Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on November 10, 2007, 10:13:18 am
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Chinaman found this model made by a fella Named Coolhand in the void of the internet. Coolhand gave Chinaman permission to use this machine in a mod but there was a catch. almost 90,000 polies worth of catch. in addition it existed only in a .MAX format. So Chinaman asks me if i would be willing to take this model and attempt to cut down the polies and make it usable for FS and I being a man who fell in love with this model the moment i saw it.....could not resist.
originally i was going to see if i could just cut up the model and reuse parts from it....HA! when i decomposed the model to borrow parts it broke the model down into each and EVER face individually...all 82 some odd thousand faces...crashed my program it did. so that left me with only one other option. i would have to rebuild it completely from scratch using the original model as a guide all the while trying to remain as true to the design as possible and keeping the poly count as low as i can. for a while i began to think i was in over my head, especially looking the original over....the detail...my god. but so far so good. i'm still going to have to break out every dirty trick i can think of, but for the most part i think my salvation lies in SCPs detail box function, that way i can do up the greebles.
so now allow me to present with permission of Chinaman and Coolhand, the MiG-343 "Foxhound" and its FS2 Friendly rebuild...eventually FS2 Friendly rebuild. the screenies include the Pic that sold me on this project, WIP rebuild and the original former .MAX model for comparison.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/foxhound.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork-2.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1-1.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork2.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork3.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork4.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork5.jpg)
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crap...admin, this topic needs to be moved to Modding...posted in the wrong catagory...sorry :confused:
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Yowzah...
I remember seeing this in the original thread. I'm not a modeler but when I read how many polys it was made of I didn't think it would see the light of day again. Most impressive.
:D
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Does that say 90,000?
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Impressive!
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You've got to be really hard to impress if that's only "impressive." :P
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..."Most Impressive."
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My god that's hot.
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Mmmm....big guuun :drevil:
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Well that was unexpected. MiG-343 and FS2 in the same sentence. :nod:
MiG-343 in Truespace3 - :eek2: also unexpected :lol:
but for the most part i think my salvation lies in SCPs detail box function, that way i can do up the greebles.
Depends on the quantity of greebles, a normal map may be worth a shot.
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:jaw: Wow... Thats alot of polys, and a lot of NICE SHIP, good job remakeing it, i cant realy tell a difference :D
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some more progress, here is the paintjob thus far...still have a lot to do....
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1a.jpg)
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As awesome as always. your texturing is spot on.
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Mater Domini! :eek2:
Ok, we could use this model in a future, right?
I'm looking for a superfighter. This Foxhound could be perfect. I wanted to model some superfighters with no success. By superfighter I mean a fighter that is much bigger than the others(it's actually even bigger than bombers), has an incredible payload and specs(the presence of many engines ensures high speed and turn rate).
How long is this model? Does it get close to my concept of superfighter? I'm interested on this model.
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:eek2:
This is a wickedly awesome fighter. any words then that falls short. :D
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if I'm picturing the scale right it will be bigger than an Ursa. i don't know by how much though as i have yet to actually scale it down. as for release and use by the rest of the comunity, all parties involved are cool with it so expect it to hit the download site with in a week or so.
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Fantastic!
Well, Hades is in the Steadfast time. Should the dimensions be different from the ones we need, he can always change them.
Oh, on a side note...is the Red StarTM going to be included? :P
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once the general paintjob is done it shouldn't be a problem to add all the original decals and such. i can throw that in as a substitute map with the non-decal map. that way people can add their own if they wish, or use whats in the download.
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once the general paintjob is done it shouldn't be a problem to add all the original decals and such. i can throw that in as a substitute map with the non-decal map. that way people can add their own if they wish, or use whats in the download.
:yes:
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i think i'm going to call it a day... some more progress pics.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1b.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1C.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1D.jpg)
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/me drools on keyboard*
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Im not sure whats hotter, Leyla Milani, or that ship :eek2:
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Wow, I never thought I would see any of Coolhand's meshes outside of scifimeshes.com, awesome job!
:yes:
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Truespace poetry at its best. I am in pure aw. I can only hope to be able to achieve such heights in my lifetime. Words are not enough here.
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thanks for the props! back to the grind for a little while. its getting kinda hard to stay away from this thing now! i cant wait to see it in action.
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That is one BIG cannon at the front... like as though the minigun from KKND's Autocannon Tank was carefully taken out and mounted into place on that fighter's nose... :wtf:
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That is one BIG cannon at the front... like as though the minigun from KKND's Autocannon Tank was carefully taken out and mounted into place on that fighter's nose... :wtf:
You know KKND? :P
That weapon might have been an inspiration.
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Almost done. i just ran a prototype through PCS to see if its stable. i have to hunt done some more than 20 vert lines, oh yeah, add the weapon hardpoints and finish the cockpit. then its on to POF!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1E.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1F.jpg)
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WOW, most very extremely mondo pimerizing impressing! :yes:
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:jaw:
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(http://i67.photobucket.com/albums/h308/t64smyhotrod/migReWork1F.jpg)
...Are you going to put some displays and controls for the weapons officer to play with? XD
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...Are you going to put some displays and controls for the weapons officer to play with? XD
yup yup, i wouldn't leave him back there with nothing to do. some body has to man to oars right?
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Me likes even more now. Wouldn't look out of place in a StarLancer mod.
:yes: