Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Flipside on November 20, 2007, 05:56:55 pm

Title: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 20, 2007, 05:56:55 pm
Sitting at 3.5K, I thought I'd better stop greebling ;)

I'm not too sure what I was aiming at when I started this, it's a bit high-poly to be a light fighter, but only has a single obvious missile port on it, though it's got plenty of guns, I might see if I can add more missile ports, or just give it ridiculous shielding to compensate for the lack of missile-power, I'll see what happens. It's all UV-Mapped, and that was a bugger of a job, so I just need to start texturing now.

Any ideas what it is?  :confused:

First image is of the top, second of the base.

(http://www.aqsx85.dsl.pipex.com/HiPoly1.jpg)


(http://www.aqsx85.dsl.pipex.com/HiPoly2.jpg)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Bob-san on November 20, 2007, 06:01:02 pm
Looks nice to me. However, it seems more like a police fighter or mercenary fighter then a military fighter. Any chance we can get some images of it rotated 180 degrees? (I'll assume it's symmetrical)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Vasudan Admiral on November 20, 2007, 06:01:50 pm
Any ideas what it is?  :confused:
Apart from 'awesome', no idea really. ;)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Bob-san on November 20, 2007, 06:02:52 pm
Any ideas what it is?  :confused:
Apart from 'awesome', no idea really. ;)
As I posted, I'll say police or mercenary fighter. Depending on the exact scale, that is... if it's <20m long, definitely mercenary.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 20, 2007, 06:09:59 pm
LOL Thanks :)

Yup, it's symmetrical, to be honest, it's those side-arms that consume a large amount of the polygons.

From the engine/power plant configuration, my thoughts were headed in the direction of long-range escort, something that needs to be able to respond to threats quickly, and may not have resources such as a resupply ship available to them, so they rely heavily on overwhelming firepower from the guns. Admittedly, the same requirements are needed from a Policing vessel.

Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: WeatherOp on November 20, 2007, 06:26:04 pm
The Super Hoover? OHHH, I've got it, the Killer Kirby. Eureka! :p

Looks good.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 20, 2007, 06:32:15 pm
[Spaceballs]Suck....suck.....suck.....[/Spaceballs]

Thanks :p It's because it's untextured, the missile port certainly bears more than a passing resemblance to a vacuum cleaner attachment atm, but that's partly because of the grey material, once the texture is over it, it'll look better ;)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Scooby_Doo on November 20, 2007, 06:37:20 pm
Only 3500 polys?  :D

Looks a bit like a shuttle craft.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 20, 2007, 06:48:06 pm
Hehe, to be honest, that's a always a dilemma with design, when to stop adding polies, especially with fighters that are likely to appear in groups.

Personally, I think it'd be a bit heavily armed for a shuttle, the cockpit would seem a bit large, my feelings are the ship would be too small.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: AllStarZ on November 20, 2007, 06:54:43 pm
That's a sick ship. Though I'm thinking the cockpit is huge in comparison to the rest of the ship.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Whitelight on November 20, 2007, 07:16:13 pm
The first one, with the nose tilted down  looks  radical.  Sweet man, sweet..  :D
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Send in the TMF on November 20, 2007, 07:16:56 pm
looks a bit blocky to me, but that might just work perfectly when textured, Good job
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Unknown Target on November 20, 2007, 07:17:56 pm
Nice, looks like a Loki and a rhino got jiggy with it.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: AllStarZ on November 20, 2007, 09:22:01 pm
The first one, with the nose tilted down  looks  radical.  Sweet man, sweet..  :D
They're both the same ship, just from different angles.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: WeatherOp on November 20, 2007, 09:35:57 pm

Personally, I think it'd be a bit heavily armed for a shuttle, the cockpit would seem a bit large, my feelings are the ship would be too small.

Ohh! The Space Devil or is it the Asteroid-dust Buster.  :p

Ok, I'll stop.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: jr2 on November 21, 2007, 01:53:41 am
It's a cousin to both the Pyro-GL from Descent II and the Magnum fighter from Descent3.

Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: ssmit132 on November 21, 2007, 03:24:54 am
It does look like a Loki. It's pretty good, don't know what purpose to give it though.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: jr2 on November 21, 2007, 03:35:25 am
It does look like a Loki. It's pretty good, don't know what purpose to give it though.

Combined with an Apollo and an Ursa, maybe.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: BloodEagle on November 21, 2007, 10:35:48 pm
It looks like a bomber designed solely for destroying juggernaughts.  :)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Scooby_Doo on November 21, 2007, 10:43:57 pm
or some futuristic car...
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Grizzly on November 21, 2007, 11:14:19 pm
it somehow reminds me off the Loki.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: NGTM-1R on November 22, 2007, 12:03:10 am
First cousin to a Rapier II.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Hellstryker on November 22, 2007, 04:43:26 am
I want one  :nervous:
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 22, 2007, 11:33:20 am
Well, I've started on the texturing, I've tried shrinking the cockpit a bit using the texture and that seems to have helped, it certainly gives a more 'heavy attack' feel to the ship. At the moment, I'm still making up my mind, I'm thinking light assault bomber is possibly what it'll end up as, I can convert those forward dark-areas in more missile launchers with only a few polygons.

(http://www.aqsx85.dsl.pipex.com/Textured1.jpg)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Retsof on November 22, 2007, 03:11:09 pm
 :nod: :yes: OOOOHHHHH PREEEETYYYYY.  I'm not a modeler, so I don't know how hard this would be, but if you want more missile bays you could modify those two large pods on the sides (I'm assuming they're engines) and replace the front intakes with missile ports.  Also, if that cockpit seats several people, the ship would make a very good bomber.  The blocky shape gives it the "who needs sleek, I've got POWER" look. :D
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Black Wolf on November 23, 2007, 01:22:50 am
Very, very nice.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: jr2 on November 23, 2007, 04:19:17 am
Put missiles on the side / engine intake in the center of the side pods?  Or opposite, missiles in the center, dual engine intake feeding the engine in the side pod?
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Retsof on November 23, 2007, 08:15:56 pm
I figured more like a Perseus, no intake, just missile bays.  After all, there's no air in space anyway, though intakes do always look cool.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Scooby_Doo on November 23, 2007, 08:33:20 pm
Well theres bussard intakes, but FS doesn't have that technology.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 23, 2007, 08:33:28 pm
I'm going to finish texturing it up and see what it looks like it needs, I could actually do your suggestion with the intake things, I thought about it myself, but I might make a custom weapon for those side-arms, with the large side-pods being the generators for them, the intakes would actually be to hold heatsinks open to space, they are only really at the front because there are some habits it is hard to get out of ;)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: jr2 on November 24, 2007, 02:46:56 am
Well, if it's both atmospheric and space capable then it would help perhaps.. IDK.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: BengalTiger on November 24, 2007, 02:08:14 pm
I agree with Flipside on the putting of reactor cooling gear in the 'intakes'.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Bob-san on November 24, 2007, 04:48:47 pm
I'm going to finish texturing it up and see what it looks like it needs, I could actually do your suggestion with the intake things, I thought about it myself, but I might make a custom weapon for those side-arms, with the large side-pods being the generators for them, the intakes would actually be to hold heatsinks open to space, they are only really at the front because there are some habits it is hard to get out of ;)
But remember that heatsinks without atmosphere (a good storyline doesn't cut it) are completely and utterly useless as anything but decoration or armor. Things like that I actually laugh at--it's completely impossible for them to work without some sort of fluid (liquid or gas) going over them. Now what might be interesting is to include those as the afterburners... a sort of interesting idea that the reactor produces energy for the weapons and also produces the some sort of cooling gas, and there is a system to not only jettison the gas but also use it to provide additional thrust.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: jr2 on November 25, 2007, 01:26:33 am
Not quite true... you can lose some heat through radiation, and the larger the surface area, the better.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 25, 2007, 05:02:39 am
As JR says, which is why I pointed out it doesn't really matter whether they are facing forward or not. In real life, there's very very little difference between the temperature under the unheated hull and open to space itself (Depdning on how thick the armor), but I suppose with every joule counts, you try every trick in the book, and the faster you dump heat to space, the better ;)

Edit: Basically, yes, some kind of particle flow system is best for keeping systems cool, but what's best for keeping that particle system cool and allow it to dump heat?
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: --Steve-O-- on November 25, 2007, 06:40:21 am
a good old milk jug full of water, or ones own urin in a pinch?  :)
sorry about that, i had to say it.


::author of this reply can now be seen running away::
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: --Steve-O-- on November 25, 2007, 06:56:57 am
ok time to be serious. so most fighters in FS2 use what, small fussion reactors? so i would figure any cooling going on would be done internally. heat from the reactor can be applied to keep a liquid coolant from freezing. intakes can be provided for atmospheric conditions to run cool gas over heat sinks or cooling jacket around the reactor itself. then again whos to say how far away the GTVA is from Bussard technowlodgy. i dont know man, there's a bunch of reason you can use an intake and a bunch that would rule it out. in the end if it makes you happy strap on some intakes. i use them, they look cool, and old habits and ideas die hard. its your world, you are god, make the rules and bend them!  :D

addon:    over all i do like the model, the initial texture work made my jaw drop, the canopy glass....will it actually render like that in game? anyhow as far as the overall point of this topic, i'd call it medium to heavy assault fighter. it has the beefy look that says  GRRRRRR DONT F#@& WITH ME. Durable, like you can hit it with a giant sledghamer and yeah stuff might fall off but really al that happens is you give the pilot a fun ride.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on November 25, 2007, 07:03:52 am
Hehe, well, I'm still deciding, I'm going to texture up the rest of the ship and then do the side-pods last, that way if I decide I want to change the geometry once everything  else is texture, it won't be quite as difficult to do.

I'm sort of toying with the thoughts of a 'defender' type ship, excellent anti-bomb/bomber capacity, good range and tough, but slow and not very agile, basically a very big trebuchet platform. That way they'd also be pretty nasty following a group of heavy bombers and taking out the anti-fighter subsystems on the target capship at long range.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: --Steve-O-- on November 25, 2007, 07:16:48 am
thats what i try to do, keep the model as fluid as possible until i'm happy. thatway i can toss or pop in new geometry later. what sucks is when you finalize it, think your done, look it over and discover that A) you forgot something, or B) you came up with more ideas to add on to it. thats when it gets to be not so easy.

as for a roll, your thinking sort of like a piloted mobile point defense platform, or a bomber support fighter. not a bad idea. in a way thats sort of how i intended the wraith to be used, mainly assault and bomber support though. but i do like the idea of the defender, kind of an odd twist of interceptor, but not. intseat of chasing you down personally, they chase you down with long range angry missiles by the airtight boat full.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on December 17, 2007, 07:11:51 pm
Been a while since an update, been wrapped up with Uni stuff, but made a little more progress on texturing, done most of the centre and am going to try and get some more done over Christmas, not sure how much I'll get done, mind.

Edit: Had the smoothing too high on the renderer, updated the picture with a less smoothed one.

(http://www.aqsx85.dsl.pipex.com/Textured2.jpg)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Scooby_Doo on December 17, 2007, 10:11:27 pm
Looking very sweet...

BTW would you mind posting a pic of a closeup around the area enclosed in the yellow stripes?  Those bolt somehow interest me.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on December 17, 2007, 10:23:49 pm
Sure :)

(http://www.aqsx85.dsl.pipex.com/Textured3.jpg)

That's closer than you'll ever get in game (unless you are Alpha 1's wingman, whereby it is your favourite position to be in), so you get a pretty good look at how the pixels were arranged. Basically, for bolts, I don't use anti-aliasing, for rivets, which are more rounded, I do. I'm trying to fit this all on a 1024 x 1024 texture, so every pixel counts when you get down to small details :)

And the ftp site goes down 5 minutes later... Hopefully it'll be back in a minute...
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Scooby_Doo on December 18, 2007, 12:04:12 am
Square rivets... hey neat trick.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Hellstryker on December 18, 2007, 09:28:11 am
:Ø Very nice, but needs glow/shine maps
Edit: Since the :+o Comes out horrible i shall use this in its place...
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: pecenipicek on December 24, 2007, 09:31:20 pm
oookay... could you explain in short, how do you make textures?

i have no idea how to make them resemble anything proper and... well... need help.

could you explain the way you make your textures simply as possible?
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Jake2447 on December 24, 2007, 09:36:36 pm
Download anytime soon?
Looking forward to this.  It's a great model.  One suggestion though; go with a different color instead of that bright blue.  I think a red or an orange will look a lot "tougher."  I guess it's up to you.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on December 24, 2007, 11:47:14 pm
Well, to be honest, the blue is partly bought on by the renderer, it's designed primarily as an atmosphere renderer, kind of like Bryce, and I think I forgot to change the sky colour from blue, which will have that effect. The actual texture is more grey than that, but I can turn the saturation down as needed. The grey part is the 'undercoat', I'll add more colour later once the base-coat is finished :)

As for a release date, unfortunately, it'll be a couple of weeks yet, I'm all tied up with Uni work till early January, got 3 projects due on the 4th, but I'll try to get a release as soon after that as possible. :D

Edit: I've also got to remodel those side-bays into missile launchers, though that shouldn't be too difficult.
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: Flipside on December 24, 2007, 11:53:28 pm
@Perenipicek

Here's a tutorial I did that will help you through some of the basics if you use Photoshop...

http://www.hard-light.net/forums/index.php/topic,43807.0.html

Also, check out Scooby Doo's tutorial that is stickied at the top of the forum :)
Title: Re: Hi Poly fighter ship, errr.. not sure what it does....
Post by: pecenipicek on December 25, 2007, 06:07:07 am
THANK YOU!!!!!