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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Snaga on December 28, 2007, 02:54:33 pm

Title: Home One capital cruiser - WIP
Post by: Snaga on December 28, 2007, 02:54:33 pm
I am about to begin the home one cruiser, but I´m short on reference pictures. I was hoping anyone here could give me a hand on that.

EDIT: I´m still in need of some ref pics from the lower part of the ship with more detail.
Title: Re: Need references to the Home One cruiser
Post by: maje on December 28, 2007, 04:18:09 pm
Try the Star Wars Technical Commentaries at theforce.net.  They have an entire section dedicated to Warships of the Mon Calamari.
Title: Re: Need references to the Home One cruiser
Post by: chief1983 on January 04, 2008, 10:38:29 pm
I sent you a PM with some, and there should be more there than there were before.  Some are pretty detailed, nothing too terribly up close though like for the liberty.
Title: Re: Home One capital cruiser - WIP
Post by: Snaga on February 11, 2008, 11:41:27 am
Some weeks ago I begun work on the Home One cruiser. Here´s how it´s going. I must admit that this time It´ll take me more time than with the Liberty, specially because I´ve been in touch with Vasudan Admiral on some advice I asked him for, and the recommendations he stated will take me some time to do and learn.

Maje, just recently I read the post where you stated your intention on modeling this ship, so I never said anything ´cause I didn´t know. But in case I can´t go on, I could give whatever I have to that time and let you continue the work.

As always, constructive comments are always welcome.

[attachment deleted by ninja]
Title: Re: Home One capital cruiser - WIP
Post by: chief1983 on February 11, 2008, 12:15:15 pm
Yeah he did mention that, I had forgot as well or I'd have said something, but it was back in November.  He mentioned a few he was considering though, so I'm guessing he went on with another one.  I'd prefer all the Mon Cals be done similarly anyway, to keep a consistent look between them.  Glad to hear you picked up some pointers from VA, he's good at what he does and knows how to model in a way that makes it easier on every other step down the line.
Title: Re: Home One capital cruiser - WIP
Post by: maje on February 11, 2008, 08:01:07 pm
By all means, model the Home One.  With the amount of progress I've been making trying to get stuff in-game without the pof-exporter for Max 8 throwing a hissy fit, it'll be whenever.

I had thought about doing the Lulsla again seeing how that was the first real starship I modeled back in my X-wing Alliance Upgrade days, but I'm game if you want to do that.

Besides, I plan on redoing the ships I've got so I can do a proper normal map generation with a higher quality texturing job, probably starting with either the Rebel Transport or fixing the Nebulon-B Frigate as those are the priority 1 ships.  At this point, I've all but given up trying to figure out why the Pof exporter keeps crashing when I try to export the Hand Brittlestar beyond the first LOD.  That and the stupid animated texture doesn't animate.  :hopping: :mad: :mad2: :ick: :(
Title: Re: Home One capital cruiser - WIP
Post by: Col. Fishguts on February 12, 2008, 04:29:32 am
Hold on, are you Admiral Andy ?
Title: Re: Home One capital cruiser - WIP
Post by: maje on February 12, 2008, 01:19:44 pm
Hold on, are you Admiral Andy ?

maybe.  :p :D
Title: Re: Home One capital cruiser - WIP
Post by: woutersmits on February 13, 2008, 10:37:28 am
it is not  her
Title: Re: Home One capital cruiser - WIP
Post by: maje on February 13, 2008, 07:37:23 pm
eh, I'm a guy.  Not sure what would make you think otherwise, and yeah I am indeed Admiral Andy from the XWAU.
Title: Re: Home One capital cruiser - WIP
Post by: chief1983 on February 13, 2008, 07:56:26 pm
I'll give him the benefit of the doubt due to his poor english, for all I know, he might have meant "is" instead of "is not" and "him" instead of "her".
Title: Re: Home One capital cruiser - WIP
Post by: woutersmits on February 15, 2008, 12:50:09 pm
i hope its finished
Title: Re: Home One capital cruiser - WIP
Post by: Snaga on June 06, 2008, 04:32:05 pm
Ok, after a long delay, (mainly due to lack of time), I resumed work on the home one. I had to re touch the model because it was full of errors, and now I have something to post on it´s progress. I still have a lot to do, but I´ll see what I can do to make it on time for July. I took these pics while trying the model on PCS to look for more errors, that´s why the colors for the textures, so don´t take those as the final ones.
Enjoy.

[attachment deleted by admin]
Title: Re: Home One capital cruiser - WIP
Post by: Snaga on June 06, 2008, 04:33:59 pm
Ohh, I forgot to say, I´m currently on 12K polys, and I expect that it´ll be in the end up to 30-40 K.

One last pic to show how much I´m missing yet, (besides the greebles and the little detail).

[attachment deleted by admin]
Title: Re: Home One capital cruiser - WIP
Post by: chief1983 on June 06, 2008, 06:08:16 pm
It appears to be taking shape.  Don't rush this one though, I'd like to have a capship soon but one this large and iconic should have attention paid to the details.  So far, I like it, except the nose seems a bit too pointy.  I know it's a little less blunt than the liberty but that looks almost like you could stab with it, whereas the few refs I have don't quite appear that way.

(http://swc.fs2downloads.com/reference/Another_Site/CapShip/Home%20one/rotj056.jpg)
(http://swc.fs2downloads.com/reference/Another_Site/CapShip/Home%20one/mchomeone2.jpg)
(http://swc.fs2downloads.com/reference/Another_Site/CapShip/Home%20one/homeonetop.gif)

Oh, and glad to have you around again :)
Title: Re: Home One capital cruiser - WIP
Post by: Snaga on June 13, 2008, 11:39:35 am
Chief, you were right, it was a bit pointy, so I rounded it up a bit. Hope it´s better now, also I´m still adding pods, (almost as tedious as greebling), and some minor detail that can´t be seen yet. Most importantly, I exported the mesh to blender and smoothed it. Now I´ll be trying to keep working on blender, so I´ll be even slower with this model, but I think it´ll be worth it.

[attachment deleted by admin]
Title: Re: Home One capital cruiser - WIP
Post by: chief1983 on June 13, 2008, 01:20:19 pm
Wow, definitely impressive.  I think the Blender move is a good choice and will be worth extra wait.
Title: Re: Home One capital cruiser - WIP
Post by: colecampbell666 on June 13, 2008, 05:45:42 pm
Blender FTW, Snaga FTW, Home 1 FTW.

Regarding the ref pictures that were posted, the second and third seem to have different dimensions. Or that could be perspective.
Title: Re: Home One capital cruiser - WIP
Post by: Snail on June 13, 2008, 06:01:07 pm
I think it's the perspective.
Title: Re: Home One capital cruiser - WIP
Post by: jr2 on June 13, 2008, 06:09:07 pm
chief, did any of my ref shots get a close-up of that?  I forget now.  If so, you have them IIRC.
Title: Re: Home One capital cruiser - WIP
Post by: chief1983 on June 13, 2008, 10:43:24 pm
That's all I had available at the moment, I don't remember much of that ship.  It's not shown in much detail very often.
Title: Re: Home One capital cruiser - WIP
Post by: jr2 on June 14, 2008, 08:52:17 am
Extract my ref pics and use IrfanView to browse the ROTJ folder.  ;)  I think there's a few shots in there.  Remember the file name is the pw.  Caps sensitive.
Title: Re: Home One capital cruiser - WIP
Post by: Vasudan Admiral on June 16, 2008, 02:47:57 am
Nice work so far. :)

With mesh editing tutorials and a bit of practice, I think you'll find both adding pods and general greebling to be a lot easier now. :D

On a related note, a while back I discussed the technique to implement rotating multipart turrets for Mon Cal ships with Chief.
One of the ideas was this rotation setup:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/BlisterTurretPossability.jpg)

Now, this wasn't really practical as there was no way to stop the turret rotating into the hull and shooting through the ship. With Wanderer's new build (http://www.hard-light.net/forums/index.php/topic,54465.msg1103448.html) however, that's no longer a problem:

Code: [Select]
$Maximum Barrel Elevation:
      - defines the maximum elevation in degrees allowed for the barrels of a turret. (integer, 0 to 90)
   $Turret Base FOV:
      - defines the maximum FOV for the turret base. (integer, 0 to 359)
      - forces more complicated turret fov tests.
      - if target is past the turrets rotation limit it turns around via the front direction
Title: Re: Home One capital cruiser - WIP
Post by: Snaga on June 16, 2008, 11:54:18 am
Thanks VA, I´ll really need those tutorials.
Now, with that technique you are saying that the turret´s base should move in it´s Y axis and the arms in their X axis? That would be opposite than the regular axis configuration.
At first, I was thinking of making the arms inside the blister pods within a kind of window, and something to act as the moving base that could barely be seen. And for the side turrets, just pods with windows that will be from where it will fire, these would be simple part turrets.  The difficulty here, lays in not to break the calamari hull shape with conventional turret models.
Title: Re: Home One capital cruiser - WIP
Post by: Turambar on June 16, 2008, 12:34:19 pm
i agree with snaga.  that solution seems to fit best with the source material.
Title: Re: Home One capital cruiser - WIP
Post by: Vasudan Admiral on June 16, 2008, 08:19:19 pm
Wait, there's source material for what Mon Cal turrets look like? I assumed it was more just 'shots coming from greebled areas' kinda thing.

The axis rotation stuff is no problem with Bob's off axis rotation feature, so there's no question that turret mechanism can work - just a question of whether or not it fits in with the intended style of the ship as a whole. :)
Title: Re: Home One capital cruiser - WIP
Post by: Galemp on June 16, 2008, 08:27:39 pm
I think you can save yourself a lot of effort and decide that protruding barrels are decidedly non-Calamari. What's wrong with just ordinary blisters? You can even texture it with little holes that you can pretend are the firing points.
Title: Re: Home One capital cruiser - WIP
Post by: chief1983 on June 16, 2008, 09:27:41 pm
Well, they didn't have to be protruding barrels, my thought was a slit in which they could move around inside the blister, and any movement would only be visible up close.  I still think it would be cool to at least have stationary turrets modeled inside the blisters, but that could prove too resource heavy.