Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: FireCrack on January 13, 2008, 10:06:00 am
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Yay, anyone miss me?
Anyways, i've finished up the meson bomb, my computer ate the argo and rachacha to some degree (though i'm working on restoring them) but as always, I need someone else to convert the stuff for me!
Soo.. anyone available to do that? And if so, waht format do you need it in?
Edit: anyone ket track of what missiles i've had imported to the game, think there may eb a few I never got around to (Piranah? EMP Adv?)
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I probably can do it, if the 3ds file has the textures, and is UVmapped.
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Aye, excelent then! One moment!
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Aye, excelent then! One moment!
Ok good.
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Umm.. okay.. are there any other file formats than .3ds that you could use?
(I recall I always had this problem)
edit: nevermind
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Umm.. okay.. are there any other file formats than .3ds that you could use?
(I recall I always had this problem)
Hmm, OBJ, or any other export that can keep texture and UVmapping.
Also it needsto be able to import into Truecrap.
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http://rapidshare.com/files/83507862/bomb2t-01.rar.html
Here it is!
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Does it have LODs?
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Here I hope I did paths right and docks right.
[attachment deleted by ninja]
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Can it dock to Tritons?
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Can it dock to Tritons?
If I did paths and docking right it may.
I will check it my self.
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Ah, no it doesn't have LODs.
silly me :(
But it can dock to Tritons, and actualy looks normal doing so, If everything workecd out right, that is...
/me wants screenies
If the paths the same as the original were used the tritons docking pegs should line up on pegs on this model.
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It's small...
Scratch that, it's tiny!
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Uh, um, oops?
Scaling went wonky somewhere guess...
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Can some one else do docking and path?
It won't dock to the Triton's main cargo dock.
Wait nvm I see that it needs resizing.
EDIT:I will be gone for a bit in a few.
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I don't see any screenshots.
Screenshots or it didn't happen.
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So... any progress?
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So... any progress?
It won't import into PCS2, I do not have PCS1 and it will open in Modveiw which is probably why its scale went to hell.
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I don't understand the filesize jump that occurs when opening and then saving something of PCS2.
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So... any progress?
It won't import into PCS2, I do not have PCS1 and it will open in Modveiw which is probably why its scale went to hell.
You do realize you can still download PCS1, right? I still use it for POF editing since PCS2 does weird things to collision detection.
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So you know, the pretty bomb is now in the MVPs:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/MesonBomb1.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/MesonBomb2.jpg)
Nice work. :)
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For your consideration, another screenshot:
(http://i274.photobucket.com/albums/jj251/blowfishpro/meson01.jpg)
And also a working POF with LODs: clicky (http://pages.sbcglobal.net/joey.wong/bomb2t-01.pof.zip)
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Err, I meant that I'd already converted it and everything. *Points at badge thingie* ;)
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Err, I meant that I'd already converted it and everything. *Points at badge thingie* ;)
All right, well then just enjoy the screenshot anyway or download the model until the 3.6.10 final mediavps are released.
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The supplid POF has no debris or MOI. LODs are in classic ABCD.
Definately could use a re-texture too.
Still, damn fine job. A quick open, re-calc MOI and save in PCS 2.0.1 and it works wonderfully.
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Err, as I said - the POF I've made and that I've put in the next MVP set has everything (cept debris - bombs don't need them). ;)
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I don't like how it's textured. :nervous:
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I don't like how it's textured. :nervous:
That is just the low-res texture Cobra.
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Exactly! :P
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Here's a shot of the new textures. They're not that different, but they are improved. Well anyway:
(http://i274.photobucket.com/albums/jj251/blowfishpro/bomb2.jpg)
For some reason the TGA glowmap isn't working. I had to convert to JPG to get it to show up.
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Use .dds?
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Use .dds?
I don't have a converter. Maybe I'll get one at some point.
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*facepalm* this is waht I get for trying to pick up something a long while after I last looked at tit. No debris OR LODs? Bah!
And yeah, the texture is the old one, I tweaked it a tiny bit, but it still needs a proper texture. (Note the somewhat chaotic UV mapping)
Edit: and also one of the "fins" has a misaligned texture :p
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*facepalm* this is waht I get for trying to pick up something a long while after I last looked at tit. No debris OR LODs? Bah!
And yeah, the texture is the old one, I tweaked it a tiny bit, but it still needs a proper texture. (Note the somewhat chaotic UV mapping)
Edit: and also one of the "fins" has a misaligned texture :p
Hey! I added lods to my POF! (They're just lods from the original freespace model)
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^That's probably what I'd end up doing anyways, but the lck of debreis still disapoints me, in addition to the texture....
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Why would a huge bomb with a huge explosion need debris?
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Any kind of explosion pushes outward, and since the explosion catalyst is housed inside a container, well... you get the idea.
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But wouldn't such a powerful blast vaporize the container?
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Exactly.
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Ahh, yes, good point!