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Off-Topic Discussion => Gaming Discussion => Topic started by: jr2 on November 14, 2007, 09:09:19 am

Title: Crysis Has Been Shipped
Post by: jr2 on November 14, 2007, 09:09:19 am
Electronic Arts and Crytek have announced that "Crysis" has been shipped to North American and European retail stores. (http://www.2404.org/news/2691/Crysis-Has-Been-Shipped)
Title: Re: Crysis Has Been Shipped
Post by: Fineus on November 14, 2007, 09:48:28 am
Since our branch of Game is releasing the game on Friday I believe - that sounds about right!

I haven't been there since yesterday though so I'm not 100% sure that we've got the stock in yet.
Title: Re: Crysis Has Been Shipped
Post by: CP5670 on November 14, 2007, 11:59:03 am
The people who preordered it from the EA downloader have been playing it for a few days; it seems it puts the game's installer in a hidden place, but if you find it you can just run it normally. :D

I'll pass for now, as I don't have much time to play games at the moment and I want a new card before playing it anyway.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 14, 2007, 12:40:32 pm
My friend allready got it..and I'm going to get it from him tomorrow :D
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 16, 2007, 01:10:29 pm
Just finished it..

DAMN, was that a good game! And it SCREAMS sequel!!!
Title: Re: Crysis Has Been Shipped
Post by: Sarafan on November 16, 2007, 09:26:43 pm
Just finished it..

DAMN, was that a good game! And it SCREAMS sequel!!!

Be honest  ;), is it *that* good? And does it really require a ****** PC to run at all?
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 17, 2007, 05:57:17 am
Well, I was playing at 1440xsomething res with high details and it only slowed down 2 times (during in-game cutscenes on the carrier..yeah, it's fully modeled just like the rest of the fleet. Friggin sweet) and I got a GForce 8800 GTX :D

And yes, it's finger lickin good.
Most of the time you're solo and the suit is brilliant. There are mission where you fight alongside lots of marines and whole tank devision - you drive in humvees, tanks, AAA batteries, trucks, even pilot a VTOL in a canyon dogfight. Wicked.

Spoiler:
the aliens are not destroyed. Rather their huge ship they sent to attack the carrier is, but so is the carrier. Another fleet is inbound and it ends there, with you in a VTOL heading back to the island[/quote]
Title: Re: Crysis Has Been Shipped
Post by: Ace on November 18, 2007, 01:56:07 am
The ending was very... unsatisfying. Especially since a sequel is going to imply mostly fighting the aliens when the sections against humans were often the best.

The rest of it though was a good roller-coaster ride.

I do think the best sequence of the game was the storming the harbor and tank warfare level.

Sadly the sequels probably won't focus on the whole "out Haloing Halo" bit. (as in the combined arms warfare with a "superhero" deal)

Spoiler:
How it *should* have ended was with the carrier not having that second boss fight, instead  short finale level where you're flown into the core, you shut it down, and the finale being you welcome the Japanese who are stunned at this dead, now frozen island. Then cut to a Raiders of the Lost Ark style scene of the alien devices in boxes, and some of them not being accounted for... That way the sequels could focus more on building on the massive-warfare idea and the alien-tech being macguffins for villains.
Title: Re: Crysis Has Been Shipped
Post by: ARSPR on November 18, 2007, 04:53:31 am
Although I suppose most of you already know about it, a warning I also posted in the Crysis Demo thread:

nVidia ForceWare 169.xx (at least till .09) seem to be defective in OGL. Specially with FSOpen, (and at least Vista), you can get the following issues:

More info in SCP troubles (http://www.hard-light.net/forums/index.php/topic,50345.0.html) thread.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 19, 2007, 07:43:46 am
The ending was very... unsatisfying. Especially since a sequel is going to imply mostly fighting the aliens when the sections against humans were often the best.

The rest of it though was a good roller-coaster ride.

I do think the best sequence of the game was the storming the harbor and tank warfare level.

Sadly the sequels probably won't focus on the whole "out Haloing Halo" bit. (as in the combined arms warfare with a "superhero" deal)

I'll give it another go and this time I'm going 100% stealth. Sneaking past guards while cloaked is da bomb.

But who knows what tehy have planned for a sequel...maby there will be a lot of massive warfare :)
Title: Re: Crysis Has Been Shipped
Post by: BloodEagle on November 19, 2007, 10:35:20 am
The ending was very... unsatisfying. Especially since a sequel is going to imply mostly fighting the aliens when the sections against humans were often the best.

I'm glad they mentioned that in the demo.  :mad:
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 19, 2007, 11:03:03 am
The ending was very... unsatisfying. Especially since a sequel is going to imply mostly fighting the aliens when the sections against humans were often the best.

Spoiler:
Maybe it's just me, but I drew a totally different conclusion based on how the doc perfected the alien-shutdown device thingie. The aliens are now hosed; the next one will be a race for the spoils with the poor aliens getting bumped off almost accidentally in the process. Since you used the Halo analogy, similar to how the Brutes were employed in Halo 3; hapless plot devices.
Title: Re: Crysis Has Been Shipped
Post by: Ace on November 19, 2007, 12:46:59 pm
The ending was very... unsatisfying. Especially since a sequel is going to imply mostly fighting the aliens when the sections against humans were often the best.

I'm glad they mentioned that in the demo.  :mad:

That's not a spoiler, as it's pretty bluntly obvious what you're dealing with at the end of the demo.

Or does anyone still think that it was a North Korean water tentacle?
Title: Re: Crysis Has Been Shipped
Post by: DragonClaw on November 19, 2007, 01:32:44 pm
The game was good, but I think it was way too short... I beat it in 7 hours on normal the first time playing through ( I didn't even try the demo ). For a mostly single player value game, I think that's unacceptable.

Now, a multiplayer mode much like that one japanese movie... can't remember the name.. the one where all the kids get put on the island and only 1 person can live after a few days. Do that on a small map with a 30 minute time limit and it would be kickass in a game like this.

Spoiler:
The ending was annoying... I wasn't even expecting it to end there, and the 'boss' reminded me of an 80's arcade game... I thought gameplay evolved since then :P
Title: Re: Crysis Has Been Shipped
Post by: BloodEagle on November 19, 2007, 02:34:46 pm
The ending was very... unsatisfying. Especially since a sequel is going to imply mostly fighting the aliens when the sections against humans were often the best.

I'm glad they mentioned that in the demo.  :mad:

That's not a spoiler, as it's pretty bluntly obvious what you're dealing with at the end of the demo.

Or does anyone still think that it was a North Korean water tentacle?

I thought it was some twisted invention created by Dagon.  :(
Title: Re: Crysis Has Been Shipped
Post by: Flaser on November 19, 2007, 02:37:07 pm
The game was good, but I think it was way too short... I beat it in 7 hours on normal the first time playing through ( I didn't even try the demo ). For a mostly single player value game, I think that's unacceptable.

Now, a multiplayer mode much like that one japanese movie... can't remember the name.. the one where all the kids get put on the island and only 1 person can live after a few days. Do that on a small map with a 30 minute time limit and it would be kickass in a game like this.

Spoiler:
The ending was annoying... I wasn't even expecting it to end there, and the 'boss' reminded me of an 80's arcade game... I thought gameplay evolved since then :P

Battle Royale
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 19, 2007, 02:47:29 pm
I found it long enough, but then again I took my sweet time and di all the secondary missions and used lots of sneaking. Yeah, could have been longer. But this is the type of game that will leave you craving for more..
Title: Re: Crysis Has Been Shipped
Post by: Nuke on November 20, 2007, 01:15:43 am
i picked up my copy, but i probibly wont get a chance to play it till tomorrow
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 21, 2007, 08:23:34 pm
At the risk of heresy, Halo 3 was a better game. Crysis is shiney, but it's ultimately cheese too. And I haven't even finished it yet; it just manages to annoy the hell out of me in several places and several ways.

They even went into the total idiot's bag of tricks and tossed in invincible enemies in the part I'm stuck on, to force you to sneak past. You can't convince me that these stupid aliens are living through multiple shotgun blasts to the face at 2 feet when I killed one earlier with a single blast to the torso at 9 feet earlier. Bastard Crytek people.
Title: Re: Crysis Has Been Shipped
Post by: BloodEagle on November 21, 2007, 10:31:06 pm
You can't convince me that these stupid aliens are living through multiple shotgun blasts to the face at 2 feet when I killed one earlier with a single blast to the torso at 9 feet earlier.

They were probably alien children.  :doubt:
Title: Re: Crysis Has Been Shipped
Post by: Mefustae on November 21, 2007, 11:33:34 pm
At the risk of heresy, Halo 3 was a better game.
And that's not saying much. :doubt:

Another case of an overhyped game given marks just a tad too high for it by the "gaming press". Props to the Aussies on IGN for actually marking the thing down considering it only looks shiny on about 20% of today's computers, and pretty darn mediocre on anything else. When you take away the "groundbreaking" pretties, it's really just an average modern shooter with a few gimmicks thrown into the mix.
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 22, 2007, 12:28:22 am
And that's not saying much. :doubt:

Another case of an overhyped game given marks just a tad too high for it by the "gaming press". Props to the Aussies on IGN for actually marking the thing down considering it only looks shiny on about 20% of today's computers, and pretty darn mediocre on anything else. When you take away the "groundbreaking" pretties, it's really just an average modern shooter with a few gimmicks thrown into the mix.

Actually, it's saying quite a lot IMO. Halo 3 had better atmosphere, better story, and even better acting(!). The shinies were there, sure, but Crysis really didn't understand how to use them, the story was pretty cheese, the gameplay wasn't as good, the AI leaves a lot to be desired. Crysis' AI is just breathtakingly ****ty and also pretty obviously cheating since it gets more accuracy then you can out of its guns, plus it doesn't even pretend to coordinate. Just to top it off, they should have made the protagonist more silent or gotten a different actor. He doesn't sound the role.
Title: Re: Crysis Has Been Shipped
Post by: CP5670 on November 22, 2007, 12:30:01 am
I'm not all that impressed with this graphics engine from what I've seen of the demo. Sure, on the highest settings the graphics are in a different league from anything else right now, but there is no computer right now that can run it well at such settings. On low/medium settings, it looks the same or worse than other current games but still runs relatively poorly.

It seems like a good game otherwise, apart from the short length that people are reporting. From what I saw in the demo, the gameplay and level design were similar to Far Cry, which is good. I liked Far Cry's gameplay and nonlinearity a lot.
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 22, 2007, 03:38:21 am
...this is ridiculous.

Lowest difficulty and everything the final boss battle just kills me over and over and over with no real signs of progress or any clues on how I'm doing it wrong, or better, or anything. The gun they gave you for it doesn't even seem to actually work. It's like all the playtesters went home before doing this and it was shipped that night.

This may well join that very short list of games I snapped the CD before completing.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 22, 2007, 06:03:10 am
At the risk of heresy, Halo 3 was a better game. Crysis is shiney, but it's ultimately cheese too. And I haven't even finished it yet; it just manages to annoy the hell out of me in several places and several ways.

They even went into the total idiot's bag of tricks and tossed in invincible enemies in the part I'm stuck on, to force you to sneak past. You can't convince me that these stupid aliens are living through multiple shotgun blasts to the face at 2 feet when I killed one earlier with a single blast to the torso at 9 feet earlier. Bastard Crytek people.

??? Halo 3 sucks. :nervous:

Invincible enemies? Where?
There is only one alien when you first enter their motership in the Core level but he hits you once and then runs away and dissapears.
There is that giant spider like thing that's shielded but it can be killed....later in the game :P
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 22, 2007, 06:09:10 am
Actually, it's saying quite a lot IMO. Halo 3 had better atmosphere, better story, and even better acting(!). The shinies were there, sure, but Crysis really didn't understand how to use them, the story was pretty cheese, the gameplay wasn't as good, the AI leaves a lot to be desired. Crysis' AI is just breathtakingly ****ty and also pretty obviously cheating since it gets more accuracy then you can out of its guns, plus it doesn't even pretend to coordinate. Just to top it off, they should have made the protagonist more silent or gotten a different actor. He doesn't sound the role.

somebody is pissed for some reason. Methinks it the "irrational hate since it's better than the game I love" syndrome. I had it once.. I irrationaly hated Freespace. yes, shocking, I know. Glad I went over that.

As for your comments, I find it exactly the opposite. I find Halo's story cheese and acting terrible, not to mention the AI. And i simply love Nomads voice.


Quote
...this is ridiculous.

Lowest difficulty and everything the final boss battle just kills me over and over and over with no real signs of progress or any clues on how I'm doing it wrong, or better, or anything. The gun they gave you for it doesn't even seem to actually work. It's like all the playtesters went home before doing this and it was shipped that night.

This may well join that very short list of games I snapped the CD before completing.

HEhe..you're not listening to what your allies are telling you.
1 Take out the turrets
2. Wait till Helena brings down the shield on the arm guns (hide behind someting and shoot down those pesky alien drones while you wait)
3. Use the TAC gun ON THE ARMS - wait for hte lock.
4. Blow open the hatch below
5. Launch a TAC into the opening.
6. Get the hell out of there and into the VTOL before the thing chrashes into the carrier.


Quote
I'm not all that impressed with this graphics engine from what I've seen of the demo. Sure, on the highest settings the graphics are in a different league from anything else right now, but there is no computer right now that can run it well at such settings. On low/medium settings, it looks the same or worse than other current games but still runs relatively poorly.

I run it on High setting without problems :p
Title: Re: Crysis Has Been Shipped
Post by: Mefustae on November 22, 2007, 06:11:29 am
??? Halo 3 sucks. :nervous:
No, it's mediocre. Crysis is also mediocre. Hence, the two are similar and thus easily comparable.
Title: Re: Crysis Has Been Shipped
Post by: Fineus on November 22, 2007, 06:18:25 am
I hate to say it, but isn't this down to personal opinion (as most things like this often are?).
Title: Re: Crysis Has Been Shipped
Post by: Mefustae on November 22, 2007, 06:20:38 am
I hate to say it, but isn't this down to personal opinion (as most things like this often are?).
But my opinion just happens to be the right one.


...:p
Title: Re: Crysis Has Been Shipped
Post by: Colonol Dekker on November 22, 2007, 07:24:25 am
Not ashamed to say it, I'm gonna get a *cough* copy for my Xbox 360, I don't have the PC power to run it, My computers for Work and FS2 thats about it :)
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 22, 2007, 02:17:28 pm
Well, to be fair Crysis does have some things that earn him negative points...it IS a bit on the short side.

the story is good, but then again it is predicatable. When a good looking scientist chick sez to a admiral that using nukes against the aliens might be too dangerous as they may not have any (positive) effect, you KNOW that's just what's gonna happen.
The invulnerable shields is cheese as it gets (no offense Lucy, but it is cheese  :p )

Alltough quite technicly its never said they really are invulnerable...just the the standard RPGs, rifles and 40-120mm shells can't seem to penetrate. It's not like us humies don't have bigger calibers in our arsenal.
Title: Re: Crysis Has Been Shipped
Post by: CP5670 on November 22, 2007, 03:26:13 pm
Quote
I'm not all that impressed with this graphics engine from what I've seen of the demo. Sure, on the highest settings the graphics are in a different league from anything else right now, but there is no computer right now that can run it well at such settings. On low/medium settings, it looks the same or worse than other current games but still runs relatively poorly.

I run it on High setting without problems :p

Unless you're playing at a very low resolution, I know from all the benchmarks I've seen that you're getting drops to around 20fps in intense fights. That is unimpressive performance on what is still basically the best card around.

Granted, the game does look spectacular even on high, but less so if you turn things down to medium or low, and you don't gain enough performance for doing that. This engine definitely exhibits signs of poor optimization. I think many people aren't noticing that because they try to run it on max settings regardless of their hardware and it looks so good then.
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 22, 2007, 04:13:11 pm
HEhe..you're not listening to what your allies are telling you.
1 Take out the turrets
2. Wait till Helena brings down the shield on the arm guns (hide behind someting and shoot down those pesky alien drones while you wait)
3. Use the TAC gun ON THE ARMS - wait for hte lock.
4. Blow open the hatch below
5. Launch a TAC into the opening.
6. Get the hell out of there and into the VTOL before the thing chrashes into the carrier.

They're not telling me a damn thing. Aside from Helena's "Get close to it" at the start, I hear nada.

EDIT: Oh wait, excuse me. I thought the exosuit was the last boss. Lord knows it should have been. The real final boss was, as somebody already said, an escapee from an 80's game. He was also pathetic as all hell and no actual threat to the player. The exosuit killed me upwards of 40 times. The warship didn't do it once.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 22, 2007, 07:13:31 pm
Rly? the exosuit didn't even graze me.

The warship itself isn't dangerous as long as you use cover (damn freeze beam) and blow off it's turrets, but the other pests it launches are irritating as hell :P
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 22, 2007, 08:28:25 pm
There's only one place where the freeze beam on the exosuit can't get you, as I discovered repeatedly, which is waaaay back behind the downed VTOL. Also beyond a certain point you don't really seem to be hurting him anymore, though I suppose you really are (but can't prove it; I was reloading behind cover when he went down and came out only in time to see his legs flying off into the sea; one of the Marines got him I guess).

There are a couple of places that are mostly safe (behind the destroyed jet near the island) but it'll still get you a lot of the time. And the whole being frozen but not dead thing was pure game designer sadism, IMO, because they know it'll take the game longer to load from a save then it will to just wait there and die (though I once survived in frozen state for two minutes). You don't ever thaw, so you're dead, but they're going to pretend otherwise and make you wait.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 23, 2007, 05:16:28 am
???

you thaw in about 15-20 seconds...unless he manages to hit you again...which usually breaks you into little peaces and kills you.

Most of the time he freezes you you are dead since those flying pests will hit you before you defrost, but you very well can survive and get back into the fight.
Title: Re: Crysis Has Been Shipped
Post by: asyikarea51 on November 23, 2007, 06:09:08 am
Yeah, I too think the story was waay too short and screams sequel. :doubt:

Minor shortcomings, the game crashed once while streamloading the cave map, and my FPS took a MAJOR hit at the very last part whenever I actually looked at the aliens to shoot at them - had to turn everything down to Low (from Medium LOL). I can't go higher than Medium anyway - totally unplayable, and my box is XP.

And firing the handguns too fast results in sounds not playing. I love the handguns :lol:

This game has entertained me enough, that's all I can say...
Title: Re: Crysis Has Been Shipped
Post by: Nuke on November 23, 2007, 09:42:43 am
beat it on hard :D

the demo looked promising and the game was pretty good but there were some major annoyances in the game.

first off the performance wasnt consistent. in the demo i got a stable framerate at between 40 and 50 fps with full detail. yet most of the game and mainly the boss sequences you get severe framerate loss dropping it to less than 5 fps. i actually see this in alot of games. they just want to cram every effect they came up with in the final boss. **** the gamer who has to defeat that boss at 3 fps. my computer is very high end, fastest cpu you can get without buying an extreme edition or a quad core, 4 gigs high performance memory, and an 8800gts. its no factory overclocked alienware but its still a ****ing ass hauler. so why is the game so slow? **** even the cutscenes were choppy at times.

there were some bugs with weapon select. like there were some instances where it wouldnt let me select my rocket launcher, instances where i really needed a rocket launcher. there was also a set of control mappings for the helicopter which wasnt used in the game, maybe it gets used in multi. also i hate the way the control configuration was setup. different keys for different vehicles. i used r and f keys for the verticle thrust axis, but i wasnt allowed to use the same keys for the horn and headlights for ground vehicles. a general set of vehicle controls would have been nice so i dount have to go too far away from wsad to honk my horn for example. another thing that really pisses me off. the game supports an xbox 360 controller, but not a real joystick. its something that would be nice when flying aircraft for example. what gives?

the ****ing story was a cliffhanger, thus locking me into a sequel. i dont mind it when games leave room for a sequel. decent 2 comes to mind, prey was another example, but neither of those left any unfinished buisness. in both d2 and prey, the main conflict of the game was resolved. but here the problem wasnt solved and the aliens werent defeated. obviously they want to steal my money. therefore i will make sure to pirate, not buy, the sequel(s). this has money grubbing corprate dicksucking all over it and my ethics require i get revenge by pirating the game and maybe keying the project leader's ferrari.

some of the chatter from the characters was rather annoying. like when they were telling me how to defeat the boss every 5 seconds. like if you got hit by the freeze ray, youd hear it at least twice before you thawed out. or that part where you man the aa gun get in the gun and shoot down squiddys. after shooting like 4 or 5 of them down, then i get out before its about to blow up and its almost out of ammo too. and then what do the npcs do, within 5 seconds one of them tells me to man the gun (it blows up 2 seconds later). i hate it when games do that.

the ai was ****. they dont even duck when they hear a sniper rifle go off. i created a nice pile of corpses around one of the pilbox guns with the precision rifle. one after another they each mounted the gun after i killed the last guy. this was actually more comical than annoying.

id give the game 3 or 4 stars (3 if they dont patch some of those bugs in the next point release, and add support for all joysticks, and performance tweaks, ect...).
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 23, 2007, 11:04:55 am
Well, it did have a lot of bugs and a patch will be released soon that should fix em, as well as further optimize the game to run better.

That said, the AI is pretty good. not spectacular, but it's better than allmost anything out there. You have to remember that they enviroment is DYNAMIC and programing a AI in there is far more difficult than a in most games.
Title: Re: Crysis Has Been Shipped
Post by: Unknown Target on November 23, 2007, 11:25:29 am
It's funny, I'm hearing from most players that Crysis really isn't that great, yet it got so many almost perfect scores it's ludicrous.

And the AI did seem really dumb from the videos I saw - I even saw in one of the coolest preview clips how you could walk up to an AI and they'd take their sweet time to turn around and actually shoot you.
Title: Re: Crysis Has Been Shipped
Post by: CP5670 on November 23, 2007, 11:30:32 am
That has become normal these days. :p You could say the exact same thing about Bioshock and a few other games.
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 23, 2007, 11:34:17 am
That said, the AI is pretty good. not spectacular, but it's better than allmost anything out there. You have to remember that they enviroment is DYNAMIC and programing a AI in there is far more difficult than a in most games.

Maybe it is, but, compared to the AI from Gears of War or even Halo 1, it's kinda lackluster in action. It's very easy to reduce some ridiculous number of hostiles down to size by taking a few potshots and sprinting into some little shed so they'll come up in ones and twos to check and see if you're still there. It's also really bad about actually getting in there and fighting; if an enemy has line-of-sight to you he will almost never advance. They rarely go for cover when fired on; in fact, never that I could see. They'll go for cover when NOT being shot at, though, which is damn near incomprehensible.

The AI also gets an impressive boost to his accuracy, compared to you. Those KPA folks are pretty good with their FY71's. Nay, superb. They can empty the clip at medium range and actually hit six or seven times, unlike you.
Title: Re: Crysis Has Been Shipped
Post by: Nuke on November 23, 2007, 09:27:24 pm
its not that they dont hit its just that they have really good armor, once you get the incendiary rounds, the fy71 becomes ****ing deadly, even at sniper range.

It's funny, I'm hearing from most players that Crysis really isn't that great, yet it got so many almost perfect scores it's ludicrous.

And the AI did seem really dumb from the videos I saw - I even saw in one of the coolest preview clips how you could walk up to an AI and they'd take their sweet time to turn around and actually shoot you.

thats mainly cause all the reviews are done by console people. on the console version the detail levels are hard set to get a constant 30 fps (it may be different in hd). the textures are probibly also reduced. and being console gamers, that is the norm for them. if youre rating system allocates a couple stars to graphics then thats enough to severly twist the results. i would not rate a graphics engine very well if it cant run well at max settings on very high end hardware.

to be fair a reviewer reviewing a pc version of a game is most likely gonna have access to expensive, factory overclocked gaming hardware with dual 8800ultras, not a computer that represents the average pc gamer. that could also skew results by a couple stars. you also have to consider the bribe effect. if a game company pr guy gives you a free copy of a game to review, you will tend to give it a better rating cause you get a free game. a no bribe policy where the reviewer/magazine has to always buy the game could easily fix that problem.
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 24, 2007, 01:02:19 am
Nah, you can actually tell when you hit the guy, he reacts to it, but even firing short bursts of about three rounds you only hit with one round, and the proportion goes down drastically the longer the burst. The regular KPA dudes take between five and ten hits, but at any sort of range you'll probably be pumping out at least twice that number of bullets to kill them. Crysis' weapons overall leave a lot to be desired in their accuracy, excepts the gauss and sniper rifles. (Gauss with sniper scope is godly.)
Title: Re: Crysis Has Been Shipped
Post by: jr2 on November 24, 2007, 01:55:07 am
the ai was ****. they dont even duck when they hear a sniper rifle go off.

XD  I get to lecture you now.

Sniper ammo velocity = ~ Mach 3

So, you get to hear the rifle shot after the bullet has had the opportunity to kill you 3 times over.  And you're supposed to duck?  Only in the movies/games.

EDIT: Or did you mean, when you miss, or hit another player, that then they don't duck?  Yeah, that'd be stupid.

The rest of the points are valid.  And, yeah, I'm irritated, because I can get headshots using the FY71 & the XBOX360 controller, but I can't, because, even though I have the bead right on his head, I'm the player, therefore my accuracy is crippled.  @!$# that.
Title: Re: Crysis Has Been Shipped
Post by: RangerKarl on November 24, 2007, 04:07:29 am
I'm surprised no one seems to know you can thaw yourself out by shaking the mouse and whacking the movement keys. I almost never get frozen for more than 5 seconds against the exo.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 24, 2007, 07:22:36 am
That said, the AI is pretty good. not spectacular, but it's better than allmost anything out there. You have to remember that they enviroment is DYNAMIC and programing a AI in there is far more difficult than a in most games.

Maybe it is, but, compared to the AI from Gears of War or even Halo 1, it's kinda lackluster in action. It's very easy to reduce some ridiculous number of hostiles down to size by taking a few potshots and sprinting into some little shed so they'll come up in ones and twos to check and see if you're still there. It's also really bad about actually getting in there and fighting; if an enemy has line-of-sight to you he will almost never advance. They rarely go for cover when fired on; in fact, never that I could see. They'll go for cover when NOT being shot at, though, which is damn near incomprehensible.

The AI also gets an impressive boost to his accuracy, compared to you. Those KPA folks are pretty good with their FY71's. Nay, superb. They can empty the clip at medium range and actually hit six or seven times, unlike you.

Gears of war is a nace game, but it's whole fight system is built around (allready pre-made)cover, in a non-dynamic enviroment.
In Crysis you can create your own cover by cutting down trees or throwing/breaking stuff.

That siad, you're a Delta Force operative in a cloaking nano-suit. Of course the common NK soldier isn't a threat to you.
I've seen them act rather smart at times...trying to flank you, hiding behind walls. When I once kill a dozen of them, and only 4 were left, I tried to lure them into a room for a trap.. thy were to scared. They just keep going from cover to cover, peeking and fireing a few shots when they saw me. And when you claok they spray the area where you were with random pot shots.

FYI - the SCAR is more powerful and accurate than a FY-71. I can score headshots with it easily, especially with an assault scope and in strength mode (keeps the rifle steady, excellent for sniping)
Title: Re: Crysis Has Been Shipped
Post by: Nuke on November 24, 2007, 09:13:44 am
I'm surprised no one seems to know you can thaw yourself out by shaking the mouse and whacking the movement keys. I almost never get frozen for more than 5 seconds against the exo.

yea it took me awhile to figure that one out

That said, the AI is pretty good. not spectacular, but it's better than allmost anything out there. You have to remember that they enviroment is DYNAMIC and programing a AI in there is far more difficult than a in most games.

Maybe it is, but, compared to the AI from Gears of War or even Halo 1, it's kinda lackluster in action. It's very easy to reduce some ridiculous number of hostiles down to size by taking a few potshots and sprinting into some little shed so they'll come up in ones and twos to check and see if you're still there. It's also really bad about actually getting in there and fighting; if an enemy has line-of-sight to you he will almost never advance. They rarely go for cover when fired on; in fact, never that I could see. They'll go for cover when NOT being shot at, though, which is damn near incomprehensible.

The AI also gets an impressive boost to his accuracy, compared to you. Those KPA folks are pretty good with their FY71's. Nay, superb. They can empty the clip at medium range and actually hit six or seven times, unlike you.

Gears of war is a nace game, but it's whole fight system is built around (allready pre-made)cover, in a non-dynamic enviroment.
In Crysis you can create your own cover by cutting down trees or throwing/breaking stuff.

That siad, you're a Delta Force operative in a cloaking nano-suit. Of course the common NK soldier isn't a threat to you.
I've seen them act rather smart at times...trying to flank you, hiding behind walls. When I once kill a dozen of them, and only 4 were left, I tried to lure them into a room for a trap.. thy were to scared. They just keep going from cover to cover, peeking and fireing a few shots when they saw me. And when you claok they spray the area where you were with random pot shots.

FYI - the SCAR is more powerful and accurate than a FY-71. I can score headshots with it easily, especially with an assault scope and in strength mode (keeps the rifle steady, excellent for sniping)

the ai has some useful skills, unfortunately there arent that many of them, and they arent used enough. if i can snipe em off at long range i will, and so some of those behaviors i never got to see. they need to react better to sniper fire. in a game that has 2 dedicated sniper weapons, and several that can be used as such, you would think better reactions were in order. sometimes i would just sneak into a high position in their base, like the sniper towers, and lob grenades off the top. causes total chaos. all they would need to do to prevent it is toss a grenade at the base of the tower, and it would collapse and most likely it would kill me.

the ai on the helicopters was way too good. once it had seen you the only way to get away from it was kill it. i held one off at a gas station for a half hour, the building was mostly indestructable so i would go in recharge, cloak, then go out and shoot at it. it would take a few seconds to get its guns on me, and i usually went back inside before then. eventually i got pissed, ran to a boat and used its gun to kill the chopper. you cant hide in the bushes and cloak doesnt last long enough to get you away from it.

as for the scar, its a good weapon when you have the ammo, but when you run out its a total throw away. i actually used a system where id use the weapon with the least ammo, then discard it when it was empty. as a result i always had a fully loaded fy71 on hand, cause it was easy to keep full, and it was good enough to use in most situations. so i had no problem using my favorite weapons first.
Title: Re: Crysis Has Been Shipped
Post by: asyikarea51 on November 26, 2007, 05:33:31 am
Just for the sake of hearing the enemies speak Korean and all that other "uber-realistic" stuff I played it on Delta, but I died too many times so I went, "Screw this, I'll play this thing Terminator style!!!!" :lol:

Usually when I play "story" games like these (i.e. this, Half-Life, Far Cry, Descent 3 etc), I'm really only interested in finding out what happens in the end. I do play through the entire game though, so that I see and feel the ending the way I'm supposed to see it (no accidental spoilers).

Shortens the game's life in my shelf, but hey, I'm just playing my game. I usually replay the story again anyway... :lol:
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 26, 2007, 05:41:40 am
Open the Crysis/Game/Config/diff_bauer.cfg (that's Delta difficulty) and change hte following line:


g_suitArmorHealthValue = 200.0   to a much higher number


you cna also play with these:

-- Player Health/Energy/Suit
g_suitCloakEnergyDrainAdjuster = 0.5
g_suitRecoilEnergyCost = 5
g_suitSpeedEnergyConsumption = 90
g_suitSpeedMult = 1.85

g_suitArmorHealthValue = 900.0
g_playerSuitArmorModeHealthRegenTime = 25
g_playerSuitArmorModeHealthRegenTimeMoving = 40
g_playerSuitHealthRegenTime = 45
g_playerSuitHealthRegenTimeMoving = 50
g_playerSuitHealthRegenDelay = 2.5

g_playerSuitEnergyRechargeTimeArmor = 6
g_playerSuitEnergyRechargeTimeArmorMoving = 7
g_playerSuitEnergyRechargeTime = 8
g_playerSuitEnergyRechargeDelay = 1.0

g_playerHealthValue = 500.0

g_difficultyLevel = 4
v_driverControlledMountedGuns = 1

i_noweaponlimit = 1  <--------- add this one if you don't want limit on hte number of weapons you cna carry.

Title: Re: Crysis Has Been Shipped
Post by: Flaser on November 27, 2007, 10:35:09 am
So far I had seen the best AI in STALKER, that was the first time when covering fire made me uncomfortable.
Title: Re: Crysis Has Been Shipped
Post by: Rictor on November 28, 2007, 07:42:32 am
Surprisingly, my computer could handle the game on medium settings. And while it is a brand new mid-range system, I was quite astonished.
Title: Re: Crysis Has Been Shipped
Post by: asyikarea51 on November 28, 2007, 08:18:45 am
@ TrashMan

I did say "Screw this, I'll play this thing Terminator style!!!!" for a reason. Me likes Delta-level "realism" but not the difficulty. ;)

That includes v_driverControlledMountedGuns = 0 even though setting it to 1 was really tempting...

Anyways, I thought the FY71 flamer ammo was useless, but with all these comments I'd better try the gun again. Personally I think they should've made it like the AK and M4 in CS, power versus accuracy so that the SCAR doesn't pwn, but nevermind. (There's the flamer ammo anyway.)
Title: Re: Crysis Has Been Shipped
Post by: NGTM-1R on November 28, 2007, 10:49:18 am
I personally figured the incendiary rounds were for use on the aliens, due to their "I like cold" nature. They did work pretty well on the machines, but I didn't carry an FY71 into the caves. Took an SMG and a shotgun instead.
Title: Re: Crysis Has Been Shipped
Post by: Unknown Target on November 28, 2007, 03:56:29 pm
So far I had seen the best AI in STALKER, that was the first time when covering fire made me uncomfortable.

Agreed, STALKER's AI was dead-on amazing in some parts, although in others it lagged :( But many times I found myself thinking about a tactical situation as if it were real, something I never do with games.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 28, 2007, 06:05:41 pm
I personally figured the incendiary rounds were for use on the aliens, due to their "I like cold" nature. They did work pretty well on the machines, but I didn't carry an FY71 into the caves. Took an SMG and a shotgun instead.

I've hardly used them, mostly since I've been saving them (and there's plenty of ammo for it. Stupid me). It's excellent ammo and one of hte FY71's advantages over teh SCAR.

FYI - SCAR is overall a better weapon - more damage per shot, quieter, more precise. Silencers kill damage over range tough.

I think it's 0,2 drop per meter afetr 20 meters. FYI Scar does around 72 damage, the FY71 around 45
Title: Re: Crysis Has Been Shipped
Post by: Mefustae on November 28, 2007, 06:59:46 pm
Have no fear XP users, apparently you can run Crysis on its supposedly "exclusive" DX10-quality graphics perfectly fine on DX9. This of course raises questions as to why it would be touted as DX10-exclusive, but then we have to all remember; Microsoft is entirely composed of suck.

Snagged this from over on Kotaku (http://www.kotaku.com.au/games/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp.html), originally posted on crysis-online.com boards (http://www.crysis-online.com/forum/index.php?topic=11837).

Quote from: Method
I tried this and I am amazed. I am even more amazed that it still runs at an almost playable fps

This is what I did. You can try this at your own risk as I am taking no responsibility if you screw up your system.

I went to my CVarGroups folder and in there were a bunch of cfg files.

I first made a copy of the entire CVarGroups on my desktop in case I screwed up. I then opened each cfg and made the same edits. You copy the default (4) option which is the first block of text and paste/replace the last block of text with it.

for example the "sys_spec_Particles.cfg"

[default]
; default of this CVarGroup
= 4

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

[1]
e_particles_quality=1
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=4
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=0

[2]
e_particles_quality=2
e_particles_max_emitter_draw_screen=8

[3]
e_particles_quality=3
e_particles_max_emitter_draw_screen=16

Copy all the red text and paste/replace the blue text with it so it looks like...

[default]
; default of this CVarGroup
= 4

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

[1]
e_particles_quality=1
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=4
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=0

[2]
e_particles_quality=2
e_particles_max_emitter_draw_screen=8

[3]
e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

Do this same thing with all the cfg files in the CVarGroups folder. Just remember to BACK UP the old files first!!!!

After I did this I logged back in and all I can say is wow. Thw water is very different and the the tire tracks on the beach are realistic. The depth of view and light beams look very cool as well. Very nice find OP!

I'm going to play the demo all over with this setting now.

Good Luck
Someone should really give this a shot, see if it's on the level.
Title: Re: Crysis Has Been Shipped
Post by: jr2 on November 29, 2007, 01:11:11 am
If I ever get a system capable of running it on settings higher than low, and the money to buy it, sure.
Title: Re: Crysis Has Been Shipped
Post by: TrashMan on November 29, 2007, 11:11:35 am
I allready have it tweaked to the max. It's so friggin sweet :D