Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redsniper on December 07, 2007, 03:02:44 am
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I thought this was fixed a long time ago. Using the 3.6.8 media VPs, the tips of the thrusters have a few white pixels where it should be transparent, but this is only noticeable at a distance. So... :wtf:
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A screenshot could be helpful...
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Fine, fine... I figured everyone would remember this. Hang on.
Screenshots just aren't showing it very well. It has to be seen in motion. :doubt:
Like this:
(http://img.photobucket.com/albums/v458/redsniper7/thruster.png)
(http://img.photobucket.com/albums/v458/redsniper7/thruster2.png)
but on all thrusters and more than one pixel per thruster.
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How come I hazn't seed this?
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Because you registered less than a year ago?
This is like a 2004 problem IIRC.
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No I meant that I don't see it ingame.
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because you're lucky?
because your FSO is set up right and mine isn't?
because you have different mediavps?
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Well what media VPs do you have? Are you certain they are up to date?
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3.6.8 along with the appropriate patches, I'm pretty sure. I'm using a custom shockwave effect and different afterburner effects, but the normal thrusters are unchanged.
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Go in my sig and follow the instructions under "troubleshoot FS2: MD5" as well as the ones for "post FS2 tree"