Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Skullar on November 08, 2007, 01:11:23 pm
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what the hell is shine mapping ????
I know its enabled via the "specular" feature, but what exactly does it do ?
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Makes things shiny, perhaps? :D
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Shine maps set the shinniness from direct light sources. A fully shiny metal would have a full white shine map (R=G=B=255). A gold surface, (with yellow brights), would be, more or less, R=G=255, B=0.
Test how the game looks with or without -spec flag. Also read Texturing section in Wiki (http://www.hard-light.net/wiki/index.php/Texturing)
Also notice that shine map alpha channel is used to set the amount of environmental mapping reflectiveness (-env & -alpha_env flags). A full white alpha channel, which was unused before 3.6.9. build, cause the full background mirror effect that some models in Media vps 3.6.8 zeta have.