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Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Androgeos Exeunt on December 18, 2007, 02:09:49 am

Title: On the GTD Hades
Post by: Androgeos Exeunt on December 18, 2007, 02:09:49 am
I've got a little question.

In the original Silent Threat, the GTD Hades was a sitting duck that kept releasing fighters. Will it be moving about in ST:R?
Title: Re: On the GTD Hades
Post by: Admiral Nelson on December 18, 2007, 06:24:35 am
The ST:R mission is different from, and much better than, the old ST mission.
Title: Re: On the GTD Hades
Post by: Goober5000 on December 19, 2007, 05:27:57 pm
The GTD Hades is no longer a sitting duck in ST:R.  And it will certainly be moving about. ;7
Title: Re: On the GTD Hades
Post by: jr2 on December 20, 2007, 02:08:21 am
Will it have a cap on the number of :mad: fighters that it can spawn?  I think I finally got toasted at kill # 100 or something like that.  :hopping:
Title: Re: On the GTD Hades
Post by: Admiral Nelson on December 20, 2007, 07:20:07 am
The original mission was ridiculous from start to finish.  The ST:R mission is well designed; don't worry.
Title: Re: On the GTD Hades
Post by: Goober5000 on December 20, 2007, 07:27:30 am
It spawns a maximum of 200 fighters. ;7

But yeah, the blow-up-the-Hades mission was redesigned from start to finish.  It's much better than the original.
Title: Re: On the GTD Hades
Post by: Snail on December 23, 2007, 05:13:51 am
It spawns a maximum of 200 fighters. ;7

:wtf:
Title: Re: On the GTD Hades
Post by: Goober5000 on December 23, 2007, 02:12:03 pm
The Colossus can hold up to 240 fighters, so I didn't think that was unreasonable.
Title: Re: On the GTD Hades
Post by: Snail on December 23, 2007, 06:54:12 pm
I thought you meant they were all launched in one mission one after another, with two wings called Bragi and Huri with wing respawns of 99. I assume only a few of those 200 fighters would be launched in one mission.
Title: Re: On the GTD Hades
Post by: Goober5000 on December 23, 2007, 10:59:00 pm
I was talking about the very last mission.  It's possible for the Hades to deploy up to 5 wings of 10 waves each.  However, it's highly unlikely that the average player will face every single fighter.
Title: Re: On the GTD Hades
Post by: Cobra on December 23, 2007, 11:44:51 pm
Especially when your wingmen and the GTC Orff (Who's genius idea was it to put a goddamn Fenris in a battle with a superdestroyer?) are all cannon fodder. :P
Title: Re: On the GTD Hades
Post by: jr2 on December 24, 2007, 02:00:42 am
The Colossus can hold up to 240 fighters, so I didn't think that was unreasonable.

*cough*  :wtf:  Compare sizes with Colly and Hades, then get back to me.
Title: Re: On the GTD Hades
Post by: Snail on December 24, 2007, 06:50:09 am
*cough* :wtf: Compare sizes with Hecate and Hades, then get back to me.
Title: Re: On the GTD Hades
Post by: jr2 on December 24, 2007, 07:44:14 am
Hecate = 150 "combat spacecraft".  Since when did the Hades ship out with 100% Loki fighters?!
Title: Re: On the GTD Hades
Post by: Goober5000 on December 24, 2007, 11:05:52 am
You can probably fit two Lokis in place of one Ursa. :p
Title: Re: On the GTD Hades
Post by: jr2 on December 24, 2007, 11:13:01 am
Ah, but what was the Hades to be used for?  A space superiority fighter carrier?
Title: Re: On the GTD Hades
Post by: Cobra on December 24, 2007, 11:27:33 am
I don't think it was ever meant to go into combat, since the GTI was trying to recreate the SD Lucifer.
Title: Re: On the GTD Hades
Post by: Hades on December 24, 2007, 11:34:55 am
Instead of a goddamn Fenris are you going to put a destroyer there instead?
Title: Re: On the GTD Hades
Post by: jr2 on December 24, 2007, 11:35:59 am
:wtf: The SD Lucy plowed through the GTA and PVN forces... what makes you think the GTI wouldn't want to use the Hades in the same manner?
Title: Re: On the GTD Hades
Post by: G0atmaster on December 24, 2007, 06:03:27 pm
It wasn't finished yet, maybe?
Title: Re: On the GTD Hades
Post by: Polpolion on December 24, 2007, 07:18:35 pm
You can probably fit two Lokis in place of one Ursa. :p

More like 8 :p

(http://img340.imageshack.us/img340/3273/nonamefm8.png)

Title: Re: On the GTD Hades
Post by: Admiral_Stones on December 24, 2007, 07:28:07 pm
 :lol: :lol:
Title: Re: On the GTD Hades
Post by: Snail on December 24, 2007, 09:05:13 pm
Hecate = 150 "combat spacecraft".  Since when did the Hades ship out with 100% Loki fighters?!

Hecate [2174m] = 150 combat spacecraft
Hades [3404m] = 200 combat spacecraft

What's your problem? Are you constipated or something? Being EXTA anal? :P

Title: Re: On the GTD Hades
Post by: jr2 on December 25, 2007, 12:06:17 am
Ah, and the Colly?  Hmm, I guess the Colly is a Destroyer / SuperDestroyer / Battleship, and the Hades is an aircraft carrier.  :lol:  That's what it's used for, anyways...
Title: Re: On the GTD Hades
Post by: Snail on December 25, 2007, 03:47:02 am
Colossus [6117] = 240 spacecraft.

Note, the Colossus does not carry "combat" spacecraft. Since the Hecate can carry 150 "combat" spacecraft, it might be able to carry more of other spacecraft.
Title: Re: On the GTD Hades
Post by: Nuclear1 on December 25, 2007, 10:38:03 am
Colossus [6117] = 240 spacecraft.

Note, the Colossus does not carry "combat" spacecraft. Since the Hecate can carry 150 "combat" spacecraft, it might be able to carry more of other spacecraft.

The Colossus carries 60 fighter and bomber wings, according to the cutscene.  Now, if fighters and bombers don't register as "combat spacecraft", I don't know what do.
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on December 27, 2007, 05:21:44 am
...are transports considered "combat spacecraft" (think Haulers 1 and 2)? :drevil:
Title: Re: On the GTD Hades
Post by: G0atmaster on December 27, 2007, 11:39:48 am
The Colossus carries 60 fighter and bomber wings, according to the cutscene.  Now, if fighters and bombers don't register as "combat spacecraft", I don't know what do.

Key word being "Wings."   Now, how many ships are typically in a wing?
Title: Re: On the GTD Hades
Post by: Mobius on December 27, 2007, 11:47:59 am
A wing is generally formed by 3/4 spacecraft. The Colossus should have something like 180-240 spacecraft(assuming that heavy bombers occupy more space).

In the cutscene the number of spacecraft per wing is displayed, the problem is that I can't watch it right now.
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on December 28, 2007, 01:27:22 am
A wing is generally formed by 3/4 spacecraft. The Colossus should have something like 180-240 spacecraft(assuming that heavy bombers occupy more space).

In the cutscene the number of spacecraft per wing is displayed, the problem is that I can't watch it right now.

Try YouTube...and I think we're way off-topic.  :nervous:
Title: Re: On the GTD Hades
Post by: Tahna Los on January 25, 2008, 01:15:36 am
Really, I think there should have been a set of missions on its own about tracking down the Hades and then blowing it up after a while.  All this time while dodging the rogue GTI and the Shivans too,  and maybe a bit of HOL.

Gotta say, the ST campaign started out great, the first few missions were actually cool and worthwhile.  Then things started going downhill.......
Title: Re: On the GTD Hades
Post by: terran_emperor on January 25, 2008, 01:43:18 am
I could handle that - and alternate end to Silent Threat Reborn: Mission would be based off the Unmade Crusade Episode "To The Ends of the Earth"
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on January 25, 2008, 04:58:10 am
Mm-hmm...if the GTI finished the Hades earlier on in the campaign and get it to destroy the Krios and pretty much wreak havoc in GTVA systems...what say you? :drevil:
Title: Re: On the GTD Hades
Post by: azile0 on September 04, 2008, 12:31:12 am
Ugh... looks like I have to play the campaign again to know wtf you guys are talking about...
Title: Re: On the GTD Hades
Post by: Rick James on October 11, 2008, 11:54:35 am
Provided that the GTD Hades will indeed play a more "active" role in the ST:R campaign, does this mean we'll be seeing those omgwtfbbqfishsticks Shivan Super Lazors put to use?
Title: Re: On the GTD Hades
Post by: Galemp on October 11, 2008, 01:53:06 pm
Oh yes.

...hm. thinks.
Title: Re: On the GTD Hades
Post by: Droid803 on October 11, 2008, 02:41:37 pm
I think its even got more of them now.
Something like 5.
Title: Re: On the GTD Hades
Post by: Mobius on October 11, 2008, 03:48:57 pm
Aren't the super lasers supposed to be Shivan beams?
Title: Re: On the GTD Hades
Post by: Cobra on October 11, 2008, 03:53:47 pm
Quit trying to figure out ST:R before you play it, it ruins all the fun. :P
Title: Re: On the GTD Hades
Post by: Rick James on October 11, 2008, 04:11:42 pm
Quit trying to figure out ST:R before you play it, it ruins all the fun. :P

Estimated kill count of the GTD Hades in the Reborn campaign:

GTC Fenris - 3
GTC Leviathan - 2
GVC Aten - 3
GVD Typhon - 2
GTD Orion - 1
GTI Arcadia - 1
Title: Re: On the GTD Hades
Post by: Snail on October 11, 2008, 04:13:05 pm
2 Typhons? :wtf:
Title: Re: On the GTD Hades
Post by: Rick James on October 11, 2008, 04:26:20 pm
GTI considered the alliance between Terrans and Vasudans to be bad juju. And because there were still elements of the Hammer of Light kicking around, it's possible that GTI blows up a Hammer destroyer also.
Title: Re: On the GTD Hades
Post by: Droid803 on October 11, 2008, 04:28:50 pm
GTI considered the alliance between Terrans and Vasudans to be bad juju.
Isn't that the NTF?
Title: Re: On the GTD Hades
Post by: Rick James on October 11, 2008, 04:30:46 pm
GTI thought that as well. A few of the Silent Threat briefings made it clear that there was dissent between portions of the GTI and the GTA government as a whole in terms of how to handle the Terran-Vasudan alliance.
Title: Re: On the GTD Hades
Post by: Snail on October 11, 2008, 04:38:13 pm
GTI thought that as well. A few of the Silent Threat briefings made it clear that there was dissent between portions of the GTI and the GTA government as a whole in terms of how to handle the Terran-Vasudan alliance.
Where?
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on October 11, 2008, 09:44:04 pm
GTI thought that as well. A few of the Silent Threat briefings made it clear that there was dissent between portions of the GTI and the GTA government as a whole in terms of how to handle the Terran-Vasudan alliance.

Really?
Title: Re: On the GTD Hades
Post by: Mongoose on October 12, 2008, 01:39:01 am

Estimated kill count of the GTD Hades in the Reborn campaign:

GTC Fenris - 3
GTC Leviathan - 2
GVC Aten - 3
GVD Typhon - 2
GTD Orion - 1
GTI Arcadia - 1
Alpha 1 - *insert frustration here*
Title: Re: On the GTD Hades
Post by: Admiral_Stones on October 12, 2008, 06:24:46 am
GTI thought that as well. A few of the Silent Threat briefings made it clear that there was dissent between portions of the GTI and the GTA government as a whole in terms of how to handle the Terran-Vasudan alliance.

Bah, these damn racists.
Title: Re: On the GTD Hades
Post by: Grizzly on November 02, 2008, 04:59:33 am
GTI thought that as well. A few of the Silent Threat briefings made it clear that there was dissent between portions of the GTI and the GTA government as a whole in terms of how to handle the Terran-Vasudan alliance.

Bah, these damn racists.

Humans actually might have a reason on being racists towards the vesudans. After all, we are not just talking about some stupid issue called skin color here...
Title: Re: On the GTD Hades
Post by: Mobius on November 02, 2008, 05:01:16 am
You can find evidences of racism even in the first mission of Silent Threat...look at what the GTI decides to do in order to "preserve" the vulnerable Alliance...
Title: Re: On the GTD Hades
Post by: Akalabeth Angel on November 02, 2008, 06:17:27 am
Humans actually might have a reason on being racists towards the vesudans. After all, we are not just talking about some stupid issue called skin color here...

      Yeah, I imagine that they have the same reason that people have had for centuries:

      Ignorance
Title: Re: On the GTD Hades
Post by: Mobius on November 02, 2008, 06:21:05 am
Excuse me? It's not like "our" racism, which isn't valid due to the fact that there's only one race: the human one. Physical differences are the result of environment's influence on our bodies.

With an alien species that changes incredibly - what do you have in common with them? The fact that you live in the same galaxy?
Title: Re: On the GTD Hades
Post by: Snail on November 02, 2008, 07:12:10 am
With an alien species that changes incredibly - what do you have in common with them? The fact that you live in the same galaxy?
Well, we're both bipedal and are carbon-based, but that's it really...

Humans actually might have a reason on being racists towards the vesudans. After all, we are not just talking about some stupid issue called skin color here...
I'd have to agree there. I mean, it's not like the Vasudans are real nice guys. They're stubborn gits, one of the ways the war started was supposed to be because some Terran used the wrong verb conjugation and insulted everyone. It's silly stuff like that which started the war, plus racism.
Title: Re: On the GTD Hades
Post by: Mobius on November 02, 2008, 07:16:12 am
Read a few Intelligence entries from Species.tbl...the Vasudans think(thought... :rolleyes:) Terrans are stupid.
Title: Re: On the GTD Hades
Post by: Snail on November 02, 2008, 08:00:08 am
Read a few Intelligence entries from Species.tbl...the Vasudans think(thought... :rolleyes:) Terrans are stupid.
And the Terrans think they're ritualistic.
Title: Re: On the GTD Hades
Post by: Mobius on November 02, 2008, 08:36:36 am
Which is true... :nervous:

Am I racist? :nervous:
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on November 02, 2008, 08:39:47 am
Stereotypes. :rolleyes:
Title: Re: On the GTD Hades
Post by: Cobra on November 02, 2008, 02:03:54 pm
You can find evidences of racism even in the first mission of Silent Threat...look at what the GTI decides to do in order to "preserve" the vulnerable Alliance...

You idiot, you kill Terrans in that mission too. It's called a cover-up. Leave. No. Witnesses.
Title: Re: On the GTD Hades
Post by: Admiral_Stones on November 02, 2008, 02:19:56 pm
GRAVEDIGAAAAAAAAARR!!!
Title: Re: On the GTD Hades
Post by: Mobius on November 02, 2008, 02:22:54 pm
You idiot, you kill Terrans in that mission too. It's called a cover-up. Leave. No. Witnesses.

*facepalm*

The reason behind that attack is related to the GTI's thoughts on the TV alliance.
Title: Re: On the GTD Hades
Post by: Cobra on November 02, 2008, 02:23:48 pm
You idiot, you kill Terrans in that mission too. It's called a cover-up. Leave. No. Witnesses.

*facepalm*

The reason behind that attack is related to the GTI's thoughts on the TV alliance.



Wasn't the GTI though, it was GTA pilots.
Title: Re: On the GTD Hades
Post by: Mobius on November 02, 2008, 02:25:04 pm
*facepalm*

Sorry, I was confused.
Title: Re: On the GTD Hades
Post by: azile0 on November 18, 2008, 12:33:58 pm
I dunno if I did something different, but the Hades mission is slow, and boring. I just tuck myself away and blast at the Hades. Nothing touches me. Fighters can't get me, and I just fly out to rearm when I need to. I log about 20 kills getting to my safe spot, but then I really just blast the curious Loki that flies by. It's a good mission to build your Admiral, I guess.
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on November 22, 2008, 03:22:02 am
It is slow, azile. You're not doing anything wrong.
Title: Re: On the GTD Hades
Post by: Droid803 on November 22, 2008, 11:23:26 am
What would you expect? you're single-handedly taking down a superdestroyer.
Title: Re: On the GTD Hades
Post by: terran_emperor on November 22, 2008, 06:03:38 pm
I know. And it requires a huge suspension of disbelief.

I can understand it happening in the Colony Wars games. but FreeSpace? No Frakkin' Way!
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on November 23, 2008, 01:35:35 am
You could fly around the Hades shooting and saying "OI OI OI". :lol:
Title: Re: On the GTD Hades
Post by: terran_emperor on November 23, 2008, 02:32:42 am
I know. Its ridiculous. Too much like colony wars. At least in that case, its understandable.

Word is that ST:R uber revamps this mission
Title: Re: On the GTD Hades
Post by: Mobius on November 23, 2008, 02:54:06 am
In Colony Wars there are immensely powerful primaries that allow the player to take down major ships...in FS the player can only rely on limited secondaries...that's why it's weird...
Title: Re: On the GTD Hades
Post by: terran_emperor on November 23, 2008, 04:54:45 am
I always thought it was because of the limits on the game engine. That it was more suited to Dog-fighting than anti-capital ships fights.

Title: Re: On the GTD Hades
Post by: Snail on November 23, 2008, 06:16:35 am
In Colony Wars there are immensely powerful primaries that allow the player to take down major ships...in FS the player can only rely on limited secondaries...that's why it's weird...
Remember, in INFSCP bombers have the PAC system which allows them to damage capships even when their bombs are depleted. And the EA have the Sniper...
Title: Re: On the GTD Hades
Post by: Mobius on November 23, 2008, 06:28:27 am
We're not discussing INF SCP here... :wtf:
Title: Re: On the GTD Hades
Post by: Snail on November 23, 2008, 06:36:37 am
Still, thought it might be interesting to bring it up.
Title: Re: On the GTD Hades
Post by: Mobius on November 23, 2008, 06:46:49 am
It's not interesting.
Title: Re: On the GTD Hades
Post by: Snail on November 23, 2008, 06:47:17 am
It's not interesting.
You're not interesting either.





EDIT

On another note, there was a secret "Railgun" weapon in FS1 that was commented out. It was extraordinarily powerful. Could this be used in the final mission to kill the Hades?
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on November 23, 2008, 07:40:19 am
Well, the Railguns from INFA or BP might give you an idea...

I actually tried the Railgun once in ST on FSPort. What it does is shoot two needle-like things at the speed of light in a straight line. If they hit, they do huge amounts of damage, but because they're so thin, it's difficult to see where they're going (worse than, what was that, the EA RFT of INFR1, I think). :nervous:
Title: Re: On the GTD Hades
Post by: General Battuta on November 23, 2008, 09:27:16 am
Still, thought it might be interesting to bring it up.

Why? The PAC system is something I'm really excited for! I hope you guys don't cut it.

Title: Re: On the GTD Hades
Post by: terran_emperor on November 23, 2008, 10:12:11 pm
Yeah. Railguns would cut it. Which is why the Maxim should be allowed to to damage to Cap-ships. - It's for all intents and purposes a rail-gun. I dont give a flying @#^< what the Tech description says. Its a Railgun, thus a slug Shooter (projectile weapon). Since the uranium slugs are magnetically propelled, the Maxim will have an enormous range, far beyond that of most energy weapons, despite what TrashMan says.

Also, I think that as a projectle weapon, it should have an ammo gauge. I really think that future open builds should resurrect the Maxim Ammo Counter from earlier builds.

Anyway, here's hoping that ST:R finally gives a use for the secret rail gun.

@AE, the reson they are so small, is because they are essentially Bullets, not balls of superheated plasma
Title: Re: On the GTD Hades
Post by: Androgeos Exeunt on November 23, 2008, 10:58:10 pm
Yeah. Railguns would cut it. Which is why the Maxim should be allowed to to damage to Cap-ships. - It's for all intents and purposes a rail-gun. I dont give a flying @#^< what the Tech description says. Its a Railgun, thus a slug Shooter (projectile weapon). Since the uranium slugs are magnetically propelled, the Maxim will have an enormous range, far beyond that of most energy weapons, despite what TrashMan says.

Also, I think that as a projectle weapon, it should have an ammo gauge. I really think that future open builds should resurrect the Maxim Ammo Counter from earlier builds.

Admiral Khafre does note that it behaves like a mass driver. And keep in mind that the ballistic ammo gauge was never a feature in retail. :v: probably described the Maxim as a "energy weapon that behaves like a mass driver" for this reason, and to offset, they gave the Maxim huge energy requirements.

The earliest form of a rudimentary weapon of mass in retail came from INFR1 in the form of the Hurricane missile.

the reson they are so small, is because they are essentially Bullets, not balls of superheated plasma

Well, then it ought to be a weapon of mass that consumes ammo, not nuclear fusion. ;)
Title: Re: On the GTD Hades
Post by: Droid803 on November 23, 2008, 11:57:44 pm
EDIT

On another note, there was a secret "Railgun" weapon in FS1 that was commented out. It was extraordinarily powerful. Could this be used in the final mission to kill the Hades?


http://www.hard-light.net/wiki/index.php/GTW_Railgun

60 damage per second doesn't seem "extraordinarily powerful". Its pretty good though.
Title: Re: On the GTD Hades
Post by: terran_emperor on November 24, 2008, 01:05:32 am
This discussion really ought to be split off and moved to the GFD board.

:v: were forced to cut whole parts out in order to Release FS2 on time. Atmospheric mission, like those in Colony Wars Vengeance, were supposed to be included, but had to be dropped. As were Subspace Missile Artillery Strike Weapons. The targeting laser in FS2 is probably a left over of these SMAS weapons - The Laser would be used to light the target, like the tag missiles do, whereupon a series of missiles would emerge from subspace. (Sorta Subspace Cruise Missiles).

I imagine that the Maxim was originally planned to be a ballistic weapon with an ammo counter, but :v: didn't have time to get the ammo limit to work, so they cut it and added that bull-hockey "Energy weapon that acts like a mass driver" part

Besides the Tech entry on the Maxim contradicts itself. It says that it says that that it is an Energy Weapon that behaves like a mass driver, then says that it fires uranium slugs.

As a physics student, i can tell you that an Energy weapon that behaves like a mass driver, is a particle accelerator (like they have at CERN). In theory, these could be used as weapons, and they are in many sci-fi (Particle Cannons, Positron Cannons etc).

The equivalent for a physical object, such as a uranium slug, is called a mass driver. A non-weaponised application of the Mass Driver is the MagLev (like the JR-MagLev in Japan).

Of course there could theoretically exist hybrids of particle and mass drivers, that fire particle streams as well as a physical shell, and the Maxim, as it exists currently, would fall into the Hybrid category.

Now don't start saying that im wrong, because only :v: can do that. You can't prove me wrong, but likewise i can't prove myself right. Result - Stalemate, Impass, Draw...unless someone can contact :v: and talk to someone from the FS2 team.

-----

 :sigh: Whew. Thank god thats over - i was starting to "sound" like TrashMan  :D

Now after that massive surge of Techno-babble (and for once i actually understood it)...

I don't know whether the Railgun will be used. It would be cool to use one of these "never used" primaries.

But i do have it on good authority that the Hades will use it's shivan "Lucifer beams".

Title: Re: On the GTD Hades
Post by: Snail on November 25, 2008, 02:58:04 pm
60 damage per second doesn't seem "extraordinarily powerful". Its pretty good though.
I knew that, actually... In fact, I remember my first try. "This is gonna be good!" *shoots Fenris*... Ehh...