Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FUBAR-BDHR on January 07, 2008, 03:36:00 pm

Title: Multi player idea.
Post by: FUBAR-BDHR on January 07, 2008, 03:36:00 pm
Had an interesting thought about multi player games last night.  We have all these different campaigns with different ships.  I assume if you wanted to make a multi player FSport missions for instance everyone would have to go out to the launcher and select FSport then start a new game.  Would it be possible to add a feature to the multi player mission selection menu that is something like the tech room mission simulator where you can select different campaigns.  When the host creates a game it brings up the default FS2 misisons but if you select a campaign it brings up the missions in that campaign's VP or directory. 

Now I realize you can't do this to switch between things like TBP or BSG but could it be done for the main FS2 stuff?  I figure it would probably take several versions to implement but it might be worth it.  Could be fun being able to easily switch between say a FS2 MT-06 then do a real OSD mission with real FS1 ships from FSport.
Title: Re: Multi player idea.
Post by: colecampbell666 on January 07, 2008, 07:22:56 pm
I've been thinking the same thing, I've tried to play games with "MUST SELECT FSPORT!!!!" as the name, but no one listens.
Title: Re: Multi player idea.
Post by: Einstine909 on January 15, 2008, 05:30:02 pm
I dont think that that would be possible, as the game loads the .tbls at startup (the SCP screen), or at least so i think... all the .tbl errors i get happen then.
Anyway if that were true, the game would have to have a new way to load, opposed to the original way.
Title: Re: Multi player idea.
Post by: FUBAR-BDHR on January 16, 2008, 10:05:28 pm
I thought it loaded most of the data when you start the mission.  I know it has to load the intro and flight deck stuff when you start.  If it doesn't need to load the rest until mission load then it might be possible.  What might be needed is some kind of server config file to tell it where to find the stuff it needs to load for missions in each different campaign.  A config file would be good idea for the server anyways since you might have some stuff you don't want to show up on the server.