Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: caibrenden on December 12, 2007, 04:50:38 pm

Title: Questions About Fred2_open
Post by: caibrenden on December 12, 2007, 04:50:38 pm
I want 4 Auolus cruisers to come either when my Derwent destroyer is disabled or when my entire wing is down. What sexps should i use?
Post images if possible

PS. Another question, Is the speed in FS2 measured in km/h or m/s?
Title: Re: SEXP Help
Post by: Shade on December 12, 2007, 05:37:53 pm
Set the arrival cue for each cruiser as seen in the image below, and that should do the trick. And it is m/s.

[attachment deleted by admin]
Title: Re: Questions About Fred2_open
Post by: caibrenden on December 12, 2007, 05:53:36 pm
Now i wanna know how come i can't place a way point inside my Knossos?
Title: Re: Questions About Fred2_open
Post by: Shade on December 12, 2007, 06:22:07 pm
You may be unintentionally hitting the model when clicking. Try placing it elsewhere and using the orientation editor (shift-O) to set the coordinates to where you want it.
Title: Re: Questions About Fred2_open
Post by: caibrenden on December 12, 2007, 06:38:36 pm
Now i want to know why my 4 corvettes(were cruisers) arent attacking with beams while in range and beam freed?
Title: Re: Questions About Fred2_open
Post by: Dark Hunter on December 12, 2007, 06:55:04 pm
Try clicking "All Beams Freed by Default" in the Mission Specs editor. Makes everything much easier.
Title: Re: Questions About Fred2_open
Post by: spartan_0214 on December 12, 2007, 07:26:47 pm
Wouldn't it be great if new people to the HLP read Karajorma's FAQ? :rolleyes:
Title: Re: Questions About Fred2_open
Post by: caibrenden on December 12, 2007, 08:00:08 pm
ok beams freed by default still not getting any beams here!
im uploading the mission. see if u can find the prob plz
http://members.westnet.com.au/caibrenden/MS1-Naos.fs2 (http://members.westnet.com.au/caibrenden/MS1-Naos.fs2)
Title: Re: Questions About Fred2_open
Post by: Hyper Ion on December 12, 2007, 08:09:54 pm
Wouldn't it be great if new people to the HLP read Karajorma's FAQ? :rolleyes:
Better than Karajorma's! Try ZylonBane's (http://home.att.net/~clay.h/fs2/beamfaq.htm).

Bascially, calibrenden, you need a SEXP to unlock the beams. The FAQ I just linked should provide enough information on how to get the SEXP working.
Title: Re: Questions About Fred2_open
Post by: caibrenden on December 12, 2007, 08:27:28 pm
Have you not read the above posts. Im no amateur you know, i just haven't been using FRED_open for  about a year now.

Beams Freed, Ordered To Attack GVD Derwent


now that you mention it, Does the IFF Unknown make the corvettes enemies to the Vasudan Destroyer?
Title: Re: Questions About Fred2_open
Post by: Dark Hunter on December 12, 2007, 08:38:16 pm
Ah. Hit "all teams at war" in the Mission Specs. That might do it.
Title: Re: Questions About Fred2_open
Post by: spartan_0214 on December 12, 2007, 08:53:36 pm
Have you not read the above posts. Im no amateur you know, i just haven't been using FRED_open for  about a year now.

Beams Freed, Ordered To Attack GVD Derwent


now that you mention it, Does the IFF Unknown make the corvettes enemies to the Vasudan Destroyer?

1. If that first post was directed at me, then you should have known, being "no amateur" that you either had to beam-free the ship or select "beam-free-all" in the mission specs editor. Your questions would have been answered by reading Karajorma's FAQ, the very thing I recommended you to do... :rolleyes:

2. Yes, AFAIK, Unknown ships are not automatically targeted by Friendly ships. They *are* classified as "unknown".... Dark Hunter's fix should work. If it doesn't, add a goal to the corvettes and cruisers to ai-chase the GVD Derwent.
Title: Re: Questions About Fred2_open
Post by: Wanderer on December 13, 2007, 03:03:56 am
There might be a slight snag in the 'all teams at war' idea... Namely..

Default iff_defs.tbl
Code: [Select]
;------------------------
; Unknown
;------------------------
$IFF Name: Unknown
...
$Flags: ( "exempt from all teams at war" )
Title: Re: Questions About Fred2_open
Post by: TrashMan on December 13, 2007, 05:15:00 am
Just set the unknowns to attack. Your ships will return fire automaticly.
Title: Re: Questions About Fred2_open
Post by: caibrenden on December 13, 2007, 03:26:28 pm
Ok lets put the storyline straight.

Rebel Vasuadan Destroyer found Knossos to Sol and im suppose to intercept them.
4 Unknown Corvettes suddenly jump out of the portal and start attacking the Destroyer.
EVENTUALLY they find out that they are the Sol Defence Initiative.

Title: Re: Questions About Fred2_open
Post by: karajorma on December 13, 2007, 03:38:29 pm
Mark the corvettes neutral and set all teams at war. (Both teams will appear red and will attack the player) Or mess around with iff_defs.tbl. Your choice really.
Title: Re: Questions About Fred2_open
Post by: caibrenden on December 24, 2007, 01:12:24 am
wow i think fred should include "Enemy Of My Enemy" IFF status!!  :hopping:
Title: Re: Questions About Fred2_open
Post by: karajorma on December 24, 2007, 03:36:24 am
It does.

Or mess around with iff_defs.tbl.