Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: G0atmaster on December 15, 2007, 02:49:58 pm

Title: (Drums of War) No debriefing, failed mission? What?
Post by: G0atmaster on December 15, 2007, 02:49:58 pm
Hey, I just got The Babylon Project version 3.4a, and I'm playing Drums of War part 1.  I'm on one of the early missions, "In the Name of the Crown," and I just beat it.  The two Centauri cruisers are down, my home ship survived, the Vor'Toth or whatever, and the only thing I can think of that I may have done wrong, is the hostile capital ship that appears after the two Centauri cruisers managed to escape before I could disable it.  The Vor'Toth survived with 15% hull, and it says "no debriefing for this mission" and I can't move on.  What did I do wrong?
Title: Re: (Drums of War) No debriefing, failed mission? What?
Post by: 0rph3u5 on December 16, 2007, 04:55:18 am
the 3rd Vorchan which tries to break the blockade needs to be destroyed - it is difficult but manageable...

the missing debriefing stage is my fault - originally I had different plans with that blockade breaker --- but that would have reduced the entire Drums Of War Series to a 7 missions campaign... (and killed a lot of interesting things which will come in DoW 3...)
Title: Re: (Drums of War) No debriefing, failed mission? What?
Post by: G0atmaster on December 16, 2007, 04:46:53 pm
I see.  That explains it then.  I was just wondering what i did so wrong as to be a complete failure.  I'm all "surely a single ship isn't THAT big of a deal..." apparently it was lol

I beat both part 1 and 2, very anxiously waiting #3 lol.  Awesome campaigns man, nicely done.