Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jatarri on January 11, 2008, 09:18:38 am

Title: New project Idea
Post by: Jatarri on January 11, 2008, 09:18:38 am
Starlancer
-The 100 Year War-

Engine
Freespace 2 engine is a great engine that will allow a lot to be done with it.The plan is to turn the game engine to the starlancer game engine as much as humanly possible, and remake the original starlancer game and then beyond following the whole war all the way to the begining of the freelancer saga where the alliance losses the war and leaves to the seris system.




The Plan

With the plan the way it is first of all we will be remaking all the models of everything in the starlancer game.Not only that but make new models for future fighters and ships based on the old models to give the sense of a leap forward in tech during the war which will give us the freedom to do a lot in the world of starlancer. With this game the plan is also make a base website for other starlancer mods and allow them a place for making mods to the starlancer mod we created ,like making maps for mplayer and there own campaign..






How it will work

The first release will be the remake of the original game in the freespace2 engine and a Prologue for the first campaign. Each campaign will span 10 years of the war each with a different story of the war. With that it will take 10 campaigns to do the whole 100 year war it will take many years to make this possible before it is complete but i think its a story that needs to be told.there is a lot of distants between starlancer and freelancer and we need to know how the things progressed to the point where they had to leave. to this end there will be 5 campaigns for alliance and 5 campaigns for the collision so you get each side of the war. on the alliance side it will follow the fly tigers all the way up to the point of them defending the collony ships in the last stand to the collision finale push.The collision side we are going to make a squadron to follow from the get go and with each campaign new member will join old members will get promoted just like in a real life carreer.




Stage

this project is way early and still in concept art and will be sometime before it is show progress on screenshots and engine shots i have been in the gaming industry for a while it takes time and also a team so the first step is to get a team together to start off with I am asking for modelers,freespace 2 modders.Concept artists,Writers,effects engineers, mission builders and fred2 engineers.
Title: Re: New project Idea
Post by: Jeff Vader on January 11, 2008, 09:54:36 am
Estimated time before the project dies: 3 weeks. Seriously, dude. You might want to start your modding career with something a bit less ambitious. Not to mention that you seem to need a staff to do all the work. We already have several big projects here that have several people working on them. Like BtRL and WCS, for example. Not to mention the the people who have their own one-man projects that take time and effort. You won't find any staff with this kind of announcement. A better idea would be to first do something yourself and only make an announcement thread once you can actually release some material.
Title: Re: New project Idea
Post by: Jatarri on January 11, 2008, 10:50:44 am
First of all I have many mods under my belt that where  released  so this is not my first time around the block.I know what I have to do and I can do it.This is just a idea and mission statement. so your saying that since there are some big projects in the works there is no room for more how did the other ones get started hmmmm? people can be rude in some of these forums
Title: Re: New project Idea
Post by: Wanderer on January 11, 2008, 11:14:15 am
There is always room for more modders and more mods. It is just that collaborative efforts (like larger mods) in the modding genre just tend to take rather long time given the lack of free time after RL and other hobbies (including other FS mods). Of course there are notable exceptions to the rule like Blaise Russel's campaigns.
Title: Re: New project Idea
Post by: Jeff Vader on January 11, 2008, 01:04:29 pm
First of all I have many mods under my belt that where  released  so this is not my first time around the block.I know what I have to do and I can do it.This is just a idea and mission statement. so your saying that since there are some big projects in the works there is no room for more how did the other ones get started hmmmm? people can be rude in some of these forums
Yes, you stated that you've been in the gaming industry. That's a benefit. Usually people who declare that they're making the biggest mod eva are young enthusiasts who've just learnt some FRED.

But that's the point. I'm not speaking for everyone, but at least I'm a bit sick of these 'idea' threads. where people come and say that they have a fantastic idea for a mod or a total conversion (which this would also be), but who happen to need a lot of people to do the stuff. And the point further being that they come in and start a thread with an idea. Nothing else. No screenshots. No new models. Not anything that'd suggest that they've already started working on their idea.

Then, about whether this TC would fit in with the rest. Maybe, but the way I feel is that if you manage to start up this thing and recruit people for it, many of those people would be from other under-construction projects, and that in turn would slow those projects down even more. So that is why I'd like it more, if you, with your experience from the industry, helped to finish one or more of those projects before starting a new one. Just my opinion. Other people may disagree and that is completely normal and acceptable.

And rudeness. Yes, people can be rude on some forums, but HLP is high up when it comes to politeness. If new people have problems with FSO or the TCs, we help. If they present something they've done, like ship models, music or some other art, we give constructive criticism and compliments. There are some bad eggs along the line, but very, very few. I'd say I'm usually at a reasonable level. Sometimes I lose my temper and say something bad, but generally I try to stay calm. But, as you no doubt noticed, these so far empty 'idea threads' are something that get negative feedback from me.

But so that you don't feel too offended already,
:welcomered:
Title: Re: New project Idea
Post by: Hellstryker on January 11, 2008, 01:11:11 pm
Good luck getting members. /sarcasm
Title: Re: New project Idea
Post by: Jatarri on January 11, 2008, 01:46:48 pm
I have been working on a lot of things for it but nothing really  big yet. and you do make a good point the faster you get the other ones done the sooner more can get started. I  might have over steped my bounds a little and if I have im sorry .just when i see something like dies in 3 weeks and you sick of things for my first ever post on hlp  it got to me a little i always thought fs2 forums was a good place and I saw that.  here is some testing of a new model and texture of a starlancer base movie version


(http://img.photobucket.com/albums/v230/wolf_blackwolf/th_test.jpg) (http://smg.photobucket.com/albums/v230/wolf_blackwolf/?action=view&current=test.flv)


Title: Re: New project Idea
Post by: BS403 on January 11, 2008, 02:31:48 pm


But that's the point. I'm not speaking for everyone, but at least I'm a bit sick of these 'idea' threads. where people come and say that they have a fantastic idea for a mod or a total conversion (which this would also be), but who happen to need a lot of people to do the stuff. And the point further being that they come in and start a thread with an idea. Nothing else. No screenshots. No new models. Not anything that'd suggest that they've already started working on their idea.



If you don't like the threads, just don't read them.  Don't be the first to respond, and then sound rude.  I know you didn't mean it to sound rude, but it did.
Title: Re: New project Idea
Post by: Jeff Vader on January 11, 2008, 02:49:32 pm
Good point, good point. I was already a bit edgy when I noticed this thread and decided to throw my frustration at Jatarri. Mainly because all big projects that have been announced during my HLP career have died miserably. But, as I already said, Jatarri might, just might have a chance, if he has been working on games before and really knows what is needed to make a total conversion. I'm still sceptical but there is a chance.

Also, I still think that getting people to work with him from here isn't so likely. Maybe coworkers from the gaming industry or friends would be better. I dunno. Just suggesting.

But, the main point of this post. A formal apology from me, Jatarri.
Title: Re: New project Idea
Post by: Mobius on January 11, 2008, 02:58:02 pm
Starlancer, eh?

Since SL is a computer game it could be possible to import models from the game itself and/or get models from fan sites. There are many SL fans out there, many of which will surely help with a total conversion(given the potential of FSO). In any case, you should get "external" help :)

Also, you need to know how to create in mission cutscenes. That's the only way to represent jumps and post-ejection sequences.
Title: Re: New project Idea
Post by: Getter Robo G on January 11, 2008, 03:25:38 pm
BLACKWOLF IS THAT YOU!?  :lol:
(I only have two net names and this is Star Dragon from GW)


You posted this under alias on GW (don't know if you answered me there yet.)

IF this is Blackwolf then yes he id a lot of WC Sol Sector stuff (secret ops).

How's your animation project going?

It's about time you gave FS2 a look (I bugged him 2-3 years ago heh).

Unfortunately there always seems to be a shortage of talent. There are several BIG projects that have been churning away for years and the most productivity seems to come from independants making small campaigns within the FS2 universe (thus lite on mods).

It is rare a new member can coem on board and get a team assembled that covers all the reqs a mod usually has in a short amount of time.

Depending on interest you're probably looking at 1year to 3 years for team assemblage.

You got to be in it for the logn haul.

(BWO) - is it 7 or 8 years now?  ;7

Some of my own fiddling have passed the 3 year mark also.  :(


So good luck and Belated Welcome!
Title: Re: New project Idea
Post by: karajorma on January 12, 2008, 03:09:57 am
My advice would be to try to recruit from the Starlancer and Freelancer communities as well (if you aren't already). There are probably people in that community who can't use their talents there but could here (Coders for instance I'd imagine can't do much since you don't have the source code). And people who can model or texture already have most of the skills they'd need to make ships for FS2_Open instead of Freelancer.

Most of the people who can mod for FS2 are already doing so which makes it hard to recruit new people I'd imagine you have something similar going on in the Freelancer community but the advantage we have is the chance to do new things with our models. After 7 years FL must be getting a little boring to mod because nothing new can be done (We had the same problem before the code was released).
Title: Re: New project Idea
Post by: starlord on January 23, 2008, 04:59:27 am
My sincere whishes to you jatarri: you are sure to tackle a big, VERY big morsel. But good luck to you. It's true that starlancer has often frustrated me in that way, and I would like to see the story continue.
I'll keep an eye on your project.

best regards.

starlord.
Title: Re: New project Idea
Post by: gevatter Lars on January 23, 2008, 05:39:49 am
While I like the idea of a StarLancer Mod the main idea seams a bit big for just one person.

On the other hand I think there was an extractor for the Starlancer models using a plugin for milkshape or so.
If you can extract all the models and textures with it and get them running in FS2 you would be quite a bit closer to finish the project.
Given that you find a FREDer and someone to make the tables and weapons/FX you could at least make some kind of a demo to get more attention to your project.
I think people would be much more interested if you can show them at least one model that is working properly.
Title: Re: New project Idea
Post by: Starman01 on January 23, 2008, 08:00:32 am
Good luck with that one ! (I mean that serious :) ) The original starlancer had a nice game gameyplay, "interesting" capships (ok, a little sarcasm here regarding a few of them ;) ) and certainly cool looking fighter models. I wondered when someone finally takes on the idea. I'd love to see some work here into this direction.

But like Karajorma said, you should also try to recruit members on the original places. If you have a good and solid plan (and already experience in modding like you say) your chances will certainly raise.


On the other hand I think there was an extractor for the Starlancer models using a plugin for milkshape or so.
If you can extract all the models and textures with it and get them running in FS2 you would be quite a bit closer to finish the project.
Given that you find a FREDer and someone to make the tables and weapons/FX you could at least make some kind of a demo to get more attention to your project.
I think people would be much more interested if you can show them at least one model that is working properly.

Yeah, it was the same for us when we started, now we are talking 4 years later . You see, patience is everything  :lol:
Title: Re: New project Idea
Post by: Getter Robo G on January 24, 2008, 09:04:02 am
I extracted them once but all the textures would not and would not stick to the models (they were white). In the end I deleted them, but I have a handful from a ship pack. They are very low poly and horrible textures. It would be best if they were simply redone and with better textures also.

At best they could be used for references.

Title: Re: New project Idea
Post by: starlord on January 24, 2008, 09:08:49 am
If you make anything, I beg you, PLLEEEAASSSEEE!! make more bombing missions. If I recall well, the only one in the original game is when you fly kamovs to torpedo the varyag. Aside from this, you can't damage cap ships (unless special events such as destroy the reactor).
Title: Re: New project Idea
Post by: Cpt. Ramius on January 25, 2008, 08:30:34 am

I would join you jatarri

But the thing is I'm a beginner. I've  been working with 3d applications for a year or but I need advice on workflow and stuff like that. But I'm eager to get work on something bigger than just some unfinished models of mine and learn.
And my main machine for that is like 5000km away (volunteer service in foreign country) and I'm sitting here with a 500mhz laptop with max4 and a 56k dialup ^^
so maybe in 2008 I'm back home.
...



cheers

Title: Re: New project Idea
Post by: Jatarri on February 11, 2008, 01:54:38 pm
Joined forces with another team to make this happen so you will be suprised when we start getting things out

[attachment deleted by ninja]
Title: Re: New project Idea
Post by: Colonol Dekker on February 11, 2008, 02:55:33 pm
Have you tried the swat-portal forums mentioned elsewhere in this forum? They may be closer to achieving something along the lines of a starlancer campaign. :) not a dismissive post. Just kind advice.   
Title: Re: New project Idea
Post by: Mobius on February 15, 2008, 05:16:30 pm
Geez, you must try to import models from the game itself...same thing for audio files, textures(which will be betterized) and other stuff.

You can't do everything from scratch...

...and are you aware of the high level FREDding an SL mod would require? There are many in mission cutscenes. Too many.
Title: Re: New project Idea
Post by: IceFire on February 16, 2008, 12:39:49 am
Sounds nice. I always liked StarLancers flavour and style ...just wasn't enough re playability with that game unfortunately.  A FreeSpace MOD would work perfectly.
Title: Re: New project Idea
Post by: Getter Robo G on February 16, 2008, 04:28:31 am
I remember the things he released over at SOL Sector (the Wing Commander peeps would probably remember).

No doubt in time we'll see something more substantial. So keep it up BW!

 :nod:
Title: Re: New project Idea
Post by: Mobius on February 17, 2008, 06:42:29 am
Who's going to FRED those cutscenes, then? :P