Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Miracinonyx100 on November 21, 2007, 02:12:31 pm

Title: A Question
Post by: Miracinonyx100 on November 21, 2007, 02:12:31 pm
Can the Freespace 2 engine be set up as to allow fighter-craft to not just maneuver at a given yaw-pitch-roll rate, but also possess a yaw acceleration, pitch acceleration, and roll-acceleration (Inertial effects) like how the fighters moved in WC-Prophecy?

I was thinking of an idea of a WC-Mod which would primarily be a re-work of WC-2, although 1 might be included too, but I wanted it to be highly realistic.


Victoria Kent,
[email protected]
Title: Re: A Question
Post by: Wanderer on November 21, 2007, 02:29:02 pm
Hmmm... Adjusting 'rotdamp' value(s) in the ships.tbl should at least partially handle this kind of problems - if i understood correctly what you meant...
Title: Re: A Question
Post by: Miracinonyx100 on November 21, 2007, 04:41:04 pm
Basically what I meant was that... rather than the game playing like the instant I move the joystick, and the ship moving say 20 degrees per second... it instead will move like 12-dps, then increase to 20, and when I let go, it slows down from 20 to zero rather than instantly stop...

You understand what I mean?
Title: Re: A Question
Post by: Warp Shadow on November 21, 2007, 04:48:30 pm
Yep. If you want that, you simply have to increase the  $Damp or $Rotdamp values. Each one is essentially how long it takes you to accelerate to your full turning/rolling/whatever speed. Higher number = slower accel.