Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on December 14, 2007, 02:14:06 am
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Willing there be further advances in z-buffer precision? I've noticed a few z-buffer fighting when I do a box over mesh for detailing.
Edit: Could older OpenGL versions (1.1) also cause this? I'm noticing buffer fighting where i never saw it before.
Ugh wish I knew what drivers supported 1.2 :mad:
Double Edit: Already after long annoying battle, I managed to get to 1.2 and the buffer fighting seems to have disappeared. *crosses fingers*