Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: bizzybody on December 22, 2007, 03:15:03 am
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Is there any way to extract the 3D data from these old games? Terminal Velocity was a DOS game. Fury^3 was essentially the DOS software engine ported to Windows. Hellbender used DirectX 3D acceleration, but still looked pretty crappy compared to some contemporary games and games that came out soon after.
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The TV-202 would not be particularly hard to just fake, I still have Terminal Velocity installed, and it's not a very complex model or anything.
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I was thinking of something along the lines of SD's updates of the Wing Commander ships. ;) Match the loadout capabilities in FS the TV-202 has in Terminal Velocity and it'd be a very powerful fighter. :eek:
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I've tried it. you need dragon unpacker to open the archive files, but that doesnt help any because the models are in binary format :sigh:
EDIT: And even then, you can only extract with DU, you cant import new files :(
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the vertex data is most likely in floating point, or about 4 bytes times 3 floats for a vector. if you could find where the vertex list begins, then you just convert the floats into numbers you can use, and place verts in a modeling program.
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I havent a clue what you mean. example please?
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I don't want to put new ships into the old games, I want the 3D data to import into trueSpace, modify/upgrade, then use in Freespace.
A vertex list is a list of the coordinates' positions from some defined point. Where that point is, is up to whomever wrote the program code. Save a simple object in ASCII text format from whatever 3D program you use, then open it in a text editor.
That's the sort of list the game data needs translated into.
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Well then, where do you even plan to put the new ships? most of them were quite terrible except for the uni-bot (F3) and Hellbender (Hellbender.. rofl) if you have AIM drop me a line and maybe we can work on some models together. link to me screen name is next to my profile (duh)
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Don't have AIM, just ICQ
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PM me your number then
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http://binedit.com/
This site has been put together in an effort to properly document the model editing program BINedit, written by Oliver Pieper, and currently being updated by Richard Borchard III. BINedit is an editor for the objects used in the Microsoft and Terminal Reality Inc. (TRI) games Monster Truck Madness and Monster Truck Madness 2, Fury3, Hellbender, CART Precision Racing, FLY! and probably some more. This program and this site were developed with MTM in mind, but should work for other games, too.
I found that here. http://www.racelinecentral.com/Modelers.html
Edit: Cryptobranchus alleganiensis aka the Hellbender. http://www.inhs.uiuc.edu/cbd/herpdist/species/cr_allegan.html It's a rather ugly, large (up to 44cm long) and wrinkly species of salamander, only found in a few areas in southern Illinois.
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Here's the TV-202 exported from Terminal Velocity. I used Dragon Unpacker to extract the SHIP.BIN model from the .pod file in the shareware version of Terminal Velocity then opened it in BinEdit. It had me stumped for a while because none of the three Export options (Wavefront, 3DS or VRML) would give me a save dialog box. They just wouldn't do anything.
Then I got to fiddling around with it and turned the model 90 degrees on one axis then went to File > Save, but I didn't save it. What was really odd was after closing and re-opening BinEdit, then loading the model *which I did NOT save*, it was still turned how I'd turned it. I turned it back to where it was originally and saved it as a Hellbender model then decided to try exporting again and was able to save it as a Wavefront .obj.
That opened in trueSpace just fine. :)
So here's the TV-202 straight out of the game in .obj, converted to .cob with some parts' positions slightly tweaked to perfectly center them, and my updated TV-203. I pulled the nose down a bit and the wings are moved out and up just a little. The parts are all separate just like the original. I didn't include the original textures because they're only 64x64 monochrome RAW files and the shareware game uses a palette file for colors. (I dunno what size textures the retail CD-ROM version uses.)
I'm happy with this experiment. :) Now anyone interested knows how to rip models from 1990's games from Terminal Reality and Microsoft.
[attachment deleted by admin]
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Interesting stuff here! :yes:
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As soon as i manage to find the .bin file for the hellbender ill extract it :p
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I have some Hellbender stuff... not sure what I've got, but I'll poke through it... do you have Hellbender retail?
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No, i have a CD image of hellbender retail :P
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Here's the ship listed as AFIGHTER. I can't run the game on XP without setting up DOSbox or something, so I don't remember what it's called in the game.
The ZIP includes the original as an .obj, a .cob with the various parts aligned to center and straightened up- this one had a rather crooked main body, and an up-styled version. The original and modified are in the images.
Edit: Once I finally got the @@#%@#% BinEdit to export, it works like it should now- without having to change something and change it back.
[attachment deleted by admin]
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Here's the original mess exported to .obj, and all tweaked into alignment in .cob and .3ds with all normals and missing faces fixed. Those old games must have been a rush job, the models are all a horrid mess.
The sub-objects the .cob is broken down to are what I was able to decompose the .obj into.
10 years old and still looks mean and nasty! :)
My next step will be fixing up the weapon pods with some normal looking weaponry and various other up-stylings, but take this if you wish to do your own fixing up.
[attachment deleted by ninja]
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Looks like one of takashi's models to be honest.
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Here it is tweaked up a bit. Some rework on the pods, the wings got some remodeling, so did the front of the cockpit/canopy, the "intakes" have been altered and I enlarged the exhaust by pulling the bottom down a bit and beveled it in.
[attachment deleted by ninja]
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WOW Great job :yes:
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Okay it doesn't look like on of taka's models anymore.
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So when do we get to fly it? ;)
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When someone who knows how to pof and texture and add weapons, docking path etc. gets a round tuit. ;)
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:D :yes:
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The original of this one was quite bad, though in the game I recall it being a ground hugging nightmare to to eliminate. For open space flight, it really needs an engine on the upper rear, but I couldn't come up with anything that looked good. The bump on top is for mounting a turret.
I suppose it could be a cargo container carrier now- or bring those "legs" up to bring the engines up to the sides. Give it a look from the top and it has a menacing silhouette.
Exported .obj, "symmetricized" .cob and rebuilt .cob versions included in the ZIP.
[attachment deleted by ninja]
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So... Where's the telly...? :wtf:
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I'm going to make a guess he meant a Terminal Velocity ship... ;)
(never played it myself)
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Yeah, that's one of the enemy fighters from the mountain world IIRC.
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Weird ship. Perhaps too weird; I dunno if this fits with most of the rest of FS's ships. It's uh, kinda ugly too, no offense...
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Dude, did you actually read his post? The ship is a remake from another game therefore it is not supposed to fit with the freespace universe and he did not come up with the design, therefore I doubt he will be offended if you tell him it's ugly (unless he really likes terminal velocity).
:hopping:
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(calm down) I just figure if you're going to port a ship to FS, excluding those for stand-alone mods, you oughtta make it fit into FS. Otherwise, what's the point of porting it?
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Here it is with the engines moved. Yeah, it's ugly, beastly ugly, plug ugly, coyote ugly. I expect that whatever critters pilot this thing are also ugly.
[attachment deleted by ninja]
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I don't think it's that ugly...
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They are no uglier than anything that shipped with Freespace right from the get go. You did a half decent job there, with no reason not to take pride in your work.
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I expect that whatever critters pilot this thing are also ugly.
Weren't they remotely controlled by the Planetary Defense Computers?
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If so, why does it have a cockpit? :wtf:
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They originally had pilots, but I believe the PDCs assumed control of them. Presumably the pilots were killed or forced out of the aircraft -- or they were simply launched without pilots.
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I don't think it's that ugly...
Really? It looks like the combination of a Star Trek shuttle and a shrunk Klingon Bird of Prey. No offense to the modeler of course. You did not design the ship, merely ported it to FreeSpace, ergo you are not to blame for its fuglyness.
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I thought you made yourself clear in your first post. You think the ship is ugly. Fine. It wont get any prettier just by you chanting "ugly" at it.
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Here we have MOTHER and GULL1.
Mother looks like a bomber to me, so I gave it a pair of my rotary bomb pods under the wings, in addition to a couple of guns under the nose. I decided to boolean it all (except guns and pods) into a single mesh to make it easier to fix up the wing to fuselage join.
Gull1's original model had the most awful geometry so far of the TV ships. First I had to correct the self-intersecting geometry on the dorsal scoop, then I chose which half of the body was least bad, sliced it in half and mirrored that. Then I was able to get on to fixing it up. The dorsal scoop is fairly close to a duplicate in shape of the original. The wings got a lot of rework and re-shaping. They're separate pieces.
From the looks of these models, it makes me think the designer was given 15 minutes to think up and create each one, with someone standing over them with a stopwatch. :ick:
The ZIP just includes the originals and my modified versions.
(http://members.aceweb.com/gregg1/TV/MotherGullF.jpg)
(http://members.aceweb.com/gregg1/TV/MotherGullb.jpg)
http://members.aceweb.com/gregg1/TV/MotherGull.zip
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:yes: as always
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Oi! It's yet another Terminal Velocity ship that's been kicked up a notch. BAM!
It packs four gun bays, two missile bays (the forward ones underneath) and a bomb bay in the belly. After making the upper gun bays I had a look back along the side and it didn't look like there was enough room to fit anything in there, so I created the lumped up blisters for what would be removable access covers over the weapons.
I've also included a pair of fixed up original wings that'd be useful for LOD.
(http://members.aceweb.com/gregg1/TV/snowfighter.jpg)
http://members.aceweb.com/gregg1/TV/SNOWFTR.zip
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[noob]what IS LOD anyway?/[noob]
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Level of Detail, usually.
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Yet another Terminal Velocity ship, the Icebird. Really stonking fast, small number of light weapons, large magazine capacity.
(http://members.ispwest.com/gregg1/TV/icebird.jpg)
http://members.ispwest.com/gregg1/TV/ICEBRD.zip
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Somehow i think the classic and milestone game of its era might deserve a tad more detailed models.. Granted that originals were just single color thingyes.
BTW... Where did you come up with 'Space Viking' tag?
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Wow, thats a goodn :yes:
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Compared to the original model, that has plenty of added detail. The original textures are greyscale and the game used palette files to assign colors. I only have the demo with the first world, so the textures are extra crappy.
I'd like to find a download of the full game, floppy disk version so it'll be smaller. I don't care about playing it I just want to rip the rest of the models. I did the Hawk today, I think that's the last ship in the demo.
There are some other models but they're not ships or they won't open in binedit.
As for "Space Viking"... Some years back I needed a backup name for IRC and everything I could think of was taken. Finally I thought of KVUGNG. You say "Wuh?"? KVUGNG was the code sent to the Mars Viking 1 orbiter to release the Viking 1 lander back in 1976. (I've never been able to find out why NASA chose that, or what code was used for Viking 2.)
Viking, in space, Space Viking. That became my alter-ego for a while on IRC. K'Voo-gung! The Space Viking! "Space Viking" also happens to be the title of one of the best 1960's SciFi novels. Written by H. Beam Piper. Other great books by him are "Lord Kalvan of Otherwhen", "The Complete Fuzzy", "Uller Uprising", "Lone Star Planet", "The Cosmic Computer", "Four Day Planet" and several others. The original publisher changed the title of "Lone Star Planet" to "A Planet for Texans", "The Cosmic Computer" to "Junkyard Planet" and thought they had better ideas than the author's titles on some others.
Ace Books reprinted all of Piper's books and short stories, with the original titles and where possible, as he originally wrote them. (Many editors in the 50's and 60's often made major changes in SF books without even bothering to ask the authors permission.) Piper had the unfortunate habit of burning his original manuscripts when they didn't sell right away. Nobody knows how many of his unpublished books went up in flames. Only one or two unpublished stories were found after his death, and nobody knows what happened to the extensive collection of notes and other material he had collected for his "Terro-Human Future History" in which most of his stories were set.
H. Beam Piper shot himself in 1964 because his wife left him, and he hadn't heard from his publisher about "Lord Kalvan of Otherwhen". Piper's agent had died and unfortunately the agent was one of those people who kept everything in his head and didn't have a secretary. He'd hired a new agent, who turned out to be a do-nothing type of person who couldn't be bothered to check with the publisher about payments. The publisher was trying to get a big check to Piper for "Kalvan". Meanwhile- Piper was shooting pigeons from his apartment window for food.
Several of his books and short stories are on Project Gutenberg. http://www.gutenberg.org/browse/authors/p#a8301
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The tiger was pretty much the meanest looking fighter in the game, and i figured it was one of the few which deserved a rebuild, so here it is in .OBJ format! if you use this in a mod, please give me credit for coverting/adding a few hundred polygons :P
(http://i209.photobucket.com/albums/bb317/Tyrkeyz/Tiger.png)
http://www.mediafire.com/?4id1wmcxlml
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Is it just an impression, or...this model looks like Colony Wars' S-5 Vampire League scout fighter?!?
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Never played it. would'nt know.
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Yup, from Terminal Velocity.
The original was for some crazy reason nearly standing on its nose. (Yup, the clunky original is in its normal orientation.) The original in .obj, the one piece rebuilt model in the pictures, and one with the rebuilt wing and body separate are in the ZIP for those who want to fiddle with things on their own.
(http://members.aceweb.com/gregg1/TV/hawk.jpg)
(http://members.aceweb.com/gregg1/TV/hawk2.jpg)
http://members.aceweb.com/gregg1/TV/hawk.zip
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When I opened this up in BinEdit, my first thought was "SHIVAN!" ;)
I twiddled things around to fit the wings and body together, raised and shaped the top side of the body to blend to the vertical spiky thing, and put an engine exhaust under the rear, with a bit of inverse beveling- which is what led to how the rear wings got fit up to the body.
I think this would make a dandy beam fighter. Just that one BIG beam cannon is all it packs for armament. If you don't think the cannon looks like something you'd find on a Shivan fighter, change it!
(http://members.aceweb.com/gregg1/TV/ALI2.jpg)
(http://members.aceweb.com/gregg1/TV/ALI2b.jpg)
http://members.aceweb.com/gregg1/TV/ali2.zip
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If I was any good at modelling/texturing, I'd be interested. :P
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Are you doing a TV conversion mod or something 'cause you have made an awful lot of these.
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Are you doing a TV conversion mod or something 'cause you have made an awful lot of these.
Seriously, QFT.
Secondly, though I'm not familiar with TV, that ship looks like the kernel for a good ship. Kinda looks like a Death Glider from Stargate SG-1.
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yeah, most people make one thread and just post new stuff to it.
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Erm, who were you posting at? (your post didn't seem to mesh with mine...)
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the person you quoted for win purposes.
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Dis here ship frum Terminal Velocity iz De Boss. Why? Cuz zat's de name of the origihnuhl mawdul.
This one was the worst so far for bad geometry. The cabin section was almost, but not quite, two pieces. That took some creativity to fix without having to build that part from scratch.
The wings... *shudder*. I managed to get one fixed, but in the end it would've been easier to rebuild from scratch. Getting it booleaned to remove the part poking through the big side beam required inverting its normals, which made subtract join it- and flipped its normals back to... normal. (trueSpace 6.6 does odd things when working with models not created by it that have "funky" geometry.) Then I carved big chunks off and cleaned up by deleting all the edges that weren't part of the wing.
As you can see from the images, my rebuild has had quite a bit of additional bits put on. It looks like a solid model but is actually in six (four for the wingless) interlocking parts. (Well, they'd be interlocking if they were real rather than just computer data.) The winged version has an air breathing engine while the wingless has a space-type engine. It's not easy to see in these low-res shots, there's a door on either side of the cabin and raised frame around the windows.
The last pic shows the original in all it's horribleness. (All three are in the zip.)
(http://members.aceweb.com/gregg1/TV/deboss1.jpg)
(http://members.aceweb.com/gregg1/TV/deboss2.jpg)
(http://members.aceweb.com/gregg1/TV/deboss3.jpg)
(http://members.aceweb.com/gregg1/TV/deboss4.jpg)
http://members.aceweb.com/gregg1/TV/DEBOSS.zip
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I'm just rebuilding models. If anyone wants to use them, have fun with them. If someone wants to do a Terminal Velocity mod, you'll have to find someone to texture, POF and Fred. I'll stick with fixing up the models.
I've managed to create full textures for two models that I made 100% from scratch (one was modeled on a real model I drew years ago on paper then built a real model from cardboard) and after spending several hours on them I decided texturing is more work than fun.
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He he! Terminal velocity. I still love firing the game.
It's gonna be hard to do a MOD though: have you thought of the tunnels?
Also, I don't think it needs a MOD as the story ends quite well (remember you also have a bonus planet: the unknown body: it has a role, storywise).
For those who want more: I recommend fury3, it's add-on, f-zone (very hard to come by, but it sports 3 more planets, vid sequences for those and a level editor (WOW), and the true sequel to fury3, hellbender (you'll enjoy to fight against NYX).
that's it for the TV series.
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Is this the claw in terminal velocity? On the unknown body planet?
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Actially, it reminds me of the falcon from frontier, first encounters! No doubt it came from here. Present on planet sobek, the 5th planet in fury3.
I would say the best fighter in game is the player's: named the grim reaper.
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The gull is on the moon dagger, I think. It's this twin laser cannon fighter.
But I don't remember a ship named mother... Where does it come from in the game?
Besides, I think you would be interested in this fighter on erigone: the shreak.
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No, not the icebird: the icerider. Check your ymir tactical reports :p
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Yet again: the name is snowscout :nod:
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I'm not sure, but I think it's the penetrator from tei tenga. It's in no means a boss (if I'm right, that is).
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I think this one is the police craft (not sure regarding the name) from crythania.
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Ahh, the hellbender. a little sluggish compared to the reaper, but quite good nontheless.
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This one's the moon dagger razor: very nasty with it's ion spread cannon.
Hey, do some people know how to make custom levels under f-zone!? (the fury3 level editor), if so, we could host the levels here perhaps, as no one has to my knowledge custom fury3 levels.
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The Black Widow seems to get no love.
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This ship is called the grim reaper, if I recall well.
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I'm going by the filenames extracted from the game. ;)
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It's a bridge, not a cockpit. If it's a cargo ship it'd be larger than a fighter.
I dunno if it's the original files or BinEdit's exporting, but the scale on all the ships is very different.
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The claw is just a stupid looking pair of crescent shapes put together in a + shape.
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I think I might merge some of your TV threads together, seeing as they all deal with the same subject, 10 threads on the 1st page of the comments alone is a bit crazy...
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The Black Widow seems to get no love.
<3
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The Black Widow seems to get no love.
That game had some good normal mapping.
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You're sarcastic, right?
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You're sarcastic, right?
Hard to tell on the intartubes isn't it.
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Actually that ships calle the Death IIRC... and its a fighter... no taste with them names... :blah:
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The Black Widow seems to get no love.
Oh. My. God.
I've played Fury 3 before! Ages ago, and it was on a demo disc. I remember flying this ship around!
I remember being miffed about it stopping when you entered that tunnel thing guarded by the 'sphinxes'.
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The Black Widow seems to get no love.
Oh. My. God.
I've played Fury 3 before! Ages ago, and it was on a demo disc. I remember flying this ship around!
I remember being miffed about it stopping when you entered that tunnel thing guarded by the 'sphinxes'.
Some demo... thats half the game :P
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descent destination saturn was also some demo :P
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descent destination saturn was also some demo :P
:mad: /wishes he had burned a copy b4 giving it to a friend. <3 that demo... it's better than the full version in some respects (resolution), right?
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Some demo... thats half the game :P
What do you mean, that's half the game? There was only one level (I think).
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Ok, then thats a WIERD demo, a level in the middle of the game... :p
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Not all demos start at the beginning, sometimes they like to drop you in the middle of an action packed area or something.
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Here's another one from TV. Since the original's name is TRANSPOR.BIN, I made it up as a transport. It should be scaled to a pretty good size, that little raised bit at the front is the bridge.
(http://members.aceweb.com/gregg1/TV/transport.jpg)
http://members.aceweb.com/gregg1/TV/transport.zip
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That's the erigonian thorium transport.
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The what? :wtf:
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The transport ships carrying a thorium isotope (I don't remember which) you encounter on planet erigone (6th planet). Those things are sitting ducks when face to face with my TV 202, yet the shrieks and their rear guns can sometimes be pesky. The thorium on those ships will be used by the xenocidic initiative to make an infamous quark bomb if you don't stop them.
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Oh yes yes i see. /sarcasm :p
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What's going on with the images Osaka posted here? They are creating problems with the forums and causing odd messages to come up for me and several others, apparently as some sort of hotlinking warning.
I edited out all the posts containing these links. The comments here suggest that some people could see these images at some point, whatever they were, but the links are obviously not working anymore.
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Yeah I keep getting asked to log in, I just figured I'd hold it out until this thread gets to the next page. So, post away and that'll happen :)