Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: colecampbell666 on October 22, 2007, 05:44:07 pm

Title: Fighter Bay Woes
Post by: colecampbell666 on October 22, 2007, 05:44:07 pm
Why can't I fly into stock ship fighter bays. My Perseus is obviously bigger than a Hygeia... :doubt:
Title: Re: Fighter Bay Woes
Post by: TrashMan on October 22, 2007, 06:13:06 pm
INVISIBLE WALL (transparent polygon actually...the same thing)
Title: Re: Fighter Bay Woes
Post by: colecampbell666 on October 22, 2007, 06:23:13 pm
I could get into FS1 retail Fighterbays.
Title: Re: Fighter Bay Woes
Post by: Snail on October 22, 2007, 06:31:10 pm
No you couldn't.
Title: Re: Fighter Bay Woes
Post by: colecampbell666 on October 22, 2007, 06:31:50 pm
With brute force and an Ursa you can. I got into the Typhon bay.
Title: Re: Fighter Bay Woes
Post by: lenard27 on October 22, 2007, 09:26:38 pm
I always wondered that too, because in FS1, Command asks you to try and enter the Lucifer's fighter bay in the mission where you scan it's subsystems (Playing Judas, maybe?) but I never could.
Title: Re: Fighter Bay Woes
Post by: admiral_wolf on October 23, 2007, 10:17:32 am
I presume, seeing as in particular when you are on board the Bastion, you can see crew members on the flight deck and fighter bay, that they operate some sort of air lock system.  When the Destroyer is ready for you to arrive, I would presume they clear the flight deck so that no unfortuate soul was sucked into the void of space when the door to the bay is opened.
Title: Re: Fighter Bay Woes
Post by: BlueFlames on October 23, 2007, 01:45:43 pm
Hmmm....  Given that Tennessee state law allows for you to eat your roadkill (ye gods, man, I hate this state), so long as you properly report it, I wonder if that would extend to cannibalizing flight crew, sucked out of the hangar, and into the windshield of the landing fighter, supposing the Bastion were to be in geosynchronous orbit over Tennessee....  The sad thing is, I think the bigger legal question is how far up territorial airspace goes than the actual eating of human flesh.

More to the point of the thread, I have forced my way into the hangar of an Orion on a number of occasions before.  Most recently, I cruised in in a Perseus to expel a wing of hostile bombers that got stuck inside the bay from which they were supposed to launch.
Title: Re: Fighter Bay Woes
Post by: Snail on October 23, 2007, 01:55:36 pm
I think you can with the HTL Orion (and a few other ships) since it doesn't have a wall there.
Title: Re: Fighter Bay Woes
Post by: Cobra on October 23, 2007, 02:22:49 pm
Do what I do, cheat and use no collisions. :nervous:
Title: Re: Fighter Bay Woes
Post by: colecampbell666 on October 23, 2007, 06:02:04 pm
I've done it on the FS1 Orion.
Title: Re: Fighter Bay Woes
Post by: Kosh on October 24, 2007, 12:51:55 am
I always wondered that too, because in FS1, Command asks you to try and enter the Lucifer's fighter bay in the mission where you scan it's subsystems (Playing Judas, maybe?) but I never could.


You're not supposed to. As soon as you get close to it the luci will launch a couple of fighters and your cover is blown.
Title: Re: Fighter Bay Woes
Post by: ssmit132 on October 24, 2007, 02:35:45 am
I believe that if you actually could get in, it would be something called 'suicide'.
Title: Re: Fighter Bay Woes
Post by: Hades on October 24, 2007, 06:28:53 am
There was a glitch with the Lucifer and the Typhon where when the lumped in there would be no colisions.
So then I would wait for them to jump in and when it did, i would use my after burners to say in it.
Title: Re: Fighter Bay Woes
Post by: admiral_wolf on October 24, 2007, 07:00:33 am
I would love to know which Genius in command thought it would be a good idea for a Terran to go into the Lucifer fighter bay.  What exactly did they think could happen? 
Title: Re: Fighter Bay Woes
Post by: Hellstryker on October 24, 2007, 08:44:36 am
Command: The scans are done GTFO of there!!1111
Alpha 1: WTF, My jump drives are offline and im trapped in LUCYS frakking FIGHTERBAY *lucy jumps* *AHHHHHHH*
Title: Re: Fighter Bay Woes
Post by: admiral_wolf on October 24, 2007, 10:37:36 am
Well to quote the clique, he would have gone boldly where no man had gone before.
Title: Re: Fighter Bay Woes
Post by: TrashMan on October 24, 2007, 10:56:52 am
Prolly in pieces.

How disorganized ARE the shivans really?
Have you ever seen any carrier in the world today or air base that doesn't request authorization whenever a new contact appears on radar, friend or foe?

Shivans dont' seem to have no such check
Title: Re: Fighter Bay Woes
Post by: Hellstryker on October 24, 2007, 12:00:38 pm
maybe shivans are HLPers of the past that have come to take revenge on  :v: That WOULD explain it :P
Title: Re: Fighter Bay Woes
Post by: colecampbell666 on October 24, 2007, 01:15:19 pm
Wait...if there's a polygon wall, how can AI get in and out?
Title: Re: Fighter Bay Woes
Post by: Snail on October 24, 2007, 01:17:47 pm
Prolly in pieces.

How disorganized ARE the shivans really?
Have you ever seen any carrier in the world today or air base that doesn't request authorization whenever a new contact appears on radar, friend or foe?

Shivans dont' seem to have no such check

The Shivans work in mysterious ways. Besides. Do they care?
Title: Re: Fighter Bay Woes
Post by: Turey on October 24, 2007, 02:42:19 pm
Prolly in pieces.

How disorganized ARE the shivans really?
Have you ever seen any carrier in the world today or air base that doesn't request authorization whenever a new contact appears on radar, friend or foe?

Shivans dont' seem to have no such check

The Shivans work in mysterious ways. Besides. Do they care?

What can snubfighters do against a battlestation superdestroyer of this size?
Title: Re: Fighter Bay Woes
Post by: Bob-san on October 24, 2007, 03:55:54 pm
Wait...if there's a polygon wall, how can AI get in and out?
They actually start INSIDE the ship--meaning that they're clipping part of the ship so collisions are temporarily turned off. They also fly a predefined flight-plan to get out without appearing to be clipping. Great thing about invisible polygons, really--if you're inside, all looks normal. If you're outside, you can't get in.
Title: Re: Fighter Bay Woes
Post by: Titan on October 24, 2007, 04:42:49 pm
why would you be inside?  :wtf:
Title: Re: Fighter Bay Woes
Post by: Hellstryker on October 24, 2007, 07:09:24 pm
Dunno, maybe if you break the fourth wall...  :p
Title: Re: Fighter Bay Woes
Post by: colecampbell666 on October 24, 2007, 07:16:51 pm
What about going in?
Title: Re: Fighter Bay Woes
Post by: BlueFlames on October 24, 2007, 08:41:32 pm
You've got to line yourself up just right, as the destroyer is about to jump out and--

....

What?  So I like murder.  Is that really so wrong?
Title: Re: Fighter Bay Woes
Post by: Cobra on October 24, 2007, 09:01:21 pm
You've got to line yourself up just right, as the destroyer is about to jump out and--

....

What?  So I like murder.  Is that really so wrong?

Oh sure, steal my idea. :P
Title: Re: Fighter Bay Woes
Post by: Titan on October 25, 2007, 08:42:28 am
curse you snipes, you were supposed to warn me..... curse you..... *dying gurgle*

 ;)