Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on December 30, 2007, 06:54:36 pm

Title: SCP weirdnes or feature?
Post by: TrashMan on December 30, 2007, 06:54:36 pm
I got a hold of several HEAD ani's and I plopped them into the HUD folder, but re-named them so they continue after the stock 5 Command heads.
In FRED they appeared in the EVENTS editor and I was happy.

Now I switched over to an inferno build as I need support for more ships...and its' gone! The extra command heads heads don't show up anymore!

Was this jsut a fluke or glitch or was there actually a feature liek this?
If not, can you add it?
Title: Re: SCP weirdnes or feature?
Post by: karajorma on December 31, 2007, 03:13:10 am
What happens if you temporarily remove the ships.tbl and go back to a non-inferno build?
Title: Re: SCP weirdnes or feature?
Post by: TrashMan on December 31, 2007, 05:42:18 am
Either I'm using a different earlier build or somethings wrong.... they are now gone when I use the older build :(

I wants my many head anis'!!!!!

If that wasn't in the code can it be added? Does sound like too much trouble for the engine to just look other head ani's that follow the same naming convention...
Title: Re: SCP weirdnes or feature?
Post by: Snail on December 31, 2007, 09:40:22 pm
What do you mean "gone"?
Title: Re: SCP weirdnes or feature?
Post by: TrashMan on January 01, 2008, 07:51:25 pm
As in - they don't appear in FRED drop-down menu anymore...the new command heads appeared right after CM5 before
Title: Re: SCP weirdnes or feature?
Post by: Snail on January 03, 2008, 09:03:25 am
Works with the Stealth fighters in FS2 too.

No it doesn't!
Title: Re: SCP weirdnes or feature?
Post by: Mobius on January 03, 2008, 03:32:45 pm
One moment.

There are many pics of INF SCP in which the new Head Anis can be seen! INF SCP uses an Inferno build!
Title: Re: SCP weirdnes or feature?
Post by: TrashMan on January 04, 2008, 01:22:58 pm
IIRC they replace the stock ones.

One can always use the browse function to add new heads but it's somewhat tedious. Why not make FS2 auto-recognize them if they are named properly. This is one thing I know it's easy to do.
Title: Re: SCP weirdnes or feature?
Post by: karajorma on January 04, 2008, 02:47:53 pm
Soon as you have a diff for me I'll commit it.
Title: Re: SCP weirdnes or feature?
Post by: TrashMan on January 04, 2008, 03:16:32 pm
Didn't say *I* would or can do it  :p

But since I will be looking at FS code for my paper anyway I can always give it a shot.
Title: Re: SCP weirdnes or feature?
Post by: colecampbell666 on January 06, 2008, 03:21:53 pm
You know it's an epic project when you can't tell if something is a bug or a feature. :lol: