Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on December 14, 2007, 02:14:06 am

Title: Z-buffering
Post by: Scooby_Doo on December 14, 2007, 02:14:06 am
Willing there be further advances in z-buffer precision?  I've noticed a few z-buffer fighting when I do a box over mesh for detailing.

Edit: Could older OpenGL versions (1.1) also cause this?  I'm noticing buffer fighting where i never saw it before.

Ugh wish I knew what drivers supported 1.2  :mad:

Double Edit: Already after long annoying battle, I managed to get to 1.2 and the buffer fighting seems to have disappeared. *crosses fingers*