Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Phantel on November 07, 2007, 04:32:12 pm

Title: Player controlled turrets
Post by: Phantel on November 07, 2007, 04:32:12 pm
Is there any mod ( or way to implement ) which allows to control the target of the fighter's ( or capship ) turret(s)? Something like in Xwing Alliance, where you can switch between modes ( no autofire, fire at selected target, defensive fire ) with a simple pressed key...

I've been looking for it in the forums, but it seems my english is a little bit rusty or there is nothing like that :S

Thank you in advanced,

Phantel
Title: Re: Player controlled turrets
Post by: Topgun on November 07, 2007, 06:16:30 pm
not yet. but it's possible with scripts.
Title: Re: Player controlled turrets
Post by: Nuke on November 08, 2007, 03:59:28 am
yea, ive had some success in that area.
Title: Re: Player controlled turrets
Post by: Titan on November 08, 2007, 06:54:47 am
you mean that lau thing from WMcoolmon? that always sounded very complicated.....
Title: Re: Player controlled turrets
Post by: Nuke on November 09, 2007, 03:25:06 am
yea, because it requires forming an if statement and sometimes a loop, or hel forbid, math.
Title: Re: Player controlled turrets
Post by: Topgun on November 09, 2007, 09:21:38 am
he has never tried it before. give him a break. He said "sounded" like it was hard.