engines, sensors, weapons and all of that jazz on it. Then greeble the crap out of it! :D
Title: Re: New ship I have been working on.
Post by: Hades on October 06, 2007, 05:22:10 pm
I made docks.
PS. For some reason when I model, I freeze and just stare at my model for minutes. :eek:

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Title: Re: New ship I have been working on.
Post by: Hades on October 06, 2007, 11:27:21 pm
More updates.
Inspired by the Orion.(Aka the plates).

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Title: Re: New ship I have been working on.
Post by: ShadowGorrath on October 07, 2007, 08:26:47 am
Hey Hades , I see you're using the same program as me . Do you know how to texture in it and to actually convert the models to FS2 format ?

Nice ship btw .
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 09:46:03 am
I have no idea how to texture or convert.
I wish I did though.
Title: Re: New ship I have been working on.
Post by: Titan on October 07, 2007, 11:50:57 am
GIVE..... IT.......... TO.................. MEEEEEEEEEEE!

and you make txtures in photoshop, and put them on in PCS2. somethin like that, i've never actually done it myself
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 01:11:08 pm
That is not really how you ask for something.
I have turreted it and it has 40 turrets.
Title: Re: New ship I have been working on.
Post by: Titan on October 07, 2007, 01:57:18 pm
SWEEEEEEEEEEEEEEEEEEEEET
Title: Re: New ship I have been working on.
Post by: Snail on October 07, 2007, 01:59:10 pm
That is not really how you ask for something.
I have turreted it and it has 40 turrets.

Hmm... Give it to someone to convert it's looking great.
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 02:02:34 pm
For size it its like maybe 500 meters shorter than the Hades.
It need texturing, and conversion.
I have already done the debris for it as well.
EDIT:The name is GTD Cronus. :nod:
Title: Re: New ship I have been working on.
Post by: Polpolion on October 07, 2007, 02:09:16 pm
Add some more little wing thingys and stuff to it. It looks pretty bland right now, just like a tube and all.
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 02:11:13 pm
It is based on the Orion.
That is why.
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 02:33:30 pm
Here are the Debris.

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Title: Re: New ship I have been working on.
Post by: Snail on October 07, 2007, 02:37:33 pm
Could use a bit more than that IMO.
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 02:38:14 pm
With alot of reactors and guns, it wouldnt have much.
Title: Re: New ship I have been working on.
Post by: Hades on October 07, 2007, 03:29:43 pm
(http://img48.imageshack.us/img48/5261/19380142mn2.jpg) (http://imageshack.us)
Title: Re: New ship I have been working on.
Post by: Polpolion on October 07, 2007, 04:03:08 pm
It is based on the Orion.
That is why.



No offense, but that looks nothing like the orion. If you didn't tell me it was based off it, I wouldn't know.
Title: Re: New ship I have been working on.
Post by: Hades on October 08, 2007, 05:09:08 pm
Guns!

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Title: Re: New ship I have been working on.
Post by: Hades on October 08, 2007, 08:39:19 pm
That is not really how you ask for something.
I have turreted it and it has 40 turrets.

Hmm... Give it to someone to convert it's looking great.

Hmm, I don't really know who wants it.
Does Shiv need a destroyer for anything?
Title: Re: New ship I have been working on.
Post by: Polpolion on October 08, 2007, 08:47:13 pm
Ironically, I could use it. Barring some wing turrets, it looks pretty close to some concept art for a cruiser in my mod. I could make use of it. I hope Topgun is ready...
Title: Re: New ship I have been working on.
Post by: Hades on October 10, 2007, 04:04:08 pm
If you want I can host it in 3ds for every one who wants it.
Title: Re: New ship I have been working on.
Post by: Snail on October 10, 2007, 04:20:50 pm
Does Shiv need a destroyer for anything?

Who says I'm working for Shiv :P?

I'd just like to see it in-game (play around with it, do BoE missions with it etc). thesizzler could use it, so can other people.
Title: Re: New ship I have been working on.
Post by: Hades on October 11, 2007, 04:46:28 pm
Moar pictures!
Picture number 2 shows that I will use the three GTVA symbols on it.

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Title: Re: New ship I have been working on.
Post by: ShadowGorrath on October 13, 2007, 03:13:05 am
How many polygons ?
Title: Re: New ship I have been working on.
Post by: Hades on October 13, 2007, 06:38:34 am
Hmm, I think it s like 6k if you count the guns and everything.
Title: Re: New ship I have been working on.
Post by: Snail on October 13, 2007, 06:45:06 am
That's pretty good.
Title: Re: New ship I have been working on.
Post by: Hades on October 13, 2007, 06:48:51 am
I just checked, and it is 5.3k polys.
Title: Re: New ship I have been working on.
Post by: Snail on October 13, 2007, 07:03:21 am
Cool. Is it ready for conversion?
Title: Re: New ship I have been working on.
Post by: Hades on October 13, 2007, 07:15:47 am
Needs UVmapping.
It is ironic that I can model, but I have no idea how to UVmap the damn thing.
Title: Re: New ship I have been working on.
Post by: Hades on October 13, 2007, 12:26:01 pm
I am using this model that I made as the main turrets on my ship.

EDIT:Look at new picture.

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Title: Re: New ship I have been working on.
Post by: Hades on October 14, 2007, 08:10:57 am
Look, I made a escape pod to go with it.

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Title: Re: New ship I have been working on.
Post by: Jake2447 on October 14, 2007, 11:31:46 am
I like the main gun, however (and I think you will) it could be better integrated into the hull.  Also, the escape pod is very nice, much better than the Hermes.
Title: Re: New ship I have been working on.
Post by: Hades on October 14, 2007, 02:41:06 pm
Windows!

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Title: Re: New ship I have been working on.
Post by: Hades on October 16, 2007, 08:28:47 pm
Final WIP...BTW more details on the docks.

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Title: Re: New ship I have been working on.
Post by: Mav on October 17, 2007, 02:11:12 pm
Uh... Wings3D ? I didn't care to start using it, because I didn't find something for converting the results - but you might try 3DExplorer (which a link for can be found in the modding section over at gamewarden - it's in a sticky about modeling I think) or whatever else there is to find.

About UV-mapping though... should you be able to find a solution for the converting problem, you could (for a very simple start) use cubic mapping in Lithunwrap (link either in the modeling-sticky at GW or the one over here at HLP - don't really remember).
Not that that LU couldn't do anything better - it can. But as far as I understood you, you don't yet know how it works, so I suggested something easy to start with - excuse me if I should have misinterpreted your remarks :) .


As for the model... Doesn't look bad :) . I'd say it's relation to the Orion is somewhat visible - but I currently miss any pics of it's engine/aft section... well - either that or it's aft section is severely missing engines...  :nervous:
Title: Re: New ship I have been working on.
Post by: Hades on October 17, 2007, 03:52:59 pm
Orionish engines!

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Title: Re: New ship I have been working on.
Post by: Mav on October 17, 2007, 04:39:21 pm
Yep, that was what I meant :) . A little bit more detail to those engines wouldn't hurt, but at least they are there now :) .
Title: Re: New ship I have been working on.
Post by: Hades on October 17, 2007, 05:27:44 pm
They have been there. :wtf:
Title: Re: New ship I have been working on.
Post by: Mav on October 17, 2007, 05:37:12 pm
Oops, sorry - now that I looked through all the pics again, I see that in your first post, there already were some engines... :nervous: