Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: aussie_freespacer on October 15, 2007, 01:32:02 am

Title: FS1 music in FRED2 missions?
Post by: aussie_freespacer on October 15, 2007, 01:32:02 am
Is having the original Freespace music possible in the FRED2? If so, can someone please explain how I do this?
Title: Re: FS1 music in FRED2 missions?
Post by: jr2 on October 15, 2007, 01:44:21 am
Yes.  I'm not sure of all of the details, but you'd need to add -mod fsport,mediavps -fredhtl to the command line.  You do mean FRED2 Open, right?
Title: Re: FS1 music in FRED2 missions?
Post by: aussie_freespacer on October 15, 2007, 02:05:05 am
No I meant the original one. I'm not sure where the link is for FRED Open. Can you link that page please? I think I need to download it.
Title: Re: FS1 music in FRED2 missions?
Post by: karajorma on October 15, 2007, 02:10:47 am
http://www.hard-light.net/forums/index.php/topic,42854.0.html

That will allow you to install FS2_Open (which you definitely should have) and the FS1 Port.

Running the port will mean that you have to use FS1 era ships in your mission. Is that a problem? Cause there are ways around that once you have the port.
Title: Re: FS1 music in FRED2 missions?
Post by: aussie_freespacer on October 15, 2007, 02:24:05 am
I do have FS2Open installed and just found the FRED2 Open. Dunno why I hadn't seen that earlier. I'll muck around with it now.

To answer your question karajorma, I was hoping to have FS2 ships with FS1 music. I do think some of the older music is still very good and wouldn't mind trying to get it to work.
Title: Re: FS1 music in FRED2 missions?
Post by: jr2 on October 15, 2007, 02:56:35 am
Hmm.  To run FRED open, just run FRED2_Open instead of FRED2, and use the -mod option to enable mods, eg, fsport primary, relying on mediavps secondary would be -mod fsport,mediavps... or, just the mediavps would be -mod mediavps

To get FS1 music working, you'd need to copy the music.tbl (or tbm, or both if they are there) to your mod directory, as well as the FS1_warble.vp  (Yes, you are going to have to make a mod directory for this to work correctly AFAIK.)

Sorry if it seems confusing, perhaps karajorma or someone can explain it better or make corrections.  I know Goober5000 was the one who got FS1 music working correctly with FS Open.
Title: Re: FS1 music in FRED2 missions?
Post by: karajorma on October 15, 2007, 04:35:38 am
My suggestion would be to make your own mod folder e.g AussieSpace :D

Then add the FS2 tables to AussieSpace\Data\Tables. The only table that would need editing would probably be the music.tbl as you'd need to make sure you have the music from the version in the Port tables.

When you're ready to ship package the whole thing up with a mod.ini that looks for the port and the media VPs and it will work for anyone who has both straight out of the box.
Title: Re: FS1 music in FRED2 missions?
Post by: TrashMan on October 15, 2007, 06:09:58 am
I have FS setup to use both FS1 and FS2 music...it's easy really.

Jsut copy the Fs1 music and paste it in the FS2 data/music folder and copy hte entries form the music.tbl, paste and adjust accordingly..
Title: Re: FS1 music in FRED2 missions?
Post by: karajorma on October 15, 2007, 08:46:28 am
And then force everyone who downloads your mod to download 48MB of data they already have cause you were too lazy to do it properly?
Title: Re: FS1 music in FRED2 missions?
Post by: TrashMan on October 15, 2007, 10:14:30 am
Did I say that? :p

I'm saying that how I currently got it set up on my PC...when I pack a mod, I?m not going to put anything in there except what athe player really needs.
Title: Re: FS1 music in FRED2 missions?
Post by: karajorma on October 15, 2007, 03:29:11 pm
So why not just teach him to do it properly in the first place and test things out properly throughout development rather than just in the last couple of days when you pack the mod?