Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Objekt on November 26, 2007, 11:46:43 pm
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Error: Can't open model file <cruiser01x.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Above is the error message I got. While SCP doesn't actually crash at that point, continuing is pointless, as it crashes good 'n' hard once you get into the mission. How do I fix this? I'm not using a mod.ini file, or any of the mediavps; should I be?
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Yes? :nervous:
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Error: Can't open model file <cruiser01x.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Above is the error message I got. While SCP doesn't actually crash at that point, continuing is pointless, as it crashes good 'n' hard once you get into the mission. How do I fix this? I'm not using a mod.ini file, or any of the mediavps; should I be?
Yes, you should use MediaVPs. The mod you're using, Transcend, is trying to use cruiser01x.pof. With cruiser03x.pof, they both are mediaVPs additions to make Levy have a different looking than Fenris and the same with Lillith and Cain.
Either you have to fix Transcend ship.tbl or use the next WhichEverNameYouWant-shp.tbm:
#Ship Classes
$Name: GTC Leviathan
+nocreate
$POF File: cruiser01.pof
$Name: SC Cain
+nocreate
$POF file: cruiser03.pof
#End
or you have to manually add all related model and texture needed files in that mod folder or the simplest one: USE MEDIAVPS.
MediaVPs never harm your mods, (if loaded through mod.ini as a secondary mod). And they can hugely improve the game looking. SO ALWAYS USE THEM. That's my advice. (Only, if they suppose too much stress for your computer, remove mv_adveffects.vp).
I've told a little lie: in very strange situations and if you're not using a build newer than 3.6.9., mediavps can harm your mod because of a solved bug. Modular tables weren't applied as supposed and you couldn't override mediavps ones. But this is a very very very strange situation.
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That seems to have fixed it - using the mediavps, I mean.
I think a lot of my prior problems were caused by the presence of FSPort .vp's in the mediavps folder. WOW, do the new models look good!
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I think a lot of my prior problems were caused by the presence of FSPort .vp's in the mediavps folder.
Lesson #2. Never, ever, do that again. Ever.
WOW, do the new models look good!
Correct me if I'm incorrect, but I don't think I've advertised my Useful Stuff page to you previously. The link is in my signature and you'll find a few items there that don't come with the mediavps or even with Turey's Installer. Including but not limited to: a few HTL ships, LightSpeed's Nebulae and a fixed Advanced Training Mission for FSPort.
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Lol@FSPort VP files :p
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I think a lot of my prior problems were caused by the presence of FSPort .vp's in the mediavps folder.
Lesson #2. Never, ever, do that again. Ever.
WOW, do the new models look good!
Correct me if I'm incorrect, but I don't think I've advertised my Useful Stuff page to you previously. The link is in my signature and you'll find a few items there that don't come with the mediavps or even with Turey's Installer. Including but not limited to: a few HTL ships, LightSpeed's Nebulae and a fixed Advanced Training Mission for FSPort.
Been there, downloaded it. I'm glad someone finally made an HTL Apollo. LightSpeed's Nebulae are truly eye-popping.