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General FreeSpace => FreeSpace Discussion => Topic started by: Man-Whore on January 13, 2008, 09:14:45 pm

Title: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Man-Whore on January 13, 2008, 09:14:45 pm
Ya know that big pimple right on the Collie's forehead that looks like it should spew out BF beams of green-greatness? Except it's a dinky little laser turret? Double-you tee eff. (Sorry 'bout that last bit. Bad habit.) What's up?

And another question that's entirely theoretical like pretty much everything in this section: How much thrust do you think a medium sized beam cannon produces? Because it seems like a pivoting beam cannon would be quite a force to contend with. Especially on a Sath. . . Yucky. Image being able to be pwned by four BFreds no matter where you are.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: FUBAR-BDHR on January 13, 2008, 11:15:35 pm
Well the beam cannons produce enough force to knock a bomber 20k away if it survives which does occasionally happen.

Oh and we will get some Shivan grunts up there to swap that out for you.  Will a BFRED be suitable? 
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Man-Whore on January 14, 2008, 08:37:52 am
Well the beam cannons produce enough force to knock a bomber 20k away if it survives which does occasionally happen.

Oh and we will get some Shivan grunts up there to swap that out for you.  Will a BFRED be suitable? 
[/quote

20K? That's quite impressive. I've been trying to get the highest clocked speed ever on FS and have been trying to use collisions with the Sath, but I think I may reconsider my strategy.

A GTVA ship with good weaponry? You can't possibly be serious.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: karajorma on January 14, 2008, 08:58:54 am
Ya know that big pimple right on the Collie's forehead that looks like it should spew out BF beams of green-greatness? Except it's a dinky little laser turret? Double-you tee eff. (Sorry 'bout that last bit. Bad habit.) What's up?

Play Endgame again and take a closer look.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Kie99 on January 14, 2008, 09:57:34 am
Well the beam cannons produce enough force to knock a bomber 20k away if it survives which does occasionally happen.

Oh and we will get some Shivan grunts up there to swap that out for you.  Will a BFRED be suitable? 

20K? That's quite impressive. I've been trying to get the highest clocked speed ever on FS and have been trying to use collisions with the Sath, but I think I may reconsider my strategy.

A GTVA ship with good weaponry? You can't possibly be serious.

Set your ship's mass extremely low and the ship that's hitting you extremely high in the Ships.tbl to get the highest you can.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Polpolion on January 14, 2008, 06:33:34 pm
If you're going to table edit, you might as well just set the ship speed to 3000. I've gotten well over 2500 m/s in a 270 m/s Pegasus and liberal amounts of dampening.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: admiral_wolf on January 25, 2008, 06:00:14 pm
And there was me thinking it was the Deuterium entry point...
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Killer Whale on January 26, 2008, 12:57:59 am
If your unhappy with it, change it to a "Like, Really Big Green" or is it "Long Range Big Green" or "Long Range Beam Green" or what is it called? the LRBGreen.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: ShadowGorrath on January 29, 2008, 12:14:04 pm
Yea , that's the one. If I remember right, it's stronger than the Sathanas beams?
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 29, 2008, 02:59:18 pm
Nope. Simply a BFGreen with double range or 600 m more range then a BFGreen.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Killer Whale on January 29, 2008, 07:00:58 pm
Yep, stronger
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: blowfish on January 29, 2008, 10:20:25 pm
Nope. Simply a BFGreen with double range or 600 m more range then a BFGreen.

600m more range than the BFRed.  The BFRed is still more than four times as effective though.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 30, 2008, 05:20:39 am
Eh, sorry. Misspelling.

But assuming that the Colossus has a reverse gear, you could bombard the Sathanas 600 m out of it's beams range, desperately trying to catch up to you  :lol:
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: asyikarea51 on January 30, 2008, 05:50:48 am
*imagines the Collie moving backwards with the constant BEEP BEEP BEEP sounds as heard from cargo vehicles*

:lol:
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 30, 2008, 05:56:07 am
 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: LOL  :lol: :lol: :lol: :lol: :lol: :lol: :lol:

We would need a new yellow-black texture.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Ghostavo on January 30, 2008, 09:29:18 am
Well the beam cannons produce enough force to knock a bomber 20k away if it survives which does occasionally happen.

Oh and we will get some Shivan grunts up there to swap that out for you.  Will a BFRED be suitable? 

20K? That's quite impressive. I've been trying to get the highest clocked speed ever on FS and have been trying to use collisions with the Sath, but I think I may reconsider my strategy.

A GTVA ship with good weaponry? You can't possibly be serious.

There was a "feature" in The Babylon Project that you could get extremelly high speeds by bouncing off a stations wall repeatedly until the colision detection could keep up anymore.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Kazan on January 30, 2008, 11:50:46 am
in the version of Their Finest Hour i'm working on spiffying up i gave the Big C an LRBGreen in that spot

i had to turret lock it until after the ravana dies....

Big C + LRBGreen = 1 shot kill on a Ravana
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 30, 2008, 11:56:22 am
 :wtf:

LRBGreen does 41'800 damage in total, whilst the Ravana has 100'000 Hit Points. WTF?
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Kazan on January 30, 2008, 12:07:11 pm
how did you calculate that damage
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 30, 2008, 12:11:26 pm
Thou shallest readeth the allmighteee FS2 Wiki. Typeth LRBGreen.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Mustang19 on January 30, 2008, 12:18:02 pm
The "damage" you see in the weapons.tbl is actually the damage applied roughly every 1/5th of a second, varying according to framerate. So you can get a ballpark estimate of a beam's damage by multiplying five times damage times beam life time. Or you could use the idiot method and make a test mission. Either way works.


edit: Honestly, I don't know how Wanderer (or whoever) calculated the Wiki damage values, but I trust them.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 30, 2008, 12:44:25 pm
Uh... Stones. Admiral Stones.
Or simply Jerome, if you like.
Well, LRBGreen damage per second is 10'450. Multiplied by four seconds lifetime, this results to 41'800 damage. Even as term if you like:
10'450 ⋄ 4 = 41'800. Easy as that.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: karajorma on January 30, 2008, 12:52:32 pm
That's the figure from ZylonBane's Beam FAQ too. I assume it came from there.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 30, 2008, 12:53:43 pm
I took all informations from the FS Wiki.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Killer Whale on January 31, 2008, 02:08:10 am
I take information from the weapons table, not the wiki
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on January 31, 2008, 11:13:04 am
You are sayin' the Wiki is WRONG? :shaking:
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Hades on January 31, 2008, 04:59:01 pm
Quote
$Name:                     LRBGreen

$Model File:               none             ; laser1-1.pof
@Laser Bitmap:               laserglow01
@Laser Color:               0, 255, 54
@Laser Length:               0.0
@Laser Head Radius:            0.3
@Laser Tail Radius:            0.3
$Mass:                          100.0
$Velocity:                      2600.0            ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     35.0            ;; in seconds
$Damage:                        1900            ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      30.0            ;; How long this thing lives
$Energy Consumed:               0.30            ;; Energy used when fired
$Cargo Size:                    0.0                ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     125                ;; The sound it makes when fired
$ImpactSnd:                     88                 ;; The sound it makes when it hits something
+Weapon Range:               8000            ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "huge" "beam" "supercap")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       120.0
$BeamInfo:
   +Type:                  0               ;; 0 - 4 are valid #'s
   +Life:                    4.0               ;; how long it lasts once the beam is actually firing
   +Warmup:                 5000            ;; warmup time in ms
   +Warmdown:               3500            ;; warmdown time in ms
   +Radius:                 199.0            ;; muzzle glow radius in meters
   +PCount:               25               ;; particles spewed every interval
   +PRadius:               1.4               ;; particle radius
   +PAngle:               60.0            ;; angle of the random "cone" where the particles are generated
   +PAni:                  particleexp01      ;; particle ani
   +Miss Factor:            0.4 0.5 0.9 1.2 1.7            ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
   +BeamSound:               148               ;; the looping beam-firing sound
   +WarmupSound:            155               ;; associated warmup sound
   +WarmdownSound:            160               ;; associated warmdown sound
   +Muzzleglow:            beamglow3         ;; muzzle glow bitmap
   +Shots:                  0               ;; only used for TYPE 3 beams
   +ShrinkFactor:            0.1         ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
   +ShrinkPct:               1.8         ;; what percentage of max width we subtract per second
   $Section:                              ;; one section of the beam (you can have up to 5)
      +Width:               90               ;; width of the section
      +Texture:            beam-red         ;; texture for this section
      +RGBA Inner:         255 255 255 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         150 150 150 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.0               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               4.0               ;; hehe
   $Section:                              ;; one section of the beam
      +Width:               110               ;; width of the section
      +Texture:            beam-green2         ;; texture for this section
      +RGBA Inner:         160 160 0 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         60 60 0 10         ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.45            ;; how much it flickers (0.0 to 1.0)
      +Zadd:               3.0               ;; hehe
   $Section:                              ;; one section of the beam (you can have up to 5)
      +Width:               130.0            ;; width of the section
      +Texture:            beam-green         ;; texture for this section
      +RGBA Inner:         255 255 255 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         150 150 150 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.4               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               2.0               ;; hehe
   $Section:                              ;; one section of the beam
      +Width:               180.0            ;; width of the section
      +Texture:            beam-green3         ;; texture for this section
      +RGBA Inner:         255 0 0 255         ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         60 0 0 10         ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.5               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               0.0               ;; hehe



; Bright light green         R 137   G 252   B 96
; High Energy Green          R 102   G 255   B 0
; Puke pale green             R 192   G 255   B 200
; Forest Green               R 2    G 142   B 18
; White Streek Green Tint      R 215   G 249   B 219

Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Mustang19 on January 31, 2008, 05:02:43 pm
Thanks, Hades.

Quote
*snip*
$Damage:                        1900            ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.


5 X 1900 = 9500 damage per second. The Wiki gives the LRBGreen's damage per second as 10450, so that should be right. Wanderer compiled all the Wiki weapon info, I think, so ask him if you want to know exactly how he did it. But damage/second for beams is roughly five times the table value, and again, it all depends on framerate.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: blowfish on January 31, 2008, 05:25:39 pm
I heard it was 5.5 times per second, but if it is dependent on framerate then I think it doesn't really matter.  The wiki is correct though.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on February 01, 2008, 01:36:59 pm
But then it's 38'000 damage total, it will STILL take three shots to destroy a Ravana.
I think Kazan did something colossaly (get the joke) wrong.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Hades on February 01, 2008, 04:15:55 pm
I have tested it and it does destroyer a Ravana in one shot.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Admiral_Stones on February 01, 2008, 04:30:53 pm
Now what the ****.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: FreeSpaceFreak on February 02, 2008, 12:17:51 am
I have tested it and it does destroyer a Ravana in one shot.
:wtf: Are you sure that your tables are still correct?
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: blowfish on February 02, 2008, 12:32:33 am
If a BFGreen OR LRBGreen is destroying a Ravana in one shot, something is definitely not working the way it should.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Hades on February 02, 2008, 08:16:43 am
Hold on I will try it again.
IT got the Ravana down to 24%.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: FreeSpaceFreak on February 02, 2008, 08:32:13 am
That's better already. Get it down to 58% in 1 shot and it'll be okay.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Hades on February 02, 2008, 08:43:19 am
That's better already. Get it down to 58% in 1 shot and it'll be okay.
:wtf:
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Koth on February 02, 2008, 08:51:15 am
I just tested it and it brings it down to 58%. You must have some rogue tables flying around.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Hades on February 02, 2008, 08:53:39 am
No my tables are fine.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Kie99 on February 02, 2008, 09:51:58 am
Did you test this with a FRED mission or using cheats to give yourself the weapon?
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: FreeSpaceFreak on February 02, 2008, 12:05:06 pm
That's better already. Get it down to 58% in 1 shot and it'll be okay.
:wtf:
No really Hades, something must be wrong. Check out the tables on the Wiki if you don't believe us. An LRBGreen should take out 42% of a Ravana, no more, no less. 100% - 42% = 58%
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: AlphaOne on February 02, 2008, 12:33:31 pm
Hold on there is no beam cannon in game that can take out a destroyer such as the ravana or the Hecate in one shot. That much i know for sure. For a LRBgreen to do that kind of dammage then the Collie should of take out the Sath in what 2 shots 3 shots from its beam cannons??

Also it is important to note the fact that the most powerfull beam cannon in game is the BFRed and depending of the circumstances 4 of those blasted things cant take out a Hecate. I believe the Phoenicia is left with something like 1%life altough i believe that to be some sort of fluke random thing.

Something is definetly wrong with those beam cannons there.

EVERY BEAM CANNON the GTVA HAS is weaker then the shivan beam cannons. Well most of them at least. There are some rare exceptions.



Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: blowfish on February 02, 2008, 02:46:57 pm
The most damage per shot any beam cannon does is the BFRed, which does 80000 damage.  The Ravana has 100000 hitpoints, so there is no way any beam cannon could take it out in one shot.  I could see why it might happen if your are cheating your primaries to beams though, as each bank on your fighter has at least two firepoints, so it will effectively be two or four beams you are shooting.

And on the Phonecia, on salvo from the Sathanas's four BFReds is more than enough to take out the Hecate three times over.  I think it is left at 1% because of ship-guardian or something.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: eliex on February 02, 2008, 08:50:43 pm

And on the Phonecia, on salvo from the Sathanas's four BFReds is more than enough to take out the Hecate three times over.  I think it is left at 1% because of ship-guardian or something.

 Nah, it might be a glitch but for me, whenever a capital ship starts jumping to subspace, it can't take anymore damage unlike a normal fighter.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Kie99 on February 02, 2008, 09:08:47 pm
The Phoenecia is protected by a ship-guardian flag.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Agent_Koopa on February 02, 2008, 11:54:23 pm
That's strange. Occasionally, the Phoenicia gets destroyed for me.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: blowfish on February 03, 2008, 12:19:44 pm
Hmm...I looked at the mission, and the Phoenicia does not have any sort of ship-guardian.  It is only beam-protected for the first six seconds of the mission, and it departs when its hull is at 4% (at which point it is dead anyway), so why it remains at 1% is a mystery.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: BlueFlames on February 03, 2008, 02:00:37 pm
There's an event that throws a ship-guardian on the Phoenicia after the Sathanas opens fire.  Problem is, the event is set to trigger when the Phoenicia's hull reaches a very specific value (the mission's author used an equal-to operator instead of a less-than operator) which is occasionally skipped right over because of the rate that three to four of the Sathanas' beams can pump out damage.  As a result, sometimes the Phoencia lives, and sometimes it dies.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Kazan on February 03, 2008, 02:14:41 pm
i got this in my version of Their Finest Hour using the 3.6.10 tables
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Agent_Koopa on February 03, 2008, 05:41:42 pm
So Schrodinger's Phoenicia occurs because of framerate clashing with event triggers?
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Androgeos Exeunt on February 04, 2008, 05:27:27 am
I don't think so. There has to be some sort of delay before the Phoenicia jumps out. When it gets hit head-on by the Sathanas, it's hull drops like crazy, doesn't it? It probably dropped so fast that, in that moment between the point where the event-true delay is called and the ship-depart order is given, the Phoenicia took a bit more damage.

There's an event that throws a ship-guardian on the Phoenicia after the Sathanas opens fire.  Problem is, the event is set to trigger when the Phoenicia's hull reaches a very specific value (the mission's author used an equal-to operator instead of a less-than operator) which is occasionally skipped right over because of the rate that three to four of the Sathanas' beams can pump out damage.  As a result, sometimes the Phoencia lives, and sometimes it dies.

I don't think it has anything to do with the framerate. However, if the Sathanas fires its beams such that the Phoenicia takes so much damage that it actually skips the 4% hull integrity mark...you get a toast Hecate. I've experienced this before when I was making a remake of Slaying Ravana. In my mission, I set the events such that a Demon-class destroyer would jump in when the hull integrity of the Ravana is exactly 42%. However, if the Ravana gets hit by a Cyclops at the right time, such that the Ravana's hull drops from, say, 43% to 39% in a single hit, the arrival cue event will always remain false and the Demon will not jump in at all.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Man-Whore on February 04, 2008, 11:08:58 am
I don't think so. There has to be some sort of delay before the Phoenicia jumps out. When it gets hit head-on by the Sathanas, it's hull drops like crazy, doesn't it? It probably dropped so fast that, in that moment between the point where the event-true delay is called and the ship-depart order is given, the Phoenicia took a bit more damage.

There's an event that throws a ship-guardian on the Phoenicia after the Sathanas opens fire.  Problem is, the event is set to trigger when the Phoenicia's hull reaches a very specific value (the mission's author used an equal-to operator instead of a less-than operator) which is occasionally skipped right over because of the rate that three to four of the Sathanas' beams can pump out damage.  As a result, sometimes the Phoencia lives, and sometimes it dies.

I don't think it has anything to do with the framerate. However, if the Sathanas fires its beams such that the Phoenicia takes so much damage that it actually skips the 4% hull integrity mark...you get a toast Hecate. I've experienced this before when I was making a remake of Slaying Ravana. In my mission, I set the events such that a Demon-class destroyer would jump in when the hull integrity of the Ravana is exactly 42%. However, if the Ravana gets hit by a Cyclops at the right time, such that the Ravana's hull drops from, say, 43% to 39% in a single hit, the arrival cue event will always remain false and the Demon will not jump in at all.

A Demon in slaying Ravana? I want that mission!
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Androgeos Exeunt on February 04, 2008, 10:56:01 pm
A Demon in slaying Ravana? I want that mission!
Click here (http://www.hard-light.net/forums/index.php?action=dlattach;topic=50848.0;attach=4338). It's not complete though.

Here's the post that came with it...

Actually, I was thinking that the Ravana really should have twice the hull strength than it has now. In my remake of the Slaying Ravana mission, I pitted a GTVA fleet against a Shivan one.

The Shivan fleet consisted of about 24 fighters, the Ravana, a Moloch, a Rakshasa and a Lilith, with an additional Demon as backup.

The GTVA fleet consisted of the Psamtik, Aquitaine, two Sobeks, a Mentu, 8 bombers and 8 fighters.

Without protecting or making the Ravana invulnerable, it goes down in less than five minutes, along with the rest of the Shivan fleet.

I've got the mission attached to this post. I'm not too sure that this is the right place to put it, but I think it really does show that, against a GTVA fleet, a Shivan fleet of equal size is no match.

By the way, make sure that you check through the mission in FRED. I think my Protect events (as well as Invulnerability SEXP triggers) are still there.

One more thing. We're going off-topic. :nervous:
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Man-Whore on February 05, 2008, 08:52:46 am
Sweet, thankees. I'd love to play it when it is complete.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Androgeos Exeunt on February 05, 2008, 08:49:21 pm
Sweet, thankees. I'd love to play it when it is complete.
That's the problem, see. The mission is pretty much done up, except for the debriefing and some redundant dialog which I haven't thought of. However, I'm quite busy these few days and cannot spare the time to do up the debriefs.
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Man-Whore on February 05, 2008, 09:44:20 pm
Sweet, thankees. I'd love to play it when it is complete.
That's the problem, see. The mission is pretty much done up, except for the debriefing and some redundant dialog which I haven't thought of. However, I'm quite busy these few days and cannot spare the time to do up the debriefs.

Yeah, it certainly seemed quite stable. I definitely got a kick outta that. I'll definitely be playing that in the future. Nice job!
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: eliex on February 05, 2008, 09:48:58 pm

 Sorry for keep on derailing the topic but . . .

There's an event that throws a ship-guardian on the Phoenicia after the Sathanas opens fire.  Problem is, the event is set to trigger when the Phoenicia's hull reaches a very specific value (the mission's author used an equal-to operator instead of a less-than operator) which is occasionally skipped right over because of the rate that three to four of the Sathanas' beams can pump out damage.  As a result, sometimes the Phoencia lives, and sometimes it dies.

 Anyway, I FREDed a situation exactly like in the mission that features the Phoenicia, without any events . . . and well, my conclusion is that when a destroyer class ship or higher starts to jump out, when it speeds up and then the blue portal appears ( excuse me for my poor description ) it is impossible to take any more damage.  :)
 
Title: Re: Atop the Colossus there is a great and mighty. . . Laser turret?
Post by: Man-Whore on February 05, 2008, 09:52:20 pm

 Sorry for keep on derailing the topic but . . .

There's an event that throws a ship-guardian on the Phoenicia after the Sathanas opens fire.  Problem is, the event is set to trigger when the Phoenicia's hull reaches a very specific value (the mission's author used an equal-to operator instead of a less-than operator) which is occasionally skipped right over because of the rate that three to four of the Sathanas' beams can pump out damage.  As a result, sometimes the Phoencia lives, and sometimes it dies.

 Anyway, I FREDed a situation exactly like in the mission that features the Phoenicia, without any events . . . and well, my conclusion is that when a destroyer class ship or higher starts to jump out, when it speeds up and then the blue portal appears ( excuse me for my poor description ) it is impossible to take any more damage.  :)
 

But only with destroyers. I've nailed corvettes and smaller dozens of times whilst they jump out.