Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: FUBAR-BDHR on October 31, 2007, 01:45:21 am
-
Just started the Raider Wars campaign. On the second mission I ran into a bit of a problem. It never ended. I think the problem has something to do with the Medusa. I disrupted it's engines just as it was about to jump. The jump node formed but the ship didn't leave.
[attachment deleted by ninja]
-
Indeed. Just let it go.
-
That shouldn't be possible. So well done. Let the carrier go. You're not supposed to stop it just yet. And the mission is called Boarding Party. It's my attempt to wake the player up by hitting him in the face with a golf club.
-
It worked back then :lol:
-
Sad part is I did it without even trying. I failed the mission the first time because I destroyed a ship trying to disable it so I loaded with the disruptors. Never even noticed the carrier. Second time I went straight for the disable, killed the pods and then decided to scan the other ships. On the way the carrier appeared right in front of me so I immediately targeted it's engines and disrupted them. I restarted the campaign and tried to repeat the feat but couldn't do it. Guess you just have to be in the right place at the right time.
I did notice one other minor glitch. One of the pods usually runs into the friendly cap's turret. Makes it easy to kill since it's stuck there.