Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Hellequin on December 31, 2007, 07:38:51 pm

Title: Hyperion cruiser engine subsystem graphics error
Post by: Hellequin on December 31, 2007, 07:38:51 pm
I'm using B5 3.4 here.

While running the Earthforce Gauntlet, I found that the graphics for Engines 1 and 3 on the Hyperion cruisers seem to have been mixed up somehow. Here is a screenshot of me targetting Engine03.
(http://i113.photobucket.com/albums/n201/junction04/Misc/screen0043.jpg)

Here is a screenshot of Engine03 after it is destroyed. Notice that it still appears operational even though it has been destroyed whereas Engine01 seems to have stopped.
(http://i113.photobucket.com/albums/n201/junction04/Misc/screen0044.jpg)

But when targetted, Engine01 is clearly at 100%.
(http://i113.photobucket.com/albums/n201/junction04/Misc/screen0045.jpg)

I'm not sure if this is supposed to be here or if it's supposed to go in Freespace Modding. But since it is specific to B5, I decided to post it here.
Title: Re: Hyperion cruiser engine subsystem graphics error
Post by: schorsche on January 15, 2008, 12:42:44 pm
Hello,

i found the same bug at the omega destroyer,

when the engine is destroyed, the part is gone but there is still the glow of the engine :confused:
Title: Re: Hyperion cruiser engine subsystem graphics error
Post by: IPAndrews on January 16, 2008, 02:32:22 am
Engines 1 and 3 on the Hyperion cruisers seem to have been mixed up somehow.

Thanks.
Title: Re: Hyperion cruiser engine subsystem graphics error
Post by: IPAndrews on January 16, 2008, 02:42:21 am
engine is destroyed, the part is gone but there is still the glow of the engine

Game engine feature/bug. Go to the Source Code Project forum. Report it there. Thanks. :)