Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Ostron on November 04, 2007, 09:01:07 pm
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Hi there. First time posting. I just recently downloaded the SCP in all its glory; FS2 still is one of my favorite games, primarily becuase of the ability to design your own missions. So of course I dove right into FRED2_Open. I'm at the "midpoint" of my design for my first mission with it, which for me is adding the background.(I have designed 60+ missions using the standard FRED2 that came with retail, but the last one I built was over 2 years ago),
Now, I don't need to use any custom backgrounds or anything at this point, but what's confusing me is that I thought in the retail FRED2 that there was a way you could see your backgrounds as you added them to the mission. But I checked the wiki and it said that in FRED2_open the only way to check is to actually play the mission. Is that correct?
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Do you have show background checked under the view tab?
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Yeah, there used to be a bug about backgrounds but that was fixed a long time ago.
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I'll post here so I don't have to start a new thread..I got one question for you guys:
I want to make a enemy (fragile) ship indestructable, but I still want to be able to take out its subsystems.
ATM I have it so that the shps hull auto-repairs iself to full every second, but there probably is a better way. Any good suggestions?
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I'd suggest using ship-guardian-threshold but I've seen ships get destroyed that were protected by that SEXP even though they shouldn't be.
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ERm...the idea is I want to take out ALL subsystems of the ship wiht normal weapons wihtout destroying the ship (reason why is in the spoiler).
IIRC, once a ship is guardianed you cna't damage it's subsystems any more (especially not trough shields)
the Black Knight[/quote]
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Can you link to the Wiki where it says theres an error? It may need updating if so :)
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ERm...the idea is I want to take out ALL subsystems of the ship wiht normal weapons wihtout destroying the ship (reason why is in the spoiler).
IIRC, once a ship is guardianed you cna't damage it's subsystems any more (especially not trough shields)
Nope. That's not true. You can still damage subsystems on a guardianed ship.
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I'll post here so I don't have to start a new thread..I got one question for you guys:
I want to make a enemy (fragile) ship indestructable, but I still want to be able to take out its subsystems.
ATM I have it so that the shps hull auto-repairs iself to full every second, but there probably is a better way. Any good suggestions?
SEXP:
ship-subsystem-guardian-treshold
your ship
hull
100
OR
every-time
hits left (your ship) < 99
set-subsystem-strenght
your ship
hull
100
but i can't remember if "hull" is always considered a subsystem
@Ostron:
(http://img204.imageshack.us/img204/3232/welcome2hlpbbny2.gif) (http://imageshack.us)
(yes, I prefer the old version of the welcome beam)
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:sigh: Ok, I'm a moron. Thanks for the response to my query, and for the welcome beam.
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Not really. Can you link us the to the bit of the wiki with the bad advice. That needs to be fixed.
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ERm...the idea is I want to take out ALL subsystems of the ship wiht normal weapons wihtout destroying the ship (reason why is in the spoiler).
IIRC, once a ship is guardianed you cna't damage it's subsystems any more (especially not trough shields)
Nope. That's not true. You can still damage subsystems on a guardianed ship.
Holy jumping batman, you're right!
that makes thing easier for me. thanks :p