Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: starbug on January 06, 2008, 10:41:19 am
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I downloaded the Media Vps and liked the muzzleflashes on the fighters, but do you get them to work on weapons like the terran turret? because i noticed that there are no on the cap ship weapons. Can they also work on secondary weapons?
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They work on secondary weapons. And they work in cap ships in certain builds as well - at least unstable branch has them but i thought (didn't test) that they would have functioned in the latest stable branch builds as well.
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Yepp, the new MediaVPs also feature muzzleflashes for capitalships, but they do not work in all builds.
I think they will work in taylor's next public build.
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cool, so to add a flash to the secondary weapons is all i need to do is add this to the mv_adveffects-wep tbm,
$Name: hornet
+nocreate
$Muzzleflash: Rmuzzle
is that all i need to do or do i need to add a flag in the weapons tbl
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Please do not add anything into the tables provided with mediavp files as that just makes life worse for everyone.
But yes. Adding such entries enables the muzzle flashes for secondary weapons too.You just may not want to use energy cannon flash with missiles though.