Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: the_dark_light on November 05, 2007, 05:31:19 pm
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I have a question about the different types of music in debriefings.
I'm trying to create an AWOL debriefing music but I can't create a debriefing with the failure music (the standard traitor/AWOL music), it only plays the "achieved some objectives but not others"
I've tried searching for similar topics but I have not been able to find anything.
Damn, I'm such a noob :(
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If you ensure that the primary mission goals only evaluate to true at the end of the mission you should be able to get the correct music choice.
The problem is that you probably have a mission goal that becomes true much earlier.
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If you play the mission in Campaign Mode, then you will get the "you failed" music, provided that you set up the campaign file right.
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Yeah, single mission does not play music correctly.
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It didn't used to in retail. The SCP should have fixed that though.
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THanks for the help guys. I'm working on plugging the mission in to a campaign to see if that'll make it work.
Strangely whenever I cose the campaign editor, FRED2 (open) crashes. Is this a well known problem?
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I don't know if this is a known problem, but I have that, too. I have had that ever since I knew there was such a thing as FreeSpace Open.
The solution is to reboot your comp completely, start FRED, try opening the Campaign Editor. Don't open any mission, I think that is another disturbing factor. This method usually works for me, but be careful: if you screw something in the campaign file, you won't be able to reopen the Campaign Editor any time soon.
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The solution is simply to run the debug version of FRED. It doesn't display this behaviour.
Which version of FRED are you running anyway?
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On the original question, one trick I use is to remove the debriefing tracks in music.tbl and instead specify the music filenames in the debriefing stages as voice files. This lets you use exactly the track you want for each debriefing stage, at least in missions without voices. By adding more stages, it's easy to make the music loop enough times to cover the full length of the debriefing.
If you want to stick with retail tables, the debriefing tracks can be set to none.wav in the mission file itself, although I don't remember what the exact flag for that is. (it is something FRED does not recognize and needs to be entered manually)
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The solution is simply to run the debug version of FRED. It doesn't display this behaviour.
Which version of FRED are you running anyway?
I'm running 3.6.9
I've noticed another problem. I created a campaign to test the mission with and after jumping out (within 2 seconds of the mission starting, safe to say no goals achieved) I was able to accept the outcome.
Am I just using the program incorrectly or is there something else at work here?
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Did you set the conditions to move on correctly? In the campaign editor check what the conditions are. If the only one you have is true then you've not done it right.
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Did you set the conditions to move on correctly? In the campaign editor check what the conditions are. If the only one you have is true then you've not done it right.
That sorted it, thanks :D