Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Shrike on February 20, 2001, 03:38:00 am
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For modeling: 3D studios Max
For images: Photo-Paint 7
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Modeling: truspace 2
Images: Paint Shop Pro 6
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Images: EPI 6.0.2
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Modeling: Blender/tS4
Images: Blender/tS4
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Modelling: 3D Studio MAX r3
Images: 3D Studio MAX r3, Paint Shop Pro, Macromedia Flash 4
Movie Edition: Macromedia Flash 4
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Models: Rhino 3D
Images: PSP 7, Universe
Rendering: TS 1
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modeling: TS1 (soon to be TS2)
images: ms paint, arcsoft photo studio, and paint shop pro 7
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Modeling-Rhino
Images-PSP6
Some rendering-3D Explorer
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Oh yeh!
Some rendering: 3D Exploration
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modeling:blender
images: photoshop 6.0
Edit: You accidentaly made a smily there dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by Thunder (edited 02-24-2001).]
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Modelling: Truespace 4.2 (and 3DS if I can ever get it working)
Pictures: Photoshop6
Rendering: 3D Explorer, followed by touching up in Photoshop.
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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for modeling: 3ds3 and 3ds max 2.5
for maps: picture publisher
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venom2506
Member of the Robotech mod for FS2
http://robotechlan.com/freespace2/
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Modeling: Rhino3d, TS 2 (Learning 3ds max r3)
Conversions: 3d explorer, milkshape
Images: Adobe Photoshop 4
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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New renderer and modeler-
Rhino 2.0
(http://www.th3b4r.com/files/barglass1.jpg)
Phe33r!