Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mobius on October 21, 2007, 04:35:43 am
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Hi. I wanted some cruise missiles, so I started looking for them. I found
IPAddress' IPAndrews' Venom missile interesting. I added its entry to the Steadfast ships.tbl file this summer, but I'm now realizing I made an error. The missiles are supposed to go kamikaze and FreeSpace crashes when I group them in waves. I think they should be used as weapons, launched from a turret or a planet(well...).
If I remember well, the WCS Team used a missile launcher model, which is ebsentially a firing point able to launch secondaries(if I remember well...). That launcher would be great, but I have to convert the Venom, which is a ship, to a torpedo.
Here's the table entry I'm using. It is slighlty different from the original(and still open to changes):
$Name: GTBM Venom
$Short name: Venom
$Species: Terran
+Type: XSTR("Cruise Missile", 2939)
+Maneuverability: XSTR("Good", 2940)
+Armor: XSTR("Light", 2941)
+Manufacturer: XSTR("RNI Systems", 2942)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("Spoiler entry, removed for obvious reasons.", -1)
$end_multi_text
+Length: 20 m
+Gun Mounts: 0
+Missile Banks: 0
$POF file: venom.pof
$Detail distance: (0, 100, 200, 400)
$Show damage: YES
$Density: 2
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 100.0
$Rotation time: 4.0, 4.0, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 125.0
$Expl outer rad: 250.0
$Expl damage: 1250.0
$Expl blast: 1250.0
$Expl Propagates: NO
$Shockwave Speed: 145
$Allowed PBanks: ( )
$Allowed Dogfight PBanks: ( )
$Default PBanks: ( )
$Allowed SBanks: ( )
$Allowed Dogfight SBanks: ( )
$Default SBanks: ( )
$SBank Capacity: ( 0 )
$Shields: 0
$Power Output: 2.0
$Max Oclk Speed: 125.0
$Max Weapon Eng: 50.0
$Hitpoints: 450
$Flags: ( "bomber" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 5
$Scan time: 500
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -15
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 55
$Subsystem: engines, 35, 0
$Subsystem: navigation, 20, 0
$Subsystem: weapons, 10, 0
$Subsystem: sensors, 10, 0
$Subsystem: radara, 5, 0
$Subsystem: turret01a-base, 5, 5.0
$Default PBanks: ( "Terran Turret" )
Oh, and this is the launcher straight from WCS:
$Name: Missile-launcher
$Short name: CM-Launcher
$Species: Shivan
+Tech Description:
XSTR(" ", -1)
$end_multi_text
$POF file: m-launcher.pof
$Detail distance: (0)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 15.0
$Rotation time: 50.0, 50.0, 50.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 1400.0
$Expl damage: 250.0
$Expl blast: 6500.0
$Expl Propagates: YES
$Shockwave Speed: 350.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Shield Color: 255 92 92
$Power Output: 100.0
$Max Oclk Speed: 28.0
$Max Weapon Eng: 100.0
$Hitpoints: 51500
$Flags: ( "capital" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -820
$Closeup_zoom: 0.5
$Shield_icon: genericcaps
$Score: 1000
$Subsystem: turret01, 50.4, 2.0
$Default SBanks: ( "Cruise Missile B" )
Suggestions? :)
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Your ballistic missile is very similar to my indirect firing arty shell, but I still didn't test multiple waves.
Try making the missile a "cruiser", not a "bomber" (game AI worked funny for me untill I did the tbl edit).
Hope it helps.
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I want it to be a torpedo launched from the missile-launcher(I will give credit to the WCS team, of course). I have to modify the entry of the cruise missile or take the entry of a normal torpedo as sample, but I need hints.
I want a storm of missiles attacking a *CLASSIFIED*, the player will have to attack them.
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Try this:
$Name: Fury MK V
$Model File: MissileL.pof
$Mass: 20.0
$Velocity: 175.0
$Fire Wait: 20.0
$Damage: 2500
$Blast Force: 1000.0
$Inner Radius: 50.0
$Outer Radius: 150.0
$Shockwave Speed: 80
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.8
$Lifetime: 52.0
$Energy Consumed: 0.0
$Cargo Size: 5.0
$Homing: YES
+Type: HEAT
+Turn Time: 2.0
+View Cone: 360.0
$Swarm: 2
$Free Flight Time: 1
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ( "Bomb" "Huge" "Big Ship" "fire down normals" )
$Trail:
+Start Width: 1.0
+End Width: 1.75
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 5.0
+Bitmap: MissileTrail02
$Icon: iconbelial
$Anim: belial
$Impact Explosion: exp06
$Impact Explosion Radius: 100.0
This is long-range missile that you can fire ragardless of hte facing. It will trun and track the target.
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Ok, thanks. I will use the Venom model for it.
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What's up with the red text?
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Consider it my attempt to celebrate the Ferrari. Black Wolf uses colored texts, I can do it too. ;)
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*sigh*
My fault I suppose, then? :rolleyes: :p
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Eh? You have nothing to do with it...
And please no Spam! :P