Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: emi_100 on November 21, 2007, 06:31:48 pm

Title: new hyperspace (skybox)
Post by: emi_100 on November 21, 2007, 06:31:48 pm
Hello everybody! :)
i want to know how to use the "newhyperspace" skybox model ... (i knew i had to put "newhyperspace" in the "skybox model" box)...
i beleave it is an animated skybox... but in the missions, IT DOES'T MOVE!!

someone can explain me this?  :D


THANKS! :yes:
Title: Re: new hyperspace (skybox)
Post by: Asprin on November 21, 2007, 06:55:24 pm
Quote
Q: Two hyperspace effects?
A: hyperspace.pof uses an animating texture. newhyperspace.pof uses three rotating cylinders and only works with the very, very latest CVS builds from Bobboau at this time. It will not be supported in the official release of 3.6.9

http://www.hard-light.net/forums/index.php/topic,46061.0.html
Title: Re: new hyperspace (skybox)
Post by: emi_100 on November 21, 2007, 08:19:50 pm
thanks!  :yes:

and where can i find the CVS builds from Bobboau??
Title: Re: new hyperspace (skybox)
Post by: den5 on December 19, 2007, 02:29:17 pm
http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_2-24-07.zip

Does not work with TBP.
Title: Re: new hyperspace (skybox)
Post by: IPAndrews on December 19, 2007, 03:44:20 pm
Well that's a shame but there's nothing I can do about it. Hopefully the dumb rotation code will be in 3.6.10 and hopefully 3.6.10 won't have dropped compatability with TBP. To be honest though I'll be very surprised if TBP works with 3.6.10 and thoroughly expect the new hyperspace effect to remain unsuable.