Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: lostllama on December 02, 2007, 10:13:06 am

Title: FS2 time decompression?
Post by: lostllama on December 02, 2007, 10:13:06 am
Correct if I'm wrong but I think I may have accidentally come across a new cheat in FS2.

Activating cheat mode (typing www.freespace2.com in-mission) and then using shift-comma resulted in reducing the game 'speed' by half. Another press of this combo slowed it to a quarter.

Maybe this is an FSO feature....it's kind of like Bullet Time...in FreeSpace! I don't see it mentioned in the wiki under the cheats page.

Sorry if this is just a vanilla FS2/FSO thing that's already been mentioned; I did a search before posting this to check first.

Title: Re: FS2 time decompression?
Post by: Jeff Vader on December 02, 2007, 10:15:19 am
Old news. I've heard previously that this time decompression, as you call it, is indeed possible once you've enabled the cheats.
Title: Re: FS2 time decompression?
Post by: Mobius on December 02, 2007, 10:16:58 am
Have you ever played Transcend? It uses time decompression.
Title: Re: FS2 time decompression?
Post by: lostllama on December 02, 2007, 10:22:54 am
Ah sorry, right. Yes I recall that Transcend did utilise it.
Title: Re: FS2 time decompression?
Post by: redsniper on December 04, 2007, 07:25:39 pm
time expansion
Title: Re: FS2 time decompression?
Post by: Hippo on December 12, 2007, 12:12:46 pm
it was coded into the SCP so that you could record game footage at 1/2 or 1/4 speed, then accelerate the playback to get a better quality
Title: Re: FS2 time decompression?
Post by: Grizzly on December 13, 2007, 06:28:48 am
It-also-is-just-cool.
Title: Re: FS2 time decompression?
Post by: Colonol Dekker on December 13, 2007, 07:26:29 am
time expansion


Timeshift reference?
Title: Re: FS2 time decompression?
Post by: colecampbell666 on December 14, 2007, 02:54:15 pm
It's not a cheat. pressing Shift+, slows time, pressing Shift+. speeds it up. It's not a cheat, it is an SCP feature, and one of Retail FS2.
Title: Re: FS2 time decompression?
Post by: Hippo on December 14, 2007, 02:58:31 pm
you need to have cheats enabled in order to activate it so that you dont accidentially slow too far when returning from having it compressed
Title: Re: FS2 time decompression?
Post by: colecampbell666 on December 14, 2007, 06:12:49 pm
I don't really understand what you meant, but I never have to enable cheats to slow or speed up.
Title: Re: FS2 time decompression?
Post by: redsniper on December 15, 2007, 02:59:37 am
time expansion


Timeshift reference?

No, it's just a little easier on the tongue than time decompression. ;)
Title: Re: FS2 time decompression?
Post by: karajorma on December 15, 2007, 03:23:38 am
I don't really understand what you meant, but I never have to enable cheats to slow or speed up.

Try not running the debug build then.
Title: Re: FS2 time decompression?
Post by: colecampbell666 on December 15, 2007, 07:49:48 am
I don't. As I said, it works in Retail, FS2: Colossus, and FSO.
Title: Re: FS2 time decompression?
Post by: Vidmaster on December 15, 2007, 08:17:41 am
it's kind of like Bullet Time...in FreeSpace!

There will be a campaign that makes use of Bullet Time soon (as a core feature)...   :) :) :)
Title: Re: FS2 time decompression?
Post by: Kie99 on December 15, 2007, 08:26:14 am
I don't. As I said, it works in Retail, FS2: Colossus, and FSO.

Not to slow down time it doesn't.  In retail there was x1, x2 and x4, in SCP there's x1, x2, x4, x8, x16, x32, x64 IIRC.  And if you use cheats, you get x0.5 and x0.25
Title: Re: FS2 time decompression?
Post by: karajorma on December 18, 2007, 09:37:24 am
It would be a neat trick if you've got slowdown working on retail as it's an SCP feature. :p
Title: Re: FS2 time decompression?
Post by: Bob-san on December 18, 2007, 11:49:51 am
Any chance we can get x0.125 or x0.0625? ;)