Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: DaBrain on November 26, 2007, 05:50:04 pm
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I'm interested in which settings you use once we got shader support.
Of course I'm talking mostly about ships that already have a normal map.
I prefer the Doom3/UT3 look, so I set mine to: -no_emissive_light -ogl_spec 30 -ambient_factor 25
The metal surfaces really look like metal with these settings imho.
Edit: This is also nice:
-no_emissive_light -ogl_spec 50 -ambient_factor 80
I kinda have to use that for levels with a red sun. Otherwise everything is completely red...
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Erm. How exactly do you change the ambient_factor? :shaking:
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Custom command line arguments (Launcher->Features).
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My command lines are
-ambient_factor 20 -ogl_spec 30 -no_emissive_light -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4
Thanks to DaBrain, didn't understand what the ogl_spec used to be for!
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I prefer the Doom3/UT3 look, so I set mine to: -no_emissive_light -ogl_spec 30 -ambient_factor 25
The metal surfaces really look like metal with these settings imho.
Any screens with these specific settings to demonstrate the 'metal-ness' of the look?