Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: corvette108048 on October 27, 2007, 10:38:05 pm
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how much better or worse do you think it would be
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Not a whole heck of a lot better. The FSO guys have done wonders. :yes:
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Not a whole heck of a lot better. The FSO guys have done wonders. :yes:
That's true! :D
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how much better or worse do you think it would be
It would probably be released for the consoles and thus without the possibility of modding it. The game itself would be good but simplification for the console would probably cost you a lot of FS2's ability to control wingmen for instance (or at least to be able to fly while doing it!)
So while the game would probably still be good, it wouldn't form a community around it for long.
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EA would have probably boughten them out, and we'd be seeing Freespace 7: Buggier than evar'!
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If FreeSpace came out today, it would have been all about the flashy graphics and the story would have gotten lost at a seedy rest stop along the highway of development. I'm glad FS2 came out in 1999 rather than 2007.
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While there is no doubt that the SCP has taken FS2 to a new level, I think that with modern day computers and an updated game would be excellent.
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If FreeSpace came out today, it would have been all about the flashy graphics and the story would have gotten lost at a seedy rest stop along the highway of development. I'm glad FS2 came out in 1999 rather than 2007.
QFT. :nod:
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While there is no doubt that the SCP has taken FS2 to a new level, I think that with modern day computers and an updated game would be excellent.
I'm not sure about that. When FS2 came out it was the shiniest of shiny graphics with all of the cool background nebula and fancy beam effects and so on and so forth. I understand the sentiment but to be honest the Volition guys set out to make the best looking and best playing space combat game they could and they did an excellent job on both fronts. If they had the chance to do it again...I think they would be just doing both.
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With the new normal maps on, this game does look like it came out "with todays graphix" [sic].
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Having played a selection of the more modern space combat games like Rogue Universe, Tarr etc, I must say that there isn't a lot of difference between their graphics and the latest builds of the SCP, certainly, as far as the effects-engines go, they are better, things like nebulas, plasma clouds etc, have the advantage of volumetric rendering etc. However, for the main part, the difference is not that massive.
As far as gameplay goes, knowing more modern game-construction techniques, it would have had iffy voice-acting, would never have been allowed to finish on a Cliffhanger, and would probably play like Freelancer.
So, to be honest, I think a 'modern' version of Freespace 2 would be a dumbed-down, console-friendly, thin-storylined game with pretty graphics.
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While there is no doubt that the SCP has taken FS2 to a new level, I think that with modern day computers and an updated game would be excellent.
I'm not sure about that. When FS2 came out it was the shiniest of shiny graphics with all of the cool background nebula and fancy beam effects and so on and so forth. I understand the sentiment but to be honest the Volition guys set out to make the best looking and best playing space combat game they could and they did an excellent job on both fronts. If they had the chance to do it again...I think they would be just doing both.
Keep in mind though that the degree of difficuty involved in making a modern game look good vs a 1999 game. The mmodels and textures would have to have been 10x more detailed, the nebulae and effrects more complex, not to mention probably a lot more graphical coding to debug... I'm not saying they couldn't do it, but if they werre working on the same kind of time constraints, something would have to give. Would that have been the story? Hard to say, but keep in mind Silent Threat - [V] aren't exactly crowing about the quality job they did on that little gem I suspect. Who knows if the same kind of sloppiness have infected FS2 if they were under the increased pressure modern graphics would demand?
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I think it would play about the same and would look slightly better than FSO
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Its true...all of that demanded more and I'm not an expert at the workflows involved and unless you are part of a game development house probably neither of us can speak with absolute authority on the subject but I take a more optimistic viewpoint that they did a very good job with FreeSpace and FreeSpace 2 and turned out some really fantastic graphics at the time (talking about detailed graphics - most of the FS1 ships and some of the FS2 ships were done with very high levels of detail and then scaled down for in-game use - thats partly why we have some great reference materials) and if it was a matter of managing man power you'd still have the couple of people writing (mostly Jason Scott as I understand but there was more and definitely Adam Pletcher who was one of the architects of the whole thing) the story.
I'm just more optimistic. Silent Threat I think everyone felt was not upto quality levels expected but I think it was supposed to boost sales overall and it did. Fortunately it and most of the content (ships, weapon ideas) weaved their way into the rest of the series in FreeSpace 2.
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I think it would play about the same and would look slightly better than FSO
Ditto. Maybe i'm too much of an optomist, but I don't think that FS would end up as a watered down turd on consoles.
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I think I miss led you to what I meant
If interplay and volition came out with FS in 1998 and FS2 in 1999 with todays graphix how do you think it came out.
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Do you mean "how would the graphics have come out?", or all aspects of the game in general?
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It be kinda hard to have FS2 come out with today's graphics in 1999. Considering the year is 2007 so today's graphics wouldn't have existed back then.
If that is what you're getting at. Sorry, I'm more easily confused than a cat...
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Interpretation 1. If you mean a scenario where the FreeSpaces were released at the end of 1990's but with graphics of 2007, computers would have died.
Interpretation 2. If you mean a scenario where the FreeSpaces were released in 2007, with graphics of 2007, it might have been a flop, since the genre really is dead. Barely any new titles and even those that are published tend to suck. Can't tell if there would have been any differences storywise, since the story wasn't that great a saga in FS ever. Just an excuse for shooting stuff. Which is fine, I think. Implementing complex drama into a space shooter is quite difficult. You have to either choose the game to be a huge drama that appeals to story lovers, or a standard shooter which appeals to those who like to fly with spaceships and shoot.
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Replay to Lobo
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card, 256 MB ram and a 3.5 GHz Processor. video games for PC where like they are today. With Interplay still running strong how would FS1 and 2 come out?
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Replay to Lobo
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card, 256 MB ram and a 3.5 GHz Processor. video games for PC where like they are today.
I think that would end up in the same results we actually got back in '98 and '99. If, hypothetically speaking, computers were the kind you describe, surely all the games would take full advantage from them and therefore, graphically speaking, the FreeSpaces wouldn't be any more shocking than they originally were.
Conclusion: they'd be just the same they were originally. Not better, not worse.
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Replay to Lobo
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card, 256 MB ram and a 3.5 GHz Processor. video games for PC where like they are today. With Interplay still running strong how would FS1 and 2 come out?
seriously?
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Replay to Lobo
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card,256 MB ram and a 3.5 GHz Processor. video games for PC where like they are today. With Interplay still running strong how would FS1 and 2 come out?
seriously?
seriously?
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Replay to Lobo
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card, 256 MB ram and a 3.5 GHz Processor. video games for PC where like they are today.
I think that would end up in the same results we actually got back in '98 and '99. If, hypothetically speaking, computers were the kind you describe, surely all the games would take full advantage from them and therefore, graphically speaking, the FreeSpaces wouldn't be any more shocking than they originally were.
Conclusion: they'd be just the same they were originally. Not better, not worse.
You sure what about the cutscenes? I mean it would have to be better look at Resident evil 4 compared to the Playstation Resident evil 1 big difference
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Well, I'm quite sure that if computers had been more powerful, the games would have been bigger resource hogs, and therefore FreeSpace would have been relatively as fancy as it actually was in '98, compared to other games of that time. The cutscenes might have been purdier but that goes for other games as well. It's pretty biased to think about a scenario where the computers in '98 were as powerful as they are today but the only game to take advantage of it was FreeSpace.
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card, 256 MB ram and a 3.5 GHz Processor.
And really. What the ****? Why would an average computer have 256mb ram if the graphics card already has such an amount of its own memory? The ram would be quite a bottleneck there.
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I think that it would come out under the name FreeSpace_Open. :D
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Well, I'm quite sure that if computers had been more powerful, the games would have been bigger resource hogs, and therefore FreeSpace would have been relatively as fancy as it actually was in '98, compared to other games of that time. The cutscenes might have been purdier but that goes for other games as well. It's pretty biased to think about a scenario where the computers in '98 were as powerful as they are today but the only game to take advantage of it was FreeSpace.
No if in 1998/1999 your average New computer Had a 256MB NVIDIA video card, 256 MB ram and a 3.5 GHz Processor.
And really. What the ****? Why would an average computer have 256mb ram if the graphics card already has such an amount of its own memory? The ram would be quite a bottleneck there.
768 sorry
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768 sorry
More like 2048
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Folks I think the basic concept is this: what if Interplay and Volition were both still around/making PC games and they were making Descent: FreeSpace or FreeSpace 2...what would happen. Purely hypothetical of course and in being hypothetical you need to suspend some reality in order to make it work. The question is FreeSpace focused so ignore what other games there are except possibly to make comparisons.
I think I've already said what would happen and I don't think it'd be a huge difference. Just a better looking game with essentially all of the other same things happening and all other considerations aside.
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Hey no offence but i dont seem to remember the average computer to have a 3.5 Ghz processor back in 98 i think you myght be thinking about computers about 5 years later or more!
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It would probably be released for the consoles ---
All i can see when you said that is Project Sypheed on the 360 (Square Enix should never have strayed from RPG) and Battlestar Galactica on the original XBocks.
Both awful games :ick:
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Hey no offence but i dont seem to remember the average computer to have a 3.5 Ghz processor back in 98 i think you myght be thinking about computers about 5 years later or more!
He's saying if PCs in '98 had 3.5 Ghz processors.
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oh now i see! Whel if computers back in 98 would of been that powerfull you would of payd close to 3000 $ or more! ;)) But well lets just say it would of been interesting how advanced the graphix would of been! However i also wonder if the story would of been the same or even it would of been made for PC's and not consoles :(
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This is easy, three things would be different in a modern release:
multiplayer, multiplayer and multiplayer.
as in more of it (more network handling etc), better support for it (probably MMO type tie ins/meta universe) and bigger implementations of it (more simultaneous players).
This was the trend several years ago already when Quake 3 toned down any sort of story (heck, it's a multiplayer arena, except bots is all single player is) and later examples got rid of it altogether.
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Excellent point! FreeSpace 2 was making the motions in that direction but it never completely got there. SquadWars was pretty innovative at the time actually...and its sort of hard to find anything that resembles even now.
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I think it would be unrecognizable, different ships, different weapons, maybe even different physics, better backgrounds. Everything that is new and that every other space flight sim had, nomatter if you did or did not want it...
maybe more pirate ships noting the popularity of pirate movies at this time. ;7
but the story would be the same, one fighter against an unstopable armada of shivan ships, and win... maybe :pimp:
I hope the pour for souls in this "what if" universe that it dosent have alternate endings, or hard-light would have way more members :p
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Well if it had had a definitive ending Hard Light as we know it would not exist.
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Sure it would. there would just be a whole lot less open plot to play with.........
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Everyone would just try to make FS4 as their first campaign instead of FS3. :p
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Everyone would just try to make FS4 as their first campaign instead of FS3. :p
:) yes, who needs FS3? does anybody know if they are making a FS4?