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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on November 01, 2007, 05:16:17 am

Title: WC2 Clydesdale WIP
Post by: Scooby_Doo on November 01, 2007, 05:16:17 am
From this:
(http://img.photobucket.com/albums/v356/Shodan_AI/original-Clydesdale1.jpg)


starting to become this:
(http://img.photobucket.com/albums/v356/Shodan_AI/Clydesdale1.jpg)
Title: Re: WC2 Clydesdale WIP
Post by: Colonol Dekker on November 01, 2007, 08:15:14 am
Purdy.


Kudos + 500
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 01, 2007, 11:06:10 am
That is a realy nice transition.
Title: Re: WC2 Clydesdale WIP
Post by: Mobius on November 01, 2007, 01:01:21 pm
Pervert. What does the frontal part of that ship look like(first pic)? Fortunately...we're all males :P

Nice model, however :yes:
Title: Re: WC2 Clydesdale WIP
Post by: Scooby_Doo on November 03, 2007, 06:04:51 pm
(http://img.photobucket.com/albums/v356/Shodan_AI/Clydesdale2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Clydesdale3.jpg)
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 05, 2007, 04:00:37 am
Very nice details on this one.
Title: Re: WC2 Clydesdale WIP
Post by: Warp Shadow on November 05, 2007, 08:08:10 am
Wow, the greebles definitely saved THAT one from vulgarity if you know what I mean. :cool:
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 05, 2007, 08:54:06 am
I don't know what you guys allways have it with that topic.

About the grabble...is the one on the side textured or have you done all these small details (crosses) with real geometrie?
Title: Re: WC2 Clydesdale WIP
Post by: Titan on November 05, 2007, 11:55:32 am
all bow to the allmighty scooby, god of modeling..... all must bow........  ;)

(no offense, but how do you manage to get so many models/ships done so fast? do you even work/eat/sleep?)
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 05, 2007, 01:31:24 pm
He has got a bunch of clones ^_^
Title: Re: WC2 Clydesdale WIP
Post by: Scooby_Doo on November 05, 2007, 03:32:31 pm
My slave department  ;7

Actually the crossbeams down the center beam are transparent textures, so polycount isn't huge, 12 or so I think.
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 05, 2007, 04:41:40 pm
I thought so....on both cases ^_^
Title: Re: WC2 Clydesdale WIP
Post by: Koth on November 05, 2007, 11:25:10 pm
It doesn't look like the Clydesdale freighter in Freelancer. Oh well I never even flew it anyway. It was slow and had little armor. Mmmh good old Freelancer nostalgia *runs off to play Freelancer*. Oh and by the way looks nice Mr. Modeling God. Or may I call you Scooby_Doo?
Title: Re: WC2 Clydesdale WIP
Post by: Scooby_Doo on November 05, 2007, 11:39:01 pm
This Clydesdale (ugh thats hard to spell) comes from way back in wing commander 2.
Title: Re: WC2 Clydesdale WIP
Post by: Koth on November 05, 2007, 11:47:27 pm
Well I couldn't have known that. I never played Wing Commander only seen the ****ty ass movie.
Title: Re: WC2 Clydesdale WIP
Post by: Colonol Dekker on November 06, 2007, 03:23:09 am
Well I couldn't have known that. I never played Wing Commander only seen the ****ty ass movie.


Digital Anvil saved me from hating that movie, I bow to their CGI greatness.

You gonna knock up an asteroid base at all Scoob?
Title: Re: WC2 Clydesdale WIP
Post by: Scooby_Doo on November 06, 2007, 03:41:35 am
If I can find a mesh or some good concept shots I might.... the asteriod itself is easy to uvmap and paint.  In fact when I mapped that kilrathi 'roid fighter the rock itself was way easier than i was expecting.
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 06, 2007, 05:22:29 am
You mean the Pegasus asteroid base from the movie? That was a pretty big rock...the asteroid itself should be a big problem...but all the little details in the spacedocks inside. Ah well I trust in scoobys talent that he could do it.
Title: Re: WC2 Clydesdale WIP
Post by: Colonol Dekker on November 07, 2007, 03:29:22 am
Yessum, Pegasus................  I hope the new SCP engine can handle one million fighters lmao.....
Title: Re: WC2 Clydesdale WIP
Post by: Titan on November 07, 2007, 09:12:04 am
what is the Clydesdale? a transport, or warship? or freighter?
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on November 07, 2007, 10:05:04 am
Its a transport/freighter with the ability to refuel ship via an external connection. Very helpfull if you are doing long missions and need a to refuel
Title: Re: WC2 Clydesdale WIP
Post by: Scooby_Doo on June 17, 2008, 03:56:09 am
Ya ya ya I know this topic hasn't been posted in at least 30 days... more like 7 months LOL

(http://img.photobucket.com/albums/v356/Shodan_AI/Clydesdale4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Clydesdale5.jpg)
Title: Re: WC2 Clydesdale WIP
Post by: gevatter Lars on June 17, 2008, 07:56:55 am
I like it.
Title: Re: WC2 Clydesdale WIP
Post by: Hades on June 17, 2008, 06:06:21 pm
You are officially a ship-building god.
Title: Re: WC2 Clydesdale WIP
Post by: nvsblmnc on June 18, 2008, 11:18:21 am
With a model that impressive, even necothreadage can be forgiven.
Title: Re: WC2 Clydesdale WIP
Post by: Aardwolf on June 18, 2008, 03:54:25 pm
It's his thread and he had updates. It's not thread necromancy.
Title: Re: WC2 Clydesdale WIP
Post by: Colonol Dekker on June 19, 2008, 06:22:51 am
You are officially a ship-building god.

Join the club..

*points to the yellow bit of his siggy :D*