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Hosted Projects - Standalone => The Babylon Project => Topic started by: terran_emperor on January 14, 2008, 11:54:35 pm

Title: Ideas for new Campaigns
Post by: terran_emperor on January 14, 2008, 11:54:35 pm
People post their campaign ideas here.

I've had a look at some of the B5 RPG books. I think that some of the RP scenarios from it could be addapted into campaigns for The Babylon Project. What do you think
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on January 15, 2008, 08:29:07 am
don't know any of these. But when TBP lacks something, then it's campaigns.

B5 fans unite, world domination is imminent!


By the way, Dark Children is done and will be released around the time of the 3.4b update. (thx to FUBAR and Draco again for testing and additional help)
Title: Re: Ideas for new Campaigns
Post by: haloboy100 on January 15, 2008, 03:46:58 pm
B5 fans unite, world domination is imminent!

You'll never achieve world domination. Not while Bungie and the seventh column are around.
Title: Re: Ideas for new Campaigns
Post by: Yathin on January 15, 2008, 04:13:57 pm
I will be doing a fictional story on one particular EA Omega Destroyer that fought in the Earth Civil war. There isn't much information about the one ship, other than the side it was on and that it was an Omega class Destroyer.  :rolleyes: I'm starting it off as a Midwinter which is decommissioned in the second mission, but comes back (3rd or 4th Mission, haven't decided that... I'm kind of winging it :p) as an Omega. I'm trying to this mission to be a gentle switch from the classic Hyperion Cruiser class ie: the raider wars campaign.

The campaign will have at least (give or take) 20 missions, I'm going to try extending the first few missions and link them with B5 and the Earth Civil War  :D

So yes, there will be an "Endgame" mission and lots of other interesting stuff in it. I've been trying to make the first few missions very simple with the events and then later much harder and by far more interesting.

If you fail on the second mission, look for a funny ending  :lol:
Title: Re: Ideas for new Campaigns
Post by: karajorma on January 15, 2008, 04:26:18 pm
What might be nice to see is the story of an EA destroyer that starts out on the wrong side and eventually has to change sides (or not).

The first act would be all about pumping up the player about how these rebel scum are trying to break up the alliance and the horrors of Sheridan's plan to make everyone part Minbari.
Title: Re: Ideas for new Campaigns
Post by: Yathin on January 15, 2008, 04:28:51 pm
What might be nice to see is the story of an EA destroyer that starts out on the wrong side and eventually has to change sides (or not).

The first act would be all about pumping up the player about how these rebel scum are trying to break up the alliance and the horrors of Sheridan's plan to make everyone part Minbari.

I might have that occur.... (1st sentence) but maybe not that second sentence, it would be slightly too complex for the ship I'm working on...  Maybe I'll have the other Omega Destroyer involved be shocked and go with Clark :p

Actually, I'll try that.  ;)
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 15, 2008, 05:28:34 pm
I might be starting on a campaign soon.  Just have to find the time.  Only problem is I'm good at starting them but terrible at finishing them.  So far I have only tried multi missions which since PXO went down when I was working on them were really hard to test.  Maybe single player campaign will be easier.  I'm good at the FREDing but horrible at briefings and debriefings.  Never even tried cut scenes or command briefings.   I also have a tendency of deciding to stick new missions in the middle of the campaign instead of finishing it.  Kind of the never ending story of campaigns.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 16, 2008, 12:28:15 am
I do have a campaigns based on the Telepath Crisis and Crusade in the planning stage.

Unfortunatly i dont have the ships i need to make them.

for my TC campaign i need the Psi-Carrier from Epiphanies

For my crusade Campaign, i need the Technomage Shuttle
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 16, 2008, 04:10:54 pm
Well we need a full length Earth Minbari War campaign... and we need a Earth Alliance Civil War campaign (someone could help Skullar)... and we need a Shadow War campaign...
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on January 17, 2008, 07:49:45 am
Now what do you think will be the plot of Fortune Hunters 2260 (to be released soon)? And 2261?
The great war will be upon you all...  ;7 ;7 ;7          ...and I promise one thing: IT ROCKS!  :nod:
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 17, 2008, 05:17:17 pm
Was thinking about campaigns and missions.  Some of us don't have time to do a whole campaign at once.  What if we made individual missions that would fit events in the B5 universe.  Then someone working on the campaign could grab those missions and just insert them.  Changes could be made to the individual missions as needed.  The mission author could just outright state that changes are OK or ask to be notified via the mission specs.   It could work the other way around too. 

Someone writing a campaign could request a mission based on so and so then someone with time could pick up the request and make it.    This way each of us could use our various talents to get campaigns together.   
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 18, 2008, 02:40:01 am
That's basically how a team makes a campaign. Have a look at the Raider Wars credits and see how many people were involved in that campaign? About half of those missions were put together by designers other than myself. I was so busy with other TBP related bits and pieces that I could never have finished the whole thing on my own.

Personally I like working in a campaign team. Splitting the workload between more than one designer means halving the time it takes to complete a campaign. It also brings in someone else's ideas and that can enrich your campaign. Just be aware that you have to be on the same page as the other designers about what direction your campaign is taking. And impose an overall style across all the missions to avoid it looking cobbled together. I strongly recommend having a list of missions and what must happen in each mission written before you touch FRED. Along with a list of character profiles so mission designers know how the protagonists should behave.

If any of you guys did want to form a team you have this forum to work in.
Title: Re: Ideas for new Campaigns
Post by: maje on January 18, 2008, 06:40:49 pm
So, if anyone's up for a big AIM pow-wow to discuss possible campaign ideas, I'm online....now. :nervous:
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 18, 2008, 08:23:27 pm
I don't currently have any IMs installed.  Only thing I did have set up recently was the hard light IRC.  That system got hit by lightning and I had to reload it after the repairs.  Guess I'll have to get that set up in the near future.


As far as campaign plots go would it have to revolve around one pilot?  Would an episode to episode type plot be possible?  Maybe something from a third party perspective.  One just hit me as I was typing perspective.  What about a rogue telepath that likes to watch through the eyes of and take over pilots?  Death wouldn't even be a problem.  You could have the player go on a suicide mission then still be back for the next mission.  It really wouldn't matter if the plot was a bit choppy then.

Heck you could even kill the pilot mid mission and red alert to the mind of another pilot.
Title: Re: Ideas for new Campaigns
Post by: maje on January 18, 2008, 08:31:01 pm
Do you want to take this to PMs then?  Granted, it's a lot easier via IM.  Would you be able to DL AIM?

P.S.  Terran_Emperor, why not just use placeholder ships for what you need until the actual ships are finished?  Say, use a Kestrel labeled "Technomage Shuttle" for the time being, and use the modified Epsilon ship for the Psi Corp carrier (though correct me if I'm wrong, but isn't that the same ship you're looking for?)
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 18, 2008, 09:38:47 pm
I remembered I had trillion on my computer next door.  Came over here and I do have it installed but only configured for IRC.  I'll just install it on my main computer tomorrow.  All my account info is on an old computer over there so I can't log in right now.  Think since I'm here I'll just do a rare TV night. 
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 18, 2008, 10:20:05 pm
maje
Im not talking about the Psi Death Wagon (Modified Azimov)(Canon name BTW - in Crusade Script "Value Jugements"). The PSI Carrier looks like the PSI crew shuttle but has larger dimenions - at least 3 times as long and has 6 dock points on the underside.

But thanks for your suggesions. The kestral will do for the Technomage Pinnacle.
For the Psi Carrier, I will use the Reader carrier as it is the only other ship to utilise external docking for fighters
Title: Re: Ideas for new Campaigns
Post by: PSI-KILLER on January 19, 2008, 05:45:08 pm
Something with Psi-corp and the shadows working together causing al sorts of mischief.  Just thowing around ideas.
Title: Re: Ideas for new Campaigns
Post by: Yathin on January 19, 2008, 06:22:31 pm
Something with Psi-corp and the shadows working together causing al sorts of mischief.  Just thowing around ideas.

playing as psi-garribaldi would be nice  ;7 (Well, even though it probably could never work)
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 19, 2008, 10:13:44 pm
OK now I have IRC, ICQ, and hopefully AIM and Yahoo set up.  You know your getting old when you have a 7 digit ICQ ID.
Title: Re: Ideas for new Campaigns
Post by: maje on January 19, 2008, 10:50:30 pm
okay, now log online to AIM so I can bombard you with story idea-------so, we can sip tea and have a civil discussion of the state of affairs regarding  concepts for the Babylon Project, old boy. :p :D
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 19, 2008, 11:20:35 pm
I should be on there already.  I registered and have Trillian set up to accept message from there.
Title: Re: Ideas for new Campaigns
Post by: maje on January 19, 2008, 11:37:43 pm
That's odd, AIM says you're not online.
Actually, it says your AIM screen name is invalid.  Well, I do have your Yahoo IM  The way my AIM is setup is that I should be able to converse regardless of Yahoo, MSN, ICQ, etc.

Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 20, 2008, 04:06:45 am
That's odd, AIM says you're not online.
Actually, it says your AIM screen name is invalid.  Well, I do have your Yahoo IM  The way my AIM is setup is that I should be able to converse regardless of Yahoo, MSN, ICQ, etc.

Take this to private messages people. Unless you have something you'd like to shre with the rest of the calss  :)
Title: Re: Ideas for new Campaigns
Post by: maje on January 20, 2008, 02:50:20 pm
That's odd, AIM says you're not online.
Actually, it says your AIM screen name is invalid.  Well, I do have your Yahoo IM  The way my AIM is setup is that I should be able to converse regardless of Yahoo, MSN, ICQ, etc.

Take this to private messages people. Unless you have something you'd like to shre with the rest of the calss  :)

Absolutely, class is spelled c-l-a-s-s, you know, IP as a member of the people that founded the English language, I'd expect more in terms of spelling
 :P ;)

But to make a more "on-point" discussion, I'll toss this around and see how it fares.

My initial campaign has you placed in the role of a former Narn pilot-turned mercenary that's currently working as part of a Brakiri owned PMC (private military contractor) sometime during late 2259 after the Narn-Centauri War.  The campaign length in terms of timeframe isn't terribly long as it ends about the time around Babylon 5's succession from the Earth Alliance.

I have something like 5-6 characters already written up with full background stories, so they're pretty fleshed out, though I still need to work out a few more Brakiri PMC characters and actually set up some interesting missions (ideas and execution are needed, I pretty much have the general framework worked out, but I'm having trouble with "transition" missions (transition referring to setups that link missions together and help build up the overall story to the ultimate climax and resolution).

To give you an idea on what I have worked out here, I'll post some of the character descriptions (spoiler free, of course). ;)

Ka'Nar - This is the player's alter ego whose past is shrouded in secrecy.  Once part of a Narn investigation in 2257 to root out corrupt Regime officials tied to selling top secret information on the black market, official reports are that the mission was a complete disaster with no survivors. Ironically, your file was altered to take the blame for what happened and states that you died as a traitor to your own kind.  Ever since, you've managed to scrape by working for the Brakiri-owned PMC.

Go'Mek - a former military official of the Narn Regime, Go'Mek has not given up on his mission or superior's orders to bring down the Centauri Republic at any cost.   Though he has not engaged them in any meaningful military means, he plots to secretly destroy the enemy from within.

Doug Schaper and Sam Baker - both former vets of the Earth-Minbari War, their pasts are shrouded and kept in secrecy from everyone else.  One thing is for sure, what they saw in a supposedely uninhabited region of space has made them cautious and even slightly supersticious of what lurks in the unknown.

Mano Treer - a Centauri nobleman who dreams of one day ruling the Republic, his house, although minor, has gained prestige through aiding Lord Refa in pacifying the occupied Narn territories and has even been given jurisdiction over trade and traffic routes going to and from Narn space.  However, his thirst for power grows ever more as he seeks to replace Cartagia as ruler of the Republic.

So that's it in a nutshell.

I could go explain further, but seriously, that would compromise the twists and turns, and believe me, there are a few big ones, especially for those who can read more into what's being said. :D
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 20, 2008, 03:39:03 pm
THe crusade Campaign im folloing would have 6 parts.

1) Addaptation of A Call To Arms You start (Since doing the Excaliber/Victory's mission against the deathcloudis impossible, Those last few missions leave you in a series of heavy-combat missions, whilst the Excalibur and Victory are busy elsewhere. As they are your base ships, you can still hear their radio chatter).

2) Based on Season 1 of Crusade - Also includes adaptations of the unmade episodes "To the Ends of the Earth" (features the loss of the grey Bellhop Uniforms in a "Laundry Accident"), "Value Judgements" (the infamous lost Bester episode) and "The End of the Line"  - very important for plot.

3) Based on JMS plans for season 2 - A cure to the plague is found. and this one contains mostly mission series against Drahk, with the occasional clash with Raiders, the centauri and other nasties. However, towards the end, something terrible is discovered about the cure to the plague. The Excalibur crew are declaired Traitors (hey thats no spoiler...JMS says it would have happened loud and clear - therefor since JMS said it, it is a cannon fact)...as to what causes that to occur, im not saying.

4) The Excaliber is now on the Run, hunted by all sides, EA, ISA, Drahk and others . You gain a few alliesthe Basis of these missions will be amongst other things, Star Trek Shattered universe - not using the AU stuff, but the concept of being on the run and hunted by everyone. Of course i will improve the missions alot, junking some altogether.

5) Excalibur Now in unknow space - havent decided the plot yet. But i do know that it ends with some shocking revelations about those behind the Shadow Hybrid.
6) Final battle against the (Spoiler) and the (Spoiler). Plot still in the works.

Oh, i just thought of. After the End of Season 1, I'm going to ask for a vote on what happens to one of the major characters
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 20, 2008, 04:10:58 pm
Absolutely, class is spelled c-l-a-s-s, you know, IP as a member of the people that founded the English language, I'd expect more in terms of spelling
 :P ;)

Thanks. I've been spelling it that way for years. People often mistake it for a typo, but they're wrong.
Title: Re: Ideas for new Campaigns
Post by: Yathin on January 20, 2008, 06:37:50 pm
Absolutely, class is spelled c-l-a-s-s, you know, IP as a member of the people that founded the English language, I'd expect more in terms of spelling
 :P ;)

Thanks. I've been spelling it that way for years. People often mistake it for a typo, but they're wrong.

What I'd like to see would be a totally illegible, but fun campaign. Some of my common problems would be misspelling misspelling (mispelling), alright (allright), and in between (inbetween. its just a thing I have  :()

Of course when I was doing the second mission for my campaign, I said "Allright, Allright!" Thankfully, this post has reminded me to fix it  :p

Ziz iz zhre capshtan Dexshterr shmit of zhe Euth Alliaence Desshtoye Agrippuh tuh Babylun fuve and runegarde sheeps. Yur arr orduhed tuh suhredderr you cummands ann prepard tuh bee boardered
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 20, 2008, 07:04:59 pm
Deus Ex Machina for TBP  :lol:
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on January 21, 2008, 05:08:32 am
you spoiled it  :hopping: :hopping: :hopping:        :D

nice idea with the Crusade campaign. Do it!  :nod:    (I'll help you kidnap Gary Cole and the rest of the actors so they will record the voice files  ;)   ). Seriously, it sounds good.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 21, 2008, 05:24:26 am
 :lol: nice.

But like I said, I need the Technomage Pinnicle (shuttle)...Until it is made, i will need to use a placeholder ship...maybe the kestral or centauri shuttle. Oh i'll need two versions. One non-playable that is capable of AI Un/docking and one that is playable.

I also need to buy crusade, so i can see how the existing battles go and how they can be modified for playability.

As for other alien ships not in the  TBP...If they aren't made, i'll import some of the alien vessels from other Freespace Mods as replacements...Vasudan, Ancient/That race from Blue Planet:AoA, maybe some shivans...

However, due to the number of ships involved, this project will require SCP INF build

For the last 2 sub-campaigns, i'll need a small pack of vehicle...mostly reskins...If and when i get to that point, I'll submit more info, via PMs to the appropriate people to avoid spoilers.

PS
As to my "TPB Deus Ex Machina" comment...I think it would be nice to see a campaign done just for sheer humour like DEM was
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 21, 2008, 06:50:56 am
This crusade campaign idea is a good concept but it needs a lot of fleshing out.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 21, 2008, 07:43:30 am
I know...I'm thinking of steal-uh, that is, taking as inspiration ( ;7) and expanding missions from some of the other fighter Sims ive played. CW:V (Mission against the aliens/missions with the character Drake), CW:RS - Sha'har missions....Etc
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on January 21, 2008, 10:00:13 am
colony wars: red sun sucks! the first two are awesome, the 3rd installment is not the same game world anymore.

Sb could also help Skullar with the Earth Civil War...
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 21, 2008, 10:05:19 am
Some of the missions in red-sun were alright. But i agree for the most part it sucked
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on January 21, 2008, 12:16:36 pm
b2t  :)

sb ever thought of making a Minbari campaign? Playing a rookie in the Earth-Minbari war as some sort of prologe or training, then jumping ahead to a time when your character is older and relive the show (like you do in FH)!

I had a script somewhere, let me search...    (I did not finish it since I liked the Hunters more). I remember that the first mission was called "Holy Slaughter" and you had to obliterate dozens of Starfuries and two EA Novas  :mad2:

EDIT: No more script. Okay, scratch one.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 21, 2008, 12:34:59 pm
As to mission...when i get to Season 1, I'll be starting on the missions with the shadow hybrid and working from there...
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on January 21, 2008, 03:59:39 pm
Well I've got an idea I would like to start on but I need some info to get going.  First is there an existing background for the orion colonies?  Second how do you make a custom background?  I would like to put a regular FRED created FS2/TBP background in the game, add some ships and stuff in, take a screen shot and use that as part of a new background.  Is it possible?  I've already figured out how to add a new planet (well in this case is was supposed to be a black circle) but that is the only thing I've ever tried to do outside of using the stock vp stuff.
Title: Re: Ideas for new Campaigns
Post by: maje on January 21, 2008, 07:42:00 pm
A Crusade campaign would be awesome, but I really wouldn't start on it until the whole story was finished and you knew how it was going to end.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 21, 2008, 09:10:10 pm
I do have idea. I havent flesh them out yet. but i do have a very basic plot in mind...

Next break i get in Uni work, i'll do a strazinski and write the whole plot out on revision cards, then tell everyone that the whole plot is encryted on my computer and challenge them to break the encryption. : ;7

 :lol: - JMS actually did that for babylon 5. He told the cast that the entire plot to b5 was encrypted on his computer. And that if they could break the passqord and the encrytion code, then they could read the entire storyline.
Infact JMS did not have the plot on his computer. he had written the the whole thing down on those 4x6 inch cards and left them in his paper tray right next to the computer that various cast members were trying to hack.  none of them thought to look there :pimp:

I wonder if he did a 5 year treatment for crusade...Can anyone get in contact with him and find out? If so, see if he'll let me use it. Ill be busy with Vidmaster kidnapping the cast. :lol:
Title: Re: Ideas for new Campaigns
Post by: karajorma on January 22, 2008, 02:31:07 am
Much though I like JMS in this respect it's a pity Joss Whedon wasn't the man responsible for B5. He's always so desperate to get the unfinished plot lines for his shows fleshed out we'd probably only have to contact him and ask to make it into a game. :D
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 22, 2008, 02:59:42 am
JMS likes to keep his secrets. He doesn't seem to exhibit any desperation to get his stories out there and I imagine he will quite happily sit on the Crusade story arc forever just in case the opportunity arrises to revive the show or play the story out in TV movies or whatever. Still there's probably little harm in asking. Nor would I expect him to take any action (or particular interest) in TBP or other B5 mods if he knew about us.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 22, 2008, 08:05:09 am
Yep, that sounds about right...so im going to employ a little creativity.
BTW, could some one make comms anis of the Crusade cast?
Title: Re: Ideas for new Campaigns
Post by: Yathin on January 22, 2008, 01:49:30 pm
Yep, that sounds about right...so im going to employ a little creativity.
BTW, could some one make comms anis of the Crusade cast?

I too will be interested in that. I really need one for captain anderson [captain of the victory]  :rolleyes: (Why? Hes in my second mission already  :p)

Also, if anyone could shoot me a quick PM about messaging using the faces n'all, that'd be great  :D  ( :lol: = You  :mad: = me)  :(
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 23, 2008, 02:19:11 am
You know what would be 100x more useful if someone really wants to do TBP a big favour? There is a Crusade Soundtrack albumn out there that's waiting to be chopped up into a Crusade themed in-game soundtrack. Crusade style missions feel a bit wierd without Evan Chen's music.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 23, 2008, 02:49:23 am
I could do it, but i only have the Crusade tracks "Warzone Suite", Elizabeth and the theme. Could you or whoever has the crusade Ablum send it to me, and also the Call-to-Arms Sound track...
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on January 23, 2008, 09:31:24 am
problem is, that would require a mod wouldn't it?

Anybody interested in making "The Killing of Worlds" (the DC sequel I did not want to make) ? I got the script here...
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 23, 2008, 09:36:50 am
problem is, that would require a mod wouldn't it?

TBP can itself be modded using modular table files (.tbm files). Done this way you can add new features without breaking the installed copy of TBP's compatability with everyone else's campaigns. But you have to know what you're doing. The important thing is not to change anything existing. Only add.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 24, 2008, 06:49:23 am
Crusade campaign will start work when 2 thinks happen
1) TBP 3.4b is released mainstream (after Beta). I'll redownload TBP when that happens
2) I Buy the Cruades Series DVD pack

It will be released as an expansion pack and require the SCP 3.9 INF build do to ship numbers.
New ships to be included.

Title: Re: Ideas for new Campaigns
Post by: hip63 on January 24, 2008, 07:17:16 am
A little off the topic but I once traded a couple of email with JMS personally years ago (last millenium in fact, lol) for advice about about a scifi story I was writing at the time. He actually came off pretty cool, wish I still had the emails...

hip63 :p
Title: Re: Ideas for new Campaigns
Post by: maje on January 24, 2008, 07:57:32 pm
terran emperor, in regards to the Crusade campaign, I was wondering, in "To The Ends of the Earth", it says that the Shadow hybrid spits out fighters to try and slow down the Excaliber, but the script says nothing of the fighters physical description.  Are they just going to be EA fury and 'bolt reskins, spitfires, or a new design?  I don't think that they are EA reskins because that would have triggered an alarmed response from the Excaliber crew, so I'm thinking either Shadow spitfires or new design.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 24, 2008, 09:06:56 pm
Ideally, i was thinking a cross between Thunderbolts and Spitpitfires - A very spiky Thunderbolt with no cockpit. Will submit concept art for it soon.

But unless someone can model it for me, i was planning Shadow-skinned Thunderbolt - with stealth capabilities - they come up as sensor-ghosts, like the shivans did in their first couple of missions way back in FS1 - they appear on radar, but can't be targeted. My ingame explanation is that the sensors are unable to get a lock, thus very little info onthe Ships - they do get added to the tech database, but not till season 3 (who knows when that will happen.). And they move too fast

Though i may now go with spitfires

I think i'll make my decision depending on how much difficulty i have with the reskins.

Ill have to do a Thunderbolt reskin for the fighters in "The End of the Line" - All black, possibly armed with shadow Weapons...Or i may even import the Shivan Weapons from FS2 SCP - (you know the Pharnec, Quasar, Syth, Aloaqua, Citra, Phanuel, Vapula, Advachiel, Chirops, Palit and Vepar...Oh and the UD-8 Kayser (Well it was shivan based)) and have them as hybrid/black-ops weapons developed from research into Alien Tech.

And ive thought a bit about the plot for the late parts of the campaign...At some point,  around the middle to 4tgh sixth ot the way through, i want you're squad acting as mercenaries in the "Unaligned Sectors". I might import the Ancient ships from Inferno/Blue Planet: AoA - the fighters, bombers and cruisers. to act as Alien ships from other races...

Decided - INF build definalty neaded.

Just 2 quick requests
1) As a background image...Can someone do a black cloud? Similar to a nebula background, but completly black...Will be great for the 1st safe of this Crusade campaign...fot the Second Battle of the Line...Hey...ive got to get the Death Cloud in somehow.

2) Mostly for my own amusement, could someone do Garibaldi's Starfury, with the Egyptian God of Frustration on the side
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 24, 2008, 10:11:06 pm
Am thinking about making my Crusade campaign as a Mod pack for TPB in the Same way that Inferno R1 was to FS2 - Due to the number of ships included. Therefore, campaigns like Raider Wars may not be compatible...RW might be compatible...It depends what ship i remove...Probably most of the Minbari vessels, the Primus/Secundus.
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 25, 2008, 01:57:55 am
Therefore, campaigns like Raider Wars may not be compatible...RW might be compatible...It depends what ship i remove...

Making a mod pack delete or modify existing content and thus modifying TBP in such a way that other campaigns stop working is a sure fire way of creating a support nightmare for yourself. I say yourself but first of all they're going to come here, to this forum, complaining. At that point I'm going to point them in your direction and hand them a big stick. Add to the mod. Don't delete. Don't modify. That's what modular tables (.tbm files) and the Inferno build included in the package are there for. Running the Inferno build you can have up to 250 ships.
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 25, 2008, 02:08:20 am
I know. Creating that type of mod i mentioned will be a real can of worms

Therefore: INF build SCP essential
Title: Re: Ideas for new Campaigns
Post by: nvsblmnc on January 25, 2008, 02:09:54 am
Thinking about campaign ideas, there have been times in the series when B5 has pulled various members of the League together, and lumped them into a single fleet.  What might be interesting is a campaign about the tensions and conflits that build up between the races.

The Brakiri/Drazi relationship would be interesting as these two always seem to be on the verge of a brawl with each other.  It also takes place in the background of the larger events of the series, and so ties in nicely with the Shadow/Civil War stories.

Or there's always the green/purple thing...
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 25, 2008, 02:12:37 am
GREEN+Purple= :headz:

That sounds like a great light humour campaign
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on January 25, 2008, 02:20:06 am
There's lots of material in the B5 universe for a good parody campaign. I am not a good comedy writer though. The campaign I am working on is set 6 or so years after the events of Crusade. I'm aiming for something on a Galactic scale this time, meaner and darker than Raider Wars. Maybe even edging towards Silent Hill style disturbing.
Title: Re: Ideas for new Campaigns
Post by: Yathin on January 28, 2008, 05:27:01 pm
GREEN+Purple= :headz:

That sounds like a great light humour campaign

http://www.youtube.com/watch?v=umBZ8zXJQjM
(I have a few ideas from this clip :p)
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on January 28, 2008, 05:37:02 pm
I will begin work on my crusade campaign soon.

Check back soon for it's own thread
Title: Re: Ideas for new Campaigns
Post by: P-90_177 on February 20, 2008, 05:59:28 am
Much though I like JMS in this respect it's a pity Joss Whedon wasn't the man responsible for B5. He's always so desperate to get the unfinished plot lines for his shows fleshed out we'd probably only have to contact him and ask to make it into a game. :D

you never know. with any luck maybe the two will work together on a project someday.
Title: Re: Ideas for new Campaigns
Post by: Sidmo on March 06, 2008, 02:11:31 pm
How about a campaign that centers the Centauri's border skirmishes with the Drazi, Pak'ma'Ra and others of the LoNAW after the second Centauri-Narn war?
Title: Re: Ideas for new Campaigns
Post by: Colonol Dekker on March 06, 2008, 03:38:46 pm
A campaign following an explorer class ship? . . . . . Too homeworld?
Title: Re: Ideas for new Campaigns
Post by: maje on March 06, 2008, 04:58:24 pm
How about a campaign that centers the Centauri's border skirmishes with the Drazi, Pak'ma'Ra and others of the LoNAW after the second Centauri-Narn war?

Funny you should mention that since that's my three mission introductory arc to the first campaign I'm writing.
Title: Re: Ideas for new Campaigns
Post by: P-90_177 on March 06, 2008, 05:50:53 pm
A campaign following an explorer class ship? . . . . . Too homeworld?

I really like that idea. I can see it being a bit dull if done wrong though. But you can say that about any campaign concept.
Title: Re: Ideas for new Campaigns
Post by: haloboy100 on March 06, 2008, 06:10:43 pm
I can see it being a bit dull if done wrong though. But you can say that about any campaign concept.
You can say that about pretty much anything in life.
Title: Re: Ideas for new Campaigns
Post by: P-90_177 on March 07, 2008, 11:07:38 am
I can see it being a bit dull if done wrong though. But you can say that about any campaign concept.
You can say that about pretty much anything in life.

touche :)
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on March 07, 2008, 11:18:53 am
I would very much like to see a league of non aligned worlds centred campaign. I am writing them into the campaign I plan on doing with Vidmaster but it will be one of many minor roles.
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on March 07, 2008, 11:26:25 am
League has so few ships, that's the problem. We never see Gaim, Markab and so on ships.
Title: Re: Ideas for new Campaigns
Post by: maje on March 07, 2008, 01:05:25 pm
Well, the way I have the Gaim set up is that they're using old Narn ships left over from a failed invasion of the Gaim homeworld back when the Narn were conquering every world close to them in order to get more resources for their eventual war of vengeance against the Centauri.
Title: Re: Ideas for new Campaigns
Post by: Angelus on March 07, 2008, 03:23:02 pm
I remember vaguely, that i've read in one of the books, that the Drazi and the Brakiri sell "downgraded" ( means: weaker weapons, engines a.s.o. ) variants of their ships to other members of the League.
One of the customer are the Gaim, since they are adept in genetics ( the ambassadors on board B5 are special breeds, created for this purpose. True Gaim are far more insectoid, the humanoid version is made to "ease" their work among other humanoids) but suck in developing space craft.

So maybe use existing ships and only change weapons, speed a.s.o...
Title: Re: Ideas for new Campaigns
Post by: maje on March 08, 2008, 07:01:31 pm
Just something I thought I'd throw out to any of you who are interested.  I may have a finished a Maje-TBP story bible for a campaign that I'm writing detailed synopsis for that includes general breakdowns for what I'd like to do in-game as well as campaign plot / character overviews.

The reason I'm posting this is that I would very much appreciate if one of the fred veterans could help with possibly troubleshooting anything that could cause potential problems and also (and probably more important at this stage of the game) to act as editor to see if the story is coherent, the pacing not too drawn out, etc.

As for my progress, I've about six missions written up, the seventh currently in-progress, and about 9 or 10 more pending.  Usually, missions are linked to each other in terms of story.  For example, the first arc is three missions that deal with the mounting tension along the former Gaim-Narn border with the Centauri Republic in late 2259/early 2260.

To provide you with a little advertisement of my story, here's the intro excerpt:

You are...were C'Nar, formerly of the Narn Regime.  An outcast even among your own people, you have no present, past, or future.  Fighting is all you know, and that skill has led you to join a Brakiri-owned private military contractor.  Your sole purpose is to service THEM and assist your clients with attaining their goals.  It is the end of the Earth year 2259... this is your story.
Title: Re: Ideas for new Campaigns
Post by: Sigma One on March 10, 2008, 03:27:44 am
Well I've worked on a campaign about a year ago, but never finished it. I also had some little problems with my computer so most of the data is lost. Since 3.4b is online (wich is very cool!!!  :) ) i have planned to be a little more active...

Plot:
You are an undercover operative of the earth force special intelligence onboard of an Omega-Class destroyer (hey, i came up with this before i played "I've found her"  :p ). During the story you are often called on secret missions and you learn something about the involvement of EarthGov in the shadow activities. It gets intresting during the start of the civil war, where you have to decide wich side you will support...well at least it is planned so. Maybe you get in touch with the resistance movement on Orion 7 (would be interesting to see it from their view, because not olny the folks on Babyoln 5 fought against Clark)...
I have to search for the files, i think i made a backup. Otherwise i have to start it all over again...
Title: Re: Ideas for new Campaigns
Post by: terran_emperor on March 10, 2008, 11:59:26 am
THat would be interesting, because Orion 7 was mentioned in Severed Dreams as being one of the Big Anti-Clark colonies along with B5 and Proxima. However, in S4, they didnt get a mention at all.
Title: Re: Ideas for new Campaigns
Post by: Sigma One on March 10, 2008, 04:26:58 pm
And because we got a planet texture of Orion 7  :D
Title: Re: Ideas for new Campaigns
Post by: Flipside on March 12, 2008, 06:39:44 am
One interesting thought comes to mind just as a passing consideration...

Vorlons live more or less forever, correct?

If that is so, nobody actually knows the fate of the Vorlons who were driven mad by the Thirdspace invasion and took the portal off into hyperspace, it wasn't mentioned where they went or even if they survived. The control must have lasted after the gate was closed for them, since the gate was closed when they took it and dropped it into hyperspace.

It does present the non-canon opportunity for the league to take on some Mad Gods, as it were ;)
Title: Re: Ideas for new Campaigns
Post by: NGTM-1R on March 12, 2008, 09:37:26 am
I keep toying with the idea of a "Thirdspace War" campaign.

I also have a funny one where the Earth-Minbari War never happened, which is basically my excuse to justify pitting the EA against various opponents they never actually faced. The premise is that because the Earth-Minbari War never happened, the EA is in a posistion to lead a loose coalition of the League, Narns, and the newly-unisolating Minbari against the Centauri when the Centauri under Shadow influence go nuts on the Narn Regime, and from there it escalates into the EA-lead coalition against the Shadows directly. The Vorlons may not even become involved.
Title: Re: Ideas for new Campaigns
Post by: Sigma One on March 17, 2008, 08:56:30 am
Just a stupid question:
Does anyone know the mission/campaign where this screenshot is from??
There arent many campaigns out featuring the narns besides Drums of War (can't wait for part 3!!! )
http://babylon.hard-light.net/gallery/guncapture4.jpg (http://babylon.hard-light.net/gallery/guncapture4.jpg)
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on March 17, 2008, 01:26:04 pm
I guess it WAS an early version of Babylonian History although I never got to play those.

Damn, I would love to put together a team and revive it but I don't got the time.
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on March 17, 2008, 04:58:15 pm
That's not BHX. You can spot BHX because all the ships get generic names. Nothing race specific. Since it doesn't know what races you will pick.
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on March 18, 2008, 04:59:54 am
but thoses screenshots on the website looks so neat.
(I remember I wrote something about those in these forums months before I even started learning fred)
Title: Re: Ideas for new Campaigns
Post by: IPAndrews on March 18, 2008, 10:20:25 am
Don't make me sad  :(. The atmospheric missions in particular were something special.
Title: Re: Ideas for new Campaigns
Post by: Darkestone on March 18, 2008, 01:00:41 pm
I guess it WAS an early version of Babylonian History although I never got to play those.

Damn, I would love to put together a team and revive it but I don't got the time.

please do it!!!!!!!!! ;7 :yes: :yes: :yes: :yes: :yes: :yes: :yes:
Title: Re: Ideas for new Campaigns
Post by: Hades on March 19, 2008, 04:23:17 pm
I have an idea. What happens is that in a routine patrol you are a EA fighter something jumps in by this weird blue portal. It is bug and blue. It hails you and says "This is the GTD <Insert name> where the hell are we?" You respond back by saying what system it is. The Orion hails you and ask who you are and what do you mean by <Insert name for system>. You tell it that you are part of the Earth Alliance and you are to power down your vessel. It responds by saying that you are in no position to do that. You then call for a Omega to jump in. It jumps in and says Who are you? Then it responds and says it is part of the GTVA. It could go on for a good 12-15 missions.

(Yeah yeah I am a really Freespacey guy :P)
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on March 19, 2008, 06:29:32 pm
I like my theory of the Sath supernova fleet jumping into the parallel B5 universe better.  Vorlons vs Shivans anyone? 

Seriously though while the ships and stuff may work isn't the physics different?  Also there are the glide capabilities. 
Title: Re: Ideas for new Campaigns
Post by: Jeff Vader on March 19, 2008, 06:32:39 pm
Bah, you worry too much about physics. People have already succesfully merged Star Trek and Babylon 5 together *cough* Star Wreck *cough*. Though I have to admit that it is easier with a movie than with a game engine.
Title: Re: Ideas for new Campaigns
Post by: Colonol Dekker on March 19, 2008, 06:37:42 pm
I reckon Shivalon 5 would be good. Psi-corp could use a P8 to control Shivans and do a whole "Silent threat" rebellion thing :)©me
Title: Re: Ideas for new Campaigns
Post by: Chaotarch on March 20, 2008, 06:16:50 am
I am new here, but if anyone plans to make a nice campaign and needs some voices, my mmog-clan is willing to help out. We have a huge variety of insane accents here on Teamspeak (germans, korean, chinese, canadian e&f, americans, mexicans, greek...). We have people of different ages from 20 - 68 (including an outstandingly german rough deep voiced commmander type of person).

Just let me know what you need.  :pimp:

I barely have the time nor the talent to learn fred2, but I might be able to help out with good stories.

Thanks everyone for the great work - I am more than faszinated by TBP.

Best regards,

Chaotarch
Title: Re: Ideas for new Campaigns
Post by: Vidmaster on March 20, 2008, 07:17:36 am
I keep that voice acting thing in mind  ;)       Fortune Hunters will need a lot of voice actors after 2261 is out
Title: Re: Ideas for new Campaigns
Post by: Chaotarch on March 20, 2008, 10:31:40 am
Would be a pleasure to work with you on that, vidmaster!

One of my friends can also help out with any kind of cinematic - he is a real artist with Sony Vegas, Adobe Premiere...
Title: Re: Ideas for new Campaigns
Post by: den5 on March 20, 2008, 12:19:11 pm
In last mission from my " Wheel of Fire " campaigns the group of ships including Earth Alliance, Minbari Federation and some other races in result of unknown anomaly has appeared in unknown universe.
Title: Re: Ideas for new Campaigns
Post by: FUBAR-BDHR on March 20, 2008, 01:46:48 pm
When I get done with the mission I'm working on I'll finish the voice file list for the multi player missions.