Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: bizzybody on December 27, 2007, 04:09:32 am
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Has anyone ever modeled a ship for FS with retro-thrust engines? Might be something to look into when running a game with more realistic physics. ;)
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you mean someting like reverse thrust?
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www.game-warden.com/bsg
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nukemod has ships with retro thrusters. its just you cant reverse your throttle and have to hit z if you want reverse. ive got my throttle set up to automatically reverse when i have it all the way back, and to afterburn when its all the way forward. a convenient way to spare a couple buttons.
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What'd be neat is a throttle with two adjustable, spring-loaded, stops. Put it against the forward stop and you have 100%. Push past the spring and you have afterburner- release and it goes back to 100%.
The other way would be 0% (idle for flight sims) and pushing into the spring would be retro-thrust (thrust reversers for that Boeing 757 simulator).
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not even the expensive throttle i have has such a feature. some, the x52 for example, have fixed detents which give you a tactile friction when you are in the afterburn or reverse thrust zone. however ive yet to see a game that uses it as such. my ch throttle is just a smooth linear motion without detents. id like to see a throttle with detent switches, when toggles a mechanism would add friction when the throttle crosses that position. with about 8 or so of them you could set them for anything from race car shifter to reverse-forward-afterburn.
my ch script costs me about 5% of my range of motion just to have the afterburn and reverse, and i have no axial control of reverse. i could probibly use the bottom 10% as its own axis, but the game would need its own reverse thrust axis for em to assign it to.