Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on October 28, 2007, 06:54:38 pm
-
one thing ive been trying to figure out for awhile is how to export a uvw map from max as an adobe illustrator document so i could use it as path data in photoshop. well i figured out how.
http://discussion.autodesk.com/thread.jspa?threadID=562017
pretty usefull if you use alot of pathing when you make your textures. now you dont have to spend some time laying down paths, you can just import em. once you got an ai file, load it in ilustrator, then select what you need and copu it, paste it in your texture in photoshop and transform as needed, then you can use it for whatever you need. i figure this will save me a couple hours work on each texture.