Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Topgun on January 10, 2008, 10:11:41 am

Title: crazybump 2 freespace
Post by: Topgun on January 10, 2008, 10:11:41 am
how can you convert a nor map from crazybump to freespace? everytime I try it gives backward normals.
Title: Re: crazybump 2 freespace
Post by: Hellstryker on January 10, 2008, 12:05:51 pm
What IS crazybump?
Title: Re: crazybump 2 freespace
Post by: Topgun on January 10, 2008, 12:07:48 pm
http://www.crazybump.com/
Title: Re: crazybump 2 freespace
Post by: Hellstryker on January 10, 2008, 12:14:19 pm
Interesting, maybe ill download it.
Title: Re: crazybump 2 freespace
Post by: taylor on January 10, 2008, 04:08:16 pm
Flip X.  Everything else should be normal/default, but FS wants the X value flipped.

That was done because some apps have X flipped (I think it was Maya, if I remember what I was told correctly) and don't give you the option of not doing that.  So, in order to make things easier in such cases, the code wants X flipped.


I'm assuming that's the problem anyway.
Title: Re: crazybump 2 freespace
Post by: Vasudan Admiral on January 10, 2008, 06:29:06 pm
Also remember to save it as a DXT5_NM type of DDS file. Crazybump doesn't produce these automatically so you'll have to do that separately. Applying a normal map from crazybump as it's produced from there would look....messed up. :)
Title: Re: crazybump 2 freespace
Post by: Topgun on January 11, 2008, 08:12:20 am
does alpha on normal maps matter? crazybump gives no alpha but some of the normal maps in the media vps have alpha. what's it used for?