"whats the name of the destroyer? which ship-class? what station type is tombaugh?"The destroyer is most likely an Orion, since it is the only type of Terran destroyer seen in the game.
"what ship is towing the taranis-cruiser?"The Halkins, a Chronos class freighter.
"name of transport?"I bet it's the Halkins.
"blood red vortex?! why red?! because of the red sun? red nebula? or what?!"For the dramatic effect. The Lucifer is the invincible superdestroyer, after all.
"in conflict with the cb-animation. there the fighters emerge AFTER leaving the vortex"Probably a change of plans at some point. Maybe we should believe the ani.
"lucy shots its own cruiser?"Dunno. Maybe a retribution against the incompetent crew of the Taranis for getting captured. Or a stray shot.
okay folks...An unknown TV news reader. Blaise Russel provided the news reader's voice in Destiny of Peace, it would be interesting if he could do so again here. :)
...as the first one is completed i would like to start slowly with the preperations of the next cutscene. i have some questions and i need also your all support on this one, as here every difficulty you can have as animator is met (voice acting, characters, etc)....so this scene will take MUCH longer than the first one.....lets take the bible, added with my questions first:
------------------------------------
Act 2 Intro A
This scene shows the capture and eventual destruction of the Taranis cruiser. It also shows the SuperDestroyer in its entirety for the first time.
[cut to anchor doing live news coverage]
"who is anchor?!"
Anchor: We’re now going to the science station Tombaugh in the Ribos system where a team of Terran and Vasudan scientists await the arrival of a recently captured Shivan D-class Cruiser. It’s being escorted by the Terran Destroyer XXXX, which conducted the attacks and capture operations over the course of three days.The station is an Arcadia.
"whats the name of the destroyer? which ship-class? what station type is tombaugh?"
[cut to comm officer shot again. She’s working in darkness, trying to raise the XXXX on her comm]Again, probably an early concept later discarded. We see a normal colored vortex in the FS 1 intro movie.
Over her shoulder we see a huge warp tunnel begin to appear. It’s blood red and much larger than any subspace hole’s seen so far. The crew gasps in shock, wondering what it is.
"blood red vortex?! why red?! because of the red sun? red nebula? or what?!"
[cut to shots of Shivan fighters blasting the helpless Terran fighters, pilots yelling]Yup.
[cut to shot of SD passing by the captured Cruiser. Watch as the shadow passes over the side of the station]
[cut to forward shot of the crowd at the window, as the shadow passes over them, they stand there in awe]
[cut to shot over their shoulders, as the SD passes very close to the Cruiser and station. Members of the assault team on the Cruiser point at different parts of it, muttering. The SD gradually slows to a stop.]
[cut to under shot of the SD’s big gun array. It starts to reconfigure and “draw light” to itself.]
"where is the teran destroyer in this scene?! drawn lights: is meant those small light-particles attracted by the beam before it fires in the media-VP´s?"
[cut to shot of one crewmember]To deny its use to the Terrans.
Crew-1: Oh, no! [like he/she is the first to realize what’s happening]
[cut back to gun]
A huge energy beam blasts out from the gun!
[cut to shot of beam tearing into the Cruiser as it gets thrown back from the blast]
"lucy shots its own cruiser?"
[cut to shot of assault troops at window, being thrown against the window from the impact]The boarding party that was already there on the Taranis, presumably.
"where have been the assault troops coming from?!"
[cut to shot of beam making its way across the Cruiser, slicing it up]Bobbau, I think?
maybe: [cut to angle showing Shivans leaping from openings in the SD (without suits!)]
"i saw someone has made a picture somewhere here with a shivan, using its plasma-beam.....i need this mesh! find him, ask him"
[cut to interior of cruiser where the crew was]The Taranis, I think, and its boarding party.
"which crew?! which cruiser?! wtf? do not understand this cut"
Through the window we can see the beam approach this room. The crew is running around madly, but the wall erupts and they’re all incinerated in a split second. Come up with some cool incineration effect here.Do what you can. :)
[cut to medium shot of the two ships]
The beam is cutting through the far side of the Cruiser, and it’s hull is buckling and breaking up.
[cut to interior shot of Shivans boarding and tearing up some Terran crew]
"phew.....really needed?! all this character-shots are a problem for me"
if this is ready (your job!), we need voice-acting for the spoken text! my english is not free from accent!!! im german, you know....There aren't too many lines, voice acting should not present a problem.
"whats the name of the destroyer?
It’s being escorted by the Terran Destroyer XXXX, which conducted the attacks and capture operations over the course of three days.
EDIT: And it cannot be the Galatea, since the destroyer here gets trashed! Just name it as you like. I propose "Victory" or "Vesuvius" :) (yeah, I love WC)
"i saw someone has made a picture somewhere here with a shivan, using its plasma-beam.....i need this mesh! find him, ask him"
(http://mt.hard-light.net/media/mpn-large001.jpg)This? Ask Styxx.
As absolutely pure awesome as the power failing thing would be in this cutscene, should it be included? The only explaination for it I can think of would be that the shivans aboard the Taranis managed to get into the docked Chronos freighters systems with a virus or Shivan AI or whatever and shut it down - after transmitting the same virus to every ship in the sector too.
Sounds a lot like the new BSG pilot episode to me, but I dunno if that's a good or bad thing in this particular context. :\
Well it can be easy if you can just turn off the glow maps...(Thinking back of JAD2)I'm not referring to how it can be achieved, I mean should it be included at all, because there is never any other mention of the shivans having this ability.
I look foward to seeing this...Fix'd. :p
Fixed.I look forward to seeing this...Fix'd. :p
As to using the loki - well AFAIK it came way way later. Can anyone who played ST tell us if it's possible timeline wise?Ugh. It is possible, in a highly technical sense, but extremely unlikely. First of all, ST implies that the Loki was completed at, or very close to, the time of its first appearance in ST. Second of all, the FS Ref Bible implies that the destruction of Tombaugh was a pretty public event, and it's highly unlikely a top secret GTI prototype would just be flying around there.
Only the nerdiest of nerds would criticise something like this, since it's basically art rather than a simulation. :)
Well put it this way. If the nerdiest of nerds complain, they will be stabbed. :p:lol:
A lot. :p
in the bible it is not mentioned, what type of installation we are talking about. only a science-station is mentioned......
hehe.....when i use one of them for a cutscene, it becomes canon ;)
i tried #2, but this is not looking good.In what way?
hehe.....when i use one of them for a cutscene, it becomes canon ;)
hehe.....when i use one of them for a cutscene, it becomes canon ;)
:wtf:
:blah:
:hopping:
come on snail.....are you not able to distinguish between a joke and a serious comment?!
come on snail.....are you not able to distinguish between a joke and a serious comment?!
hehe.....when i use one of them for a cutscene, it becomes canon ;)
but the problem with :v: is, that they will not decide anything further, as they are not working with the FS-universe anymore......i thought they gave everything to the community and WE decide now, what is canon in this universe......
Encircle it with 500+ sentry guns.
they are canonfodder.This is the first time I see it going this way. It's cannon this time. Not canon.
And stop arguing about what is Canon...If you guys want to do that start a seperate thread, just don't do it here...
I agree with vidmaster. That defence group sounds about right for a science centre in war-time. Besides, it may have been Civilian originally, but was requisitioned by the militaryThis is the only Canon thing: (http://www.cameralabs.com/reviews/Canon400D/images/Canon400D_main.jpg)
BTW
And stop arguing about what is Canon...If you guys want to do that start a seperate thread, just don't do it here...
back 2 business....i´m just looking 4 ideas for some scenes and the general look of the animation and found THIS pictureI believe that VA is in charge of TI, or at least high up. Ask him, as he probably made that.
(http://www.sectorgame.com/twistedinfinities/screens/screenshot03.jpg?nw=Screenshots)
i think that would be way cool to let the lucy jump in inside a nebula. then we have a red vortex (ref-bible) also as well as this cool volumetric light effect from the cb-anim.....
what do you think?
you do not get it what i´ve meant.....
ribos seems to be a system filled with a thin, red nebula (look @ cb-anim).....so it also could be, that there are spots with higher concentrations of gas and lucy could jump in directly inside such a nebula.....so you see only the glow of the vortex and it seems to be red.....i would use an external ego-view of a pilot flying around tombaugh on patrol.....and then lucy emerges out of the nebula very dramatically......
that is what i have in mind :cool:
Ribos is the name of the star, not the planet.
Debris from the station is still falling from orbit on Ribos 4
Ribos is the name of the star, not the planet.QuoteDebris from the station is still falling from orbit on Ribos 4
*Cough*
I say Forget using a Red warp portal...I find the glow of the star bathing everything every in blood-red light even creepier. It makes the Lucifer, which is generally red anyway, look like something out of hell
i do not think we should use any already used music
If you want, I suppose I could try to compose some music for this too.
If you want, I suppose I could try to compose some music for this too.
i have something like this in mindthis means, that this is an IDEA, nothing more ;) ok?
furthermore, inspired by VA´s shot through the middle, i have something like this in mind ;)I haven't seen the video in motion, but I think the 'cut' may be a little too flat. I am assuming that the Lucifer's cannons are just blasting, not slashing. If so, perhaps the damaged area should be more concave in shape, since the beam would be round.
Patience, my friend -- I see again the time delta strikes between Germany and the USA. :)
I will extract all of these things and post them for you. I presume you want extracted the image file from the VPs for the weapons you listed, yes?
Dude. We need that in FS2. NOW.
Where'd that come from? FireCrack?
:confused: whats firecrack?:lol: FireCrack is a community member who created some hi-poly models among them being some missiles.
Quote from: CobraDude. We need that in FS2. NOW.
i fear thats to heavy for FS2. to many polys.....to model for a movie is completely different as game-modeling....so i would have to make it completly new :/
Bah this one looked better.
I'm hoping we get a nice close-up of that baby in the final product.
Bah this one looked better.
I say E50_S0.jpg.
Uhh in case you know this is a Fan-made, and just cause the Arcaida doesn't have that much detail doesn't mean we can't use it.I say E50_S0.jpg.
Watch the FS1 intro again, the Arcadia doesn't have that kind of detail. :P
The high-poly Lucifer is closer to the cutscene version than the FS1 Lucifer.So?
And I was talking about the CUTSCENE ARCADIA not having the detail as the last three versions of IceyJones' Arcadia.
The high-poly Lucifer is closer to the cutscene version than the FS1 Lucifer.So?
And I was talking about the CUTSCENE ARCADIA not having the detail as the last three versions of IceyJones' Arcadia.
It doesn't have to be low poly...
Besides it has normal maps.
slight rework of the interceptor....finished now
(http://www.freespacegalaxy.de/forum/upload/interceptor_wiki.jpg)
when i find some time i make a beautyrendering of the interceptor....
but first of all the nebula, lucy will emerge of.....the volume-cloud i tested was not possible in the scene. the rendertimes exploded, as the scene itself is HUUUUGE! damn capital-ship sizes in FS ;). this leads to real huge shadowmaps generated by the renderer......and these need time for calculating. and it´s getting even worse, when we habe volumetrics in the scene like fire. nebulas, etc....
so i fear my pyrocluster-explosion will also not work and i will have to go back to volumetric lights.....
regarding the nebula:
so i made a polygon-mesh of the nebula and set a nebula/transparency/alpha-texture-mix on it.....i´m pretty happy with the look. i think it´s okay also this way....
EDIT:
does anyone know, how long an interceptor-missile is?!
we have to go the way with the geometric-based nebula, as vol-lights are to bright in the required mass, real clouds kill my rendertimes, so thats the only solution....but i will tweak the colours a bit more....nevertheless this type of nebulas are quite common in space. filaments, no fluffy clouds...like this hubble shot....only with colour :)
(http://www.spacetoday.org/images/Questions/LagoonNebulaHubble.jpg)
many thanks to Styxx for the mesh:AHH! A SHIVAN IN MY ROOM! :shaking:
(http://www.freespacegalaxy.de/forum/upload/shivan.jpg)
coward :rolleyes:
in order to safe your little life, i turn around, catch an fire extinguisher and trow it towards this dump something....
(http://www.freespacegalaxy.de/forum/upload/kopping.jpg)
nice shivan! what do you think, can you do this "shivan leaving the Taranis and boarding terran ship thing" ?
:rolleyes: err....that was a joke :doubt:
Cool, but shivans really don't have a concept of up and down, their structures are more circular on all sides. :):yes:
you know I love the "shivan boarding freighter" idea, that's why I wrote it in the script. :sigh:
your argument "keeping the tension" is good, but I got some counter ones:
- most of the people who will be watching the cutscene already know how Shivans look ;) (yeah, I know. Not very convincing)
- a would be SO nice to see more of the Shivans, since we ONLY see them in a single cutscene.
- seeing the Shivans floating through space and using their plasma beam to cut the freighters hull actually benefits the hallfight scene, because you get an idea what use this strange beam has
- it's creepy and underlines their brutality and power (just jumping into the void)
You know I didn't imagine another boarding, just a shoot of Shivans cutting hull. We got one earlier in this thread, it's awesome.
And I vote against seeing very much on the Taranis' interior :doubt:
Cool, but shivans really don't have a concept of up and down, their structures are more circular on all sides. :):yes:
Read Page1 of this post AE. This has already been posted...and it forms the basis of this scene
btw....for some background-filling purposes:...that's not a Shivan Cerberus, is it? :p
(http://www.freespacegalaxy.de/forum/upload/cerberus.jpg)
Why depressed?
again.....i´m not able to DL every stuff at work! at home it´s no problem.....and at home i have of course EVERYTHING!
and if i model something at work, that is always spontaneous! so i need help from the community for references.....
of course that would be a possibility.....but i fear they will not deliver to germany ;)
btw: last missile i need to create is the fury.....ref pics ? ;) forgot them again :doubt: :rolleyes: :sigh: :lol:
# Does Newegg.com ship internationally?
Newegg.com does not currently ship internationally; we only deliver to locations within the United States and to Puerto Rico.
That turret's already in FSO, dude.
Actually I think the Chronos is farther up.
problem with the position in the mission is, that the taranis engines are IN the freighter....nevertheless i put it more further.....
The effects on the Taranis really look like fire & smoke... In SPACE.
And, for aesthetics sake, could you flip the assembly over, so the Chronos is 'right side up' and the Cain is 'upside down'? I know that's how they're oriented in the mission, but it just feels better that way... and there's no 'up' in space anyway, only the camera orientation.
And, for aesthetics sake, could you flip the assembly over, so the Chronos is 'right side up' and the Cain is 'upside down'? I know that's how they're oriented in the mission, but it just feels better that way... and there's no 'up' in space anyway, only the camera orientation.
sorry....dont get me wrong, but in the first cutscene everyone was complaining about deviations to the cbanims, missions, text, and so on......and now everyone complains the other way round?! honestly i feel a little taken for a ride here
do you have more of your brilliant WIP screenies? ;7 :drevil: :nervous: :eek2:
EDIT: and by the way, upside down mimics the mission, so why argue about that?
how long before demo vid?
Well, anything is acceptable, as long as it's not 3000AD.how long before demo vid?
2356 a.d. :blah:
Man... You should add those to "A Celebration of FreeSpace". They're really good. Especially the Ravana. I love Ravanas
so i convertet die new ravana to cinema4d.....heck....that was some kind of war! the conversion went wrong, so i had to reselect every poly in order to map the textures on it......jesus.....that took hours.....nevertheless the result:
*snip*
but from this point i HATE ravanas......
did a re-texture of our lt. cannonfodder and did also posemixing. everything can be done with sliders now in order to change the mood of him:Man, that is some quality ****. Fantastic. Also, no offence, but the last expression just asked for it (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/nowai.jpg).
*snip
I guess he is refering to the FENRIS :lol: which seems to be docked there.
It's probably the horizontal line.
I'm thinking that once this is done, it's going to need voice acting. :nervous:
Why don't you use Lightspeed ones?
:nod:Why don't you use Lightspeed ones?
Cuz its FreeSpace 1, I guess Icey's trying to retain the feel. Good choice IMO. :)
:yes: :yes: :yes: :yes: The Fenris really looks awesome in the last pic. I don't like the background, but oh well...
Cuz its FreeSpace 1, I guess Icey's trying to retain the feel. Good choice IMO. :)
then make me a high res tex for the helmet pls.....
One suggeston...why don't you use starfield.pof-like background with only a few nebulae? The result would be equally interesting. Some of the backgrounds seem a bit exaggerated and alter emotions.
well....err :blah: ...... i just try to match this:
I've already said, Inferno has an HTL Cain/Lilith model. As for the Arcadia, if you want it, get to work! (it was you making the Arcadia, wasn't it?)
It's a pity we don't have a HTL Cain or Arcadia (:nervous:)
One suggeston...why don't you use starfield.pof-like background with only a few nebulae? The result would be equally interesting. Some of the backgrounds seem a bit exaggerated and alter emotions.
Fellas, you don't *need* to give suggestions with practically every post about practically every WIP.
Going back and forth making tons of little changes is really quite frustrating and slows the whole process down.
(http://iceyjones.de/wip/galatea_orbit.jpg)
so only a small WP for you for showing that i´m still alive ;)
hi firecrack....
its the big mediaVP texture for the terran cockpit. there is a small side view of the helmet.....thats the texture i use, as it is the only helmet texture we have.... :doubt:
The lines are too straight in some places.That's supposed to be where whole plates were blown off, but still, a bit too straight.
Titan's Dad: I HATE YOU GUYS. THE BEAUTY OF YOUR WORK HAS KILLED MY G** D*** SON!!!Yer dad is kinda funny..
;)
Is there a way to make that effect work ingame, possibly with scripting? A "damage" texture generates and overrides the part of the regular texture that's been hit...With decals, I guess it would be partially possible (ie. if more than say 6 decals are on 1 poly, the entire poly is replaced by the damaged texture)
Damage decals have already been attempted before, but the result didn't look very good.Yeah, they were disabled a while ago, weren't they?
But will supposedly return in 3.7
ya, i understand that, it takes a team of professionals that make games for a living about a year to finish a game...A team of professionals, who are actually making a living by making games. In contrast to the fact that the SCP is an open source project that people work on voluntarily when they have spare time.
sorry 4 long silence, but my movement to the new flat makes me busy....
only if it contains :headz:Might be hard because :headz: are hard to find these days or atleast good headz.
Will those boxes be in the cutscene?