Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: starbug on January 06, 2008, 10:41:19 am

Title: Muzzleflashes
Post by: starbug on January 06, 2008, 10:41:19 am
I downloaded the Media Vps and liked the muzzleflashes on the fighters, but do you get them to work on weapons like the terran turret? because i noticed that there are no on the cap ship weapons. Can they also work on secondary weapons?
Title: Re: Muzzleflashes
Post by: Wanderer on January 06, 2008, 10:47:49 am
They work on secondary weapons. And they work in cap ships in certain builds as well - at least unstable branch has them but i thought (didn't test) that they would have functioned in the latest stable branch builds as well.
Title: Re: Muzzleflashes
Post by: DaBrain on January 06, 2008, 12:38:05 pm
Yepp, the new MediaVPs also feature muzzleflashes for capitalships, but they do not work in all builds.

I think they will work in taylor's next public build.
Title: Re: Muzzleflashes
Post by: starbug on January 06, 2008, 03:14:34 pm
cool, so to add a flash to the secondary weapons is all i need to do is add this to the mv_adveffects-wep tbm,

$Name:         hornet
+nocreate
$Muzzleflash:                 Rmuzzle

is that all i need to do or do i need to add a flag in the weapons tbl
Title: Re: Muzzleflashes
Post by: Wanderer on January 06, 2008, 05:17:17 pm
Please do not add anything into the tables provided with mediavp files as that just makes life worse for everyone.

But yes. Adding such entries enables the muzzle flashes for secondary weapons too.You just may not want to use energy cannon flash with missiles though.