Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: wayreth on January 03, 2008, 08:31:11 am
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Hi there.
Just got Freespace 2 up and running. Used the open installer kindly provided by Turey and everything is reading 5 by 5, with the notable exception of voices and cutscenes/cinematics.
Regarding voice acting, I either get microsoft narrator or no voice sounds at all (be it in-game or briefing) - is this the way it is supposed to work? The rest of the audio (ship engines, laser fire, explosions, etc.) works without a glitch so I find this a bit puzzling...
What about cutscenes? Are they out of the game or did I mess up my installation? Perhaps I didn't tick all the right boxes...
Anyways, any help would be greatly appreciated.
Thanks and ride the big one.
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Do you have stu_fs2.vp in your FreeSpace 2 folder? That's the file which contains all the voice acting.
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Let's see. First, what Snail said. You can't get any original voice acting if you lack stu_fs2.vp. Second, make sure to tick off everything from the Launcher's Speech tab. Then, the cutscenes. Are you playing in Direct3D or OpenGL? Direct3D hates the cutscenes and doesn't allow them to play. So if you are playing in Direct3D, switch to OpenGL and try again. If you still can't see the cutscenes, you most certainly are missing them altogether.
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Ok, thank you both for your help. I was indeed missing some files - the sound is working perfectly, now that I've run the installer again.
About the cutscenes, I haven't yet tried to switch from Direct3D to OpenGL... is there any difference in terms of in-game performance? I'm asking this because Freespace is running fine as is and I'd hate to get worse performance just to watch the cutscenes.
Nice community you have here, btw :)
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The D3D code is poorly maintained. As a result it's much more likely to give you graphical glitches than OGL. There are various graphical effects that aren't working properly in D3D also. It's disabled in builds after 3.6.9 for those reasons.
If it works for you, there's no great harm in continuing to use it (as long as you've played before, cause otherwise missing the cutscenes will really leave you scratching your head at points). but if you have a problem with the game you should switch to OGL immediately rather than posting here as that's what everyone will tell you to do anyway.
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is there any difference in terms of in-game performance?
At least on my rig the performance of the game is noticeably worse with Direct3D than with OpenGL. I'm talking about serious slowdowns in illogical places. Not to mention blurry warp effects and malfunctioning cutscenes.
OpenGL 10 - Direct3D 0
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Nice community you have here, btw :)
And you won't find a better one anywhere else. Beilieve me...
Admins are funny, stupid people come here to humor us, spammers make it interesting...yup, it's a blast :D
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And you won't find a better one anywhere else. Beilieve me...
Admins are funny, stupid people come here to humor us, spammers make it interesting...yup, it's a blast :D
[/quote]
ehehehe... I'm liking it already!
OpenGL here we go!